Broken Sword 5 - the Serpent's Curse
21

Players in Game

11 😀     2 😒
68,97%

Rating

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$24.99

Broken Sword 5 - the Serpent's Curse Reviews

From multi-award winning Revolution Software comes the latest explosive episode in this classic series. Playing as intrepid American George Stobbart and sassy French journalist Nico Collard, you find yourself on the trail of a stolen painting – and a murderous conspiracy.
App ID262940
App TypeGAME
Developers
Publishers Revolution Software Ltd
Categories Single-player, Steam Achievements, Full controller support, Remote Play on TV, Steam Trading Cards, Remote Play on Phone, Remote Play on Tablet
Genres Adventure
Release Date4 Dec, 2013
Platforms Windows, Mac, Linux
Supported Languages Russian, English, French, Italian, German, Spanish - Spain, Polish

Broken Sword 5 - the Serpent's Curse
13 Total Reviews
11 Positive Reviews
2 Negative Reviews
Mixed Score

Broken Sword 5 - the Serpent's Curse has garnered a total of 13 reviews, with 11 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Broken Sword 5 - the Serpent's Curse over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 990 minutes
🌟🌟🌟🌟🌟 A Worthy Return to a Classic Adventure! 🌟🌟🌟🌟🌟 As a longtime fan of the Broken Sword series, I was thrilled to dive into Broken Sword 5 - The Serpent’s Curse, and it did not disappoint! Revolution Software has truly recaptured the charm, mystery, and wit that made the original games so special. What I Loved: ✅ Classic Point-and-Click Gameplay – Intuitive controls and a great mix of logical puzzles keep the adventure engaging. ✅ Beautiful Hand-Drawn Art – The vibrant, detailed environments feel like a living comic book. ✅ Intriguing Storyline – A gripping mystery full of historical conspiracies, humor, and thrilling twists. ✅ Fantastic Voice Acting – George and Nico are back with their iconic banter, and the supporting cast is just as entertaining. ✅ Great Balance of Nostalgia & Modern Design – It feels like a true Broken Sword experience while being accessible to newcomers. If you’re a fan of classic adventure games or love a well-told mystery, Broken Sword 5 is a must-play. It’s a perfect blend of nostalgia and fresh storytelling that brings the series back to its roots. Highly recommended! 💎 Final Rating: 9/10 🏆
👍 : 1 | 😃 : 0
Positive
Playtime: 848 minutes
A+++
👍 : 0 | 😃 : 0
Positive
Playtime: 726 minutes
please support cloud saves, i love the broken sword games
👍 : 0 | 😃 : 0
Positive
Playtime: 631 minutes
Underrated game. Just as good as the first two!
👍 : 0 | 😃 : 0
Positive
Playtime: 689 minutes
I'm glad they went back to broken sword 1&2's art style and play style. 3&4 just didn't fit into the series and moved away from what made the games great.
👍 : 0 | 😃 : 0
Positive
Playtime: 868 minutes
Good puzzles, [spoiler]except for the cyrilic one, it was too simple and I overcomplicated it thinking I actually had to know cyrilic... you don't[/spoiler]
👍 : 0 | 😃 : 0
Positive
Playtime: 984 minutes
While the 4th game was a complete disappointment for me, this game fixes every issue I had. Hints are back, no more do you need to google what the solutions are just because the puzzles are mind-boggling. What's more is that you don't even need to use the hint system, maybe it's the experience from the last 4 games, or if this game is simply better, but the solutions are much more intuitive. I didn't have to find a cup with dried paint, then heat it up to get liquid paint, to then use as lubrication to get something else... Like who would even think of that naturally? The solutions in this game make sense. I got stuck at the very close end and ironically enough, the hint system was useless in that puzzle, so in the end I still had to check the internet for answers. Which is funny because the previous time I had to use the hint system JUST to check if I was on the right path... it straight up told me the answer, which was a tad annoying. Talking to your companion gives you some direction. I remember some puzzles in the old games where you enter a new scene and you have no idea what you're supposed to do. "There are movable boxes? Ok, I guess I'll move the boxes. I don't know why I'm doing it, but it's the only action I can take here" Instead, now you enter a scene, you can talk to Nico and she'll say something like "We need to get up on that ledge somehow" and now you know what the puzzle is. I liked all the... minigame(?) puzzles. They were all fun. More importantly, in my opinion: SKIPPABLE DIALOGUE! They're back! We can now skip dialogue. So if you do an action that repeats old dialogue, you can just skip it, or if the game crashes (it crashed for me once at the very close end) you don't have to get through all the dialogue, just skip through it. The game is back to its 2D Point and Click roots. While the 4th game tried to combine the Point and Click nature of its past with the Action Adventure 3D controls of “modern” games, it just made for an overall worse experience. Now we’re back with a true Point and Click game in a 2D space. Cons for this game: no outfit changes... come on guys, we had several outfits in Broken Sword 3, how come we can't have that anymore? The cutscene quality was oddly bad for a game from 2014... it felt more like something from 2003. It's strange when the gameplay graphics are good, and then you enter a cutscene and suddenly the quality drops. Like, it's a prebaked cutscene, why didn't you render it in better quality? Well whatever, there are few cutscenes so it's not an issue, but it does take you out a bit when suddenly the quality drops. I wish the game had a way to tell what objects are interactable, like in the first game. Reminder: when your mouse was near an interactable object, you would see a pulsating circle on the object. Here you have to hover directly over the object to know that it's interactable The finale: it was alright, nothing will beat the ending of Broken Sword 3, in my opinion. And that concludes my review of this game. It is a massive improvement over the last game. Feels way more in line with the original games. This is also the first time where I feel the adventure has a realistic start? As in, I understand why George starts his adventure.
👍 : 0 | 😃 : 0
Positive
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