GIGANTIC ARMY
8 😀     1 😒
69,44%

Rating

Compare GIGANTIC ARMY with other games
$5.99

GIGANTIC ARMY Reviews

Side-scrolling mech-shooting bad-assery is BACK!GIGANTIC ARMY is a heartfelt homage to 16-bit era mech shooters such as Cybernator / Assault Suits Valken, Metal Warriors, and Front Mission: Gun Hazard, developed by the studio behind the acclaimed shooter SATAZIUS.
App ID278930
App TypeGAME
Developers
Publishers Henteko Doujin
Categories Single-player, Steam Achievements, Steam Cloud, Partial Controller Support, Steam Leaderboards, Steam Trading Cards
Genres Indie, Action
Release Date6 Mar, 2014
Platforms Windows, Linux
Supported Languages English, Japanese

GIGANTIC ARMY
9 Total Reviews
8 Positive Reviews
1 Negative Reviews
Score

GIGANTIC ARMY has garnered a total of 9 reviews, with 8 positive reviews and 1 negative reviews, resulting in a ‘’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for GIGANTIC ARMY over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 177 minutes
(Prefix: This was purchased for 2.39 on sale, so your value and enjoyment derived from that point, may vary.) This game shouldn't be divisive. First and foremost, the major observations and complaints in most of the reviews are real things within the game. There is slow movement, a time limit, no checkpoints, a credit system, and a low weapon variety. However, from my perspective, these read WAY worse than they actually play out within the game. I'm sure you've noticed, but I do think this game deserves a little defense. Maybe it's partially the awesome art and concept winning me over, but in general, this game is genuinely fun. I want to primarily touch on two of the complaints that stuck out to me the most, being the movement and the time constraints. Both are very over-stated in many of the negative reviews. Yes you do move slow, however even in tandem with the time limit, neither of these were a problem at all. Same can be said for the jet pack. The game is generous with the time it gives back, which you will inevitably get by destroying crates. You have room for error. I have not timed out once in my few times of play, throughout 5 of the levels i've played, multiple times. Honestly, I'll kill all the birds with one stone. I argue in favor of the time, the exclusion of checkpoints, and credit system because: 𝗧𝗵𝗶𝘀 𝗴𝗮𝗺𝗲 𝗶𝘀 𝗻𝗼𝘁 𝗱𝗶𝗳𝗳𝗶𝗰𝘂𝗹𝘁. Not to say it isn't fun; you feel powerful and cool plowing through everything in your path. Now if it were simply that, with no time, no credits, with mid level checkpoints, this game would be baby easy and 𝝗𝝤𝗥𝗜𝗡𝗚. Even if you could get more credits, or just mid level checkpoints, those would still make the game too easy. All of these things in tandem work with you, making you get better at the game; they force you to memorize levels, enemies, boss patterns, and make you learn not to make mistakes. The time investment for all this is very little, too. Now the most legitimate criticisms to me, are weapon variety, and the dash. You can't switch weapons throughout or after levels, and you only get 3 normal weapons, and 3 special weapons (or so i've seen). Regarding the dash input, it has a clear pause between attempted constant dashes, for whatever reason (I assume so you can't spam). It's minorly annoying. My personal critique would have to be the shield. The shield you get in this game is a one way shield- you block whatever comes in front of your direction. Sounds good? Well there'll be a few moments where objects fly behind you, and you can't rotate your shield fast enough. Enemy attacks also wont block, if you block seconds before they hit you. You cannot block in air either. The shield also has a "damage" limit; I never found it to be an issue. Frankly, jumping over objects is usually more successful than blocking. It would've been way better if the shield you got, was simply a full body energy shield. To close, I think a lot of the reviews of this game are unfair. They have a few valid criticisms, but (I reiterate) all of the ones regarding the mechanics would make the game boring. I personally found it a fun, well done, straight to the bone, game. The spritework is awesome, the animation is great, you feel like a powerful tank, the guns are fun, and the music isn't half bad. If you like 2D action games, or even platformers, I would suggest you try this out.
👍 : 1 | 😃 : 0
Positive
File uploading