Horizon Forbidden West™ Complete Edition
Charts
2 937

Players in Game

20 325 😀     2 410 😒
87,48%

Rating

$59.99

Horizon Forbidden West™ Complete Edition Steam Charts & Stats

This Complete Edition allows you to enjoy the critically acclaimed Horizon Forbidden West in its entirety with bonus content, including the Burning Shores story expansion that picks up after the main game.
App ID2420110
App TypeGAME
Developers ,
Publishers PlayStation PC LLC
Categories Single-player
Genres Action, RPG
Release Date2024
Platforms Windows
Supported Languages Simplified Chinese, Traditional Chinese, Greek, English, Korean, Japanese, Finnish, French, Italian, German, Spanish - Spain, Arabic, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Spanish - Latin America, Czech, Danish, Dutch, Hungarian, Norwegian, Swedish, Thai, Turkish

Horizon Forbidden West™ Complete Edition
2 937 Players in Game
40 462 All-Time Peak
87,48 Rating

Steam Charts

Horizon Forbidden West™ Complete Edition
2 937 Players in Game
40 462 All-Time Peak
87,48 Rating

At the moment, Horizon Forbidden West™ Complete Edition has 2 937 players actively in-game. This is 94.16% lower than its all-time peak of 40 218.


Horizon Forbidden West™ Complete Edition Player Count

Horizon Forbidden West™ Complete Edition monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-08 2596 -8.21%
2025-07 2828 +78.5%
2025-06 1584 +12.7%
2025-05 1405 -16.55%
2025-04 1684 -36.82%
2025-03 2666 -4.18%
2025-02 2783 -32.24%
2025-01 4107 +1.45%
2024-12 4048 +77.11%
2024-11 2285 -26.76%
2024-10 3121 -8.78%
2024-09 3421 -16.41%
2024-08 4093 -35.25%
2024-07 6322 +32.13%
2024-06 4785 -40.43%
2024-05 8032 -58.42%
2024-04 19316 -34.32%
2024-03 29412 0%

Horizon Forbidden West™ Complete Edition
22 735 Total Reviews
20 325 Positive Reviews
2 410 Negative Reviews
Very Positive Score

Horizon Forbidden West™ Complete Edition has garnered a total of 22 735 reviews, with 20 325 positive reviews and 2 410 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Horizon Forbidden West™ Complete Edition over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 4177 minutes
great game, mechanics and history, visually really awesome as well
👍 : 3 | 😃 : 1
Positive
Playtime: 8038 minutes
I was a big fan of Horizon Zero Dawn. One of the best aspects of the original was the combat, but in the sequel there are too many choices in terms of weapons and configurations. It's like they threw every idea they had and implemented it regardless of the benefit. Countless weapons, armours, special moves, a skills tree which sort of feels pointless in the end once you get to a certain point. The sci-fi writing is inferior, with the plot reveals of the first game all done - and therefore the story has to progress somehow. Characters are not that interesting, and the text-based sci-fi writing mostly uninteresting. That said, I completed just about every mission and side quest, and enjoyed it. The graphics engine is brilliant, even better than the original, and you still get those WOW moments. There are some frame rate drops during cut scenes which suggest lack of optimisation, so maybe they rushed this out when it was released originally. If you're thinking of playing this ahead of the original - that would be unwise. Play the original without spoilers, and then decide if you want to play the sequel.
👍 : 5 | 😃 : 0
Positive
Playtime: 9242 minutes
[h1]Beautifully mediocre.[/h1] I think these 2 words accurately describe what HFW is. Review based on 100% achievement with over 150+ hours. Here's my [b]honest[/b] take. It's a gentle game about world saving that I can only imagine my daughter playing it. But not entirely for a hardcore souls fan or bloody gruesome Bloodborne enjoyer like me. This is seen when Ted Faro's fate was being censored by the devs as they didn't want to present this game as being "Horