War of the Human Tanks Reviews

War of the Human Tanks is a story driven strategy game with a gameplay reminiscent of Battleship and Chess, featuring a story of war, loyalty, sacrifice and human shaped tanks.
App ID263400
App TypeGAME
Developers
Publishers Fruitbat Factory
Categories Single-player, Steam Achievements, Steam Cloud, Steam Leaderboards, Steam Trading Cards, Stats
Genres Indie, Strategy, Adventure
Release Date10 Jan, 2014
Platforms Windows
Supported Languages English

War of the Human Tanks
6 Total Reviews
6 Positive Reviews
0 Negative Reviews
Negative Score

War of the Human Tanks has garnered a total of 6 reviews, with 6 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2039 minutes
An odd but great doujin game by Yakiniku Banzai! or Yakiniku Oh! Yeah! Basically, a full scale war breaks out in Japon between the Imperial Army of the Empire and the Royal Army of the Kingdom. The primary weapons of war are artificially created beings called Human Tanks who are designed for the sole purpose of dying and combat. They are treated as weapons and have no humane rights whatsoever. You play as the laid back general of the Empire, Shoutaro Daihon'ei, as you push the overwhelming Royal Army away and strike back. The game flows and plays very similar to the Super Robot Taisen series and most of the Strategic RPGs (SRPG) out there including Fire Emblem, Advance Wars and FFTactics. That is, you start with the story full of dialogues then you get into gameplay then the aftermath with more dialogues then finally an intermission; rinse and repeat. Unlike such Strategic RPGs however, its gameplay is in Real-Time. You can only move your tanks if you have established a connection with them or when "Connect" shows up. This means that you'll need to be on high alert AT ALL TIMES, making the game feel intense than other SRPGs. The game does tell you what you can do in the game and what to do, but certain crucial tips such as modules don't happen until slightly later so I highly recommend doing trial and error as you play. Futher, almost every tank dies in one hit; The only tanks that take a few hits are the "big ones" that take up more than one square; much like battleship. The object of the game is to either take out the enemy's command tanks, much like the king in chess, or achieve dominace on the battlefield, forcing them to retreat. During Intermission, you may develop stronger tanks, purchase new ones, or enter a free battle on maps you've fought on. Playing through free battles for funding or crates is somewhat a grindfest and the enemy does little to change its tatics. However, I encourage you to play the free battles a lot it allows you to try many combinations of tanks that you should've used, experiment with new tanks, and find the most effective tactics that nets you a strong victory without casualties. It feels very rewarding when farming enough crates to start building tanks that are equipped with ridiculously powerful weapons enough to annihilate half of the playfield or tanks with a beacon that allows satellite cannons to fire and wipe out everything in its sight. Try not to point these to your allies though! The graphics in this game are between decent to quite good, depending on people's tastes. Nevertheless, its charm is undeniable. However, there is a heavy lack of diversity between tank models. Asahi and Tsubasa for example have identical appearance but one hits a single square while the other does a twin rifle salvo hitting 1 square further around. Tanks that have large equipments on their backs are an exception. It would be slightly better if they were given different hair color or accessories. The music in this game are mostly techno, funk, rock, and hip-hop. However, they are very catchy and fit incredibly well in every situation in the game; The custom theme heard while deploying your tanks sums up the overall themes and oddities of the Human Tanks in general. Unique to this game from other SRPGs and even most visual novels is the anime openings and endings between each chapter in the story or episode. Not many may like these videos however due to its seemingly bland vocals and animation. I feel that its presentation is intentional however and the vocals reminds me of the vocals of most anime openings and jpop of the mid 80's to the early 90's which I am quite fond of. War on the Human Tanks is a simple yet addictive game but first impressions on the game and its overall presentation depends on people's niche and taste. That aside, I dare you to beat the first map in free battle with just Heshiko or only shock tanks! What else? Oh yeah! When playing this game, beware the Cat!
👍 : 16 | 😃 : 1
Positive
Playtime: 1037 minutes
Let me tell you about War of the Human Tanks. It is a war involving human tanks. In short, I was intrigued by the demo of the game, tried the demo, treated the game as a joke at first until I realized I was nearly 2 hours into it and enjoying every bit of it. The protagonist is a weeb who just so happens to also be a prodigy first lieutenant. The story likes to switch between serious mode and whimsical simple comedy mode at the drop of a hat. Having said that, the plot development is definitely there alongside the silly nonsensical and relatively cliche slice-of-life antics of the characters, so there is an advancing story going on. On a side note, the game kinda resembles an anime in that an opening movie (that slightly changes as the story progresses) plays when you start a chapter, and the credits scroll when the chapter ends. It is very worth noting that these are 100% skippable if you don't want to watch them every time. Gameplay is like Fire Emblem in that 70% of the game is dialogue and the other 30% is permadeath grid-based combat. Fortunately, (most) units are expendable and can be replaced. Combat takes place on a top-down fog-of-war grid with your units placed in a certain section on the board. You have to wait real-time to give each unit an order, in which you can move the unit a few spaces and perform an action. As such, I'd classify it as a turn-based-RTS hybrid. The fog-of-war is for vision only; you can attack spaces you can't see if you want. If you do and there's an enemy tank there, then congratulations on your free kill. In conclusion, War of the Human Tanks is a rather unique game that I can understand why it's a hit-or-miss for many. I've read through several negative reviews of this game (I usually read those first), and all their claims are accurate; some people may not like the combat system, or the fact that most of the game is spent reading dialogue. I personally enjoyed these aspects (which are also reflected in the demo) which is why I recommend this game.
