Playtime:
8485 minutes
Highly biased, but I like it :)
TL;DR: game okay, mostly enjoyable through the big, bright pink nostalgia glasses, faithful 1:1 remaster with visual and control improvements, albeit upscaled majorly with the use of AI.
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I am drawn to this trilogy (as well as the upcoming one, despite its... setbacks) mostly, or maybe even exclusively because I had grown with these games, I played them when I was a little boo boo baby, crying over messing up a jump and meeting my untimely demise. Yeah, sure it has tank controls, and at first I was turned off by the modernized controls until I figured that having more movement is actually good and gives it a somewhat fun way of beating the games again.
But I feel like that's the one and only appealing aspect of the remasters for those who may have never even touched the series. It doesn't hold your hand, and while for some it's a good thing, for others it may get overwhelming. Decently challenging, sometimes not very intuitive — par for the course for a game in the nineties. This series was groundbreaking and pushing the possibilities of 3D gaming way back when, and nowadays there is little interest in indulging those games that have become the foundation of what we have today. An overly dramatic phrasing on my part, I don't mean it in a bad way. Old games are old games! There's nothing inherently bad in cashing in on nostalgia, and hell, I'd throw in my measly thirty dollars for three games, I'm that weak! And I had a blast playing and replaying it, [i]who cares[/i]?
As for the visual, here's where I come in with a bit of a conundrum. I love it, and at the same time I am very hesitant about the usage of AI upscaling. I also understand that we are talking 70+ levels, now with a skybox, for once, from the games that came out nearly 30 years ago. Sometimes it looks quite alright, sometimes... it still reminds you that AI played a major part in bringing you the visuals that you see in the levels. As an artist myself, I cannot overlook this entirely. [i]Personally[/i] for me — it's a turn off. But the nostalgia persists.
For a game that had become so iconic off the backs of its overworked, stressed developers, I am surprised that it's still going despite so many wrong turns taken. TR1 was developed in one and a half year, and the subsequent success has led the producers and the publisher to force annual releases, pushing TR2 and TR3 out in under 8 months each. An unreasonably short amount of time with many setbacks, changes and strain put on the team. Now, a year after the release of this trilogy, we are promised to have yet another trilogy remastered, so soon? Rings a few nasty little bells, is all.
But I digress, this collection is okay. Playable, looks alright, and is a good little throwback, complete with bonus levels included.
👍 : 17 |
😃 : 0