👍 : 7 | 😃 : 0
Positive
Playtime: 1697 minutes
[b]TL;DR:[/b] A battleship with movable pieces that doesn't take the story very seriously at first, but progresses well and contains multiple endings. [b]Review[/b] I don't know why I got this game, it was on sale, and when I played it for the first time I found it really weird. War of the Human Tanks is a visual novel with some Battleship mixed in, the battles are fine, but you need to keep in mind that [b]this game has a lot of story and you'll have to eat around 10 minutes of dialogue until your very first battle[/b] (which is a very short tutorial battle that will probably end in two moves), the "tanks" are some kind of tiny anime girls that will scream funny things when performing actions. The story doesn't take itself too seriously at first, however, making your own little army and seeing what units works can be an entertaining experience. There is a "meta", but there's no need to really play by it. The story is quite interesting once it starts going, the first chapters might not be very interesting but the story develops as you progress, not to mention [b]you have two different main routes and two different endings on each[/b], making a total of [b]4 different endings in the game[/b]. Multiple endings are kind of common in visual novels, but I like the way it is implemented in this game, rather than having branching paths based on dialogue, the route you'll follow will depend on whether you win or lose certain battles, some battles will trigger game overs, while others will proceed to different paths. You can clear the game by doing every battle just once, but if you want to farm for resources, repeating battles is also an option. There are 6 different classes: Command, Assault, Barrage/Battery, Shock, Scout and Interceptor with some extra surprises here and there. You always need 1 Command tank in battle, acting as the "king" from chess, there's also a limit of tanks per mission. There's also modules to customize your tanks, but units will be gone for good if they die in battle. There are bonus levels once the story is done. I still don't know why I bought this game, but I really enjoyed it despite its flaws and how silly it is.
👍 : 8 | 😃 : 0
Positive
Playtime: 1306 minutes
At first sight, you can think this is strange game, since the tanks are humans. But if u are fan of Kantai Colection or Upotte, this isnt a problem; well if in Kancolle have Shipfu and Upotte have Gunfu, maybe u can find your Tankfu here. Its a vn game mixed with strategy game, so the battle system is strategy based in turns, where every turn u control your human tanks and need reach certain objectives to win the battle. In your standby phase, u can dev new tools to upgrade your tankfu since they can be destroyed or you can dev new tankfu models. For story, is very funny and hilarious. Pros: - Well, in otaku world have every type of waifu, so why not Tankfu? - The story is very funny Cons: - If u are a neko lover, dont play this one in mission bonus; because they are a hell cat, with few turn they can destroy your army. But if u win, can have neko as ally.
👍 : 21 | 😃 : 4
Positive
Playtime: 1218 minutes
A grid-based tactical game with major fog of war mechanics. Comparisons to battleship are apt. One hit is one kill in general, so things can get tense and turn around real fast. Downside is that the unit management mechanics encourage grinding to the extreme. In a game like this, an extra point of range or movement is invaluable.
👍 : 7 | 😃 : 0
Positive
Playtime: 817 minutes
I can't really recommend this game. I know there are plenty of people of love it, but it's not my cup of tea. Aside from the long cut-scenes, the combat is really minimal and lacks depth. It's basically first-hit, first-killed. This places a huge advantage to the recon class who can reveal enemy troops on the board. Once revealed, you can easily shoot and kill them using your assault tanks or the barrage tanks. Near the end of a match it can turn into a hunt and peck game as you try to locate the one remaining enemy tank. You can level up your tanks using surplus rewarded at the end of a match. Again, you are better off leveling up your recon and then barrage tanks since they have a large advantage.
👍 : 67 | 😃 : 2
Negative
Playtime: 1250 minutes
I'm a long time fan of the Fire Emblem series, as well as the Final Fantasy Tactics series. I'm one of those people who'll get mad and reset whenever someone dies. In my fantasy wars, my army destroys it's enemies mercilessly without any casualties. This game did some bad things to me. One of the first units they gave me blew herself up all in the hopes of taking a few enemies with her. I reached out, a soft no escaping my lips before her final warcry, a deafening explosion, and a heavy silence. War of the Human Tanks is a comedy game of give and take, managing your expendable human pawns in an effort to make sure the enemy loses more expendable human pawns. It's brilliant. I expected this game to start preaching at me about war and death and the value of life and it never did, because the game recognized that those things are probably common sense, and instead we could have light-hearted, yet dark humor develop interesting characters. I got the game to slake my thirst for grid based tactical combat, and also received a surprisingly deep narrative along with it. The most notable feature of the combat is that it takes place in real time, with your light, kamikaze units often being the quickest, and your heavy, blow them up from a distance units being a bit more sluggish. The game uses fog of war to keep you on your feet and a wrong step into enemy territory is certain death. Not for you, but sometimes you feel pretty bad when your terrible decision making gets your innocently little scout shot to pieces. Most units die with only one hit, but units that are larger-and thus also easier targets- must be hit in each of their segments before they die. If I had to complain about anything, it's that once you get certain units you're basically an untouchable god of death. When you can literally bombard an entire half of the map with just one unit, you're probably not going to lose any fights. But then getting to that point is rewarding the first time you actually get to do it, but that said, the challenge maps usually laugh at simplistic strategies like that and send you straight to hell. Well, not you, so much as your pawn tanks, but still. Pros- Hillarious, surprisingly interesting narrative, combat is simple enough to pick up quickly and deep enough to stay interesting for the long haul. Cons- Some of the sound effects (mostly death cries) get annoying pretty quickly, not too hard to get over-powered, and I wish there was a competitive multiplayer mode, even if it was just local. 5/5 As a final note, this game has a demo, so there's no reason not to at least give it a try.
👍 : 26 | 😃 : 6
Positive
Playtime: 366 minutes
[h1]Casual & Fun // Recommended for those who enjoy the board game Battleship[/h1] + Ability to view a complete transcript of the diablogue in-game; useful in case one is trying to follow the story but accidentally clicks through it at times + Soundtrack, though limited, is somewhat unique & faily enjoyable + There are several available 'tank' types, although these are consistently improved through research and upgrades + Modules act to boot battlefield options & offer some means of customizing one's forces; though they get expensive, they offer a lot of options in the late-game + complete freedom to manufacture, modify, deploy & alter formations of tanks before battle + Multiple endings (I believe there are 4) + Losing a battle does not necessarily reset your progress; losses here and there will change the story & may offer a different ending - Severe lack of system config options - Cringey & generic anime dialogue; this may not bother some, but I found it to be far too much for me to handle - Amount of dialogue is excessive and wholly unnecessary; about halfway through the game I just skipped the whole thing, as I considered the plot & dialogue to be lifeless & uninteresting - The amount of actual strategy required is somewhat shallow, though the challenge does increase in the late-game; gameplay is very similar to games like Battleship or Minesweeper, though the customization helps quite a bit [h1]LockeProposal's Big Day Out[/h1] [url=http://steamcommunity.com/groups/bigdayout#]Community Group[/url] [url=http://store.steampowered.com/curator/7611703/]Curator Page[/url] [url=https://www.reddit.com/r/SeriousSteamReviews/]Serious Steam Reviews subReddit[/url]
👍 : 25 | 😃 : 0
Positive
Playtime: 460 minutes
Pros: Good fun for a cheap price. Decent customization. Funny (if maybe a little odd) humor. Better plot than expected for simplistic graphics. Cons: Simple graphics (...who cares) Can be a bit long winded sometimes with dialogue. (If you really wanted to though you could skip past it but you'd be missing out imo) It's a bit easy so far (I haven't beaten the game or anything though yet, so this might change) Edit: an unintentional bug gave me unlimited money, it's already been fixed probably why it was so easy haha (this shows good support for the game too!)
👍 : 121 | 😃 : 0
Positive
Playtime: 799 minutes
War of the Human tanks plays like a sort of grid-based strategy game in the vein of battleship, but with significantly more tactical options and threats than the board game classic. Unit abilities can light up fog of war, kill enemies at greater range, self-destruct your unit for a wide swathe of, well, destruction, and so on. Between missions, you spend supplies gained from previous sorties to upgrade and replenish your army, increasing their effectiveness, area of effect of attacks, range, and so on. Its titular unit, the human tanks, are mass-produced military personnel who for some unknown reason look like cute young women and charge fearlessly to their doom at your command. If that sounds too weird for you, this game may not be for you. But if you can look past that strange outer layer and the (gasp!) DREADED ANIME AESTHETIC (the horror!) this game offers a lot of fun and deep tactical gameplay. The plot is presented in a visual novel sort of style between missions, so you will have to do a lot of reading. But there is plenty of (dark) humor to be found, and some surprisingly deep themes for such a wacky game. Also, its soundtrack is seriously catchy and unique. I personally ADORE this game, and if you have any interest in tactical RPGs like advance wars or any other strategy title really, I think you could do a lot worse than War of the Human Tanks. If nothing else, try the demo - it gives five levels of playtime, plenty to decide on whether this game is for you.
👍 : 304 | 😃 : 2
Positive
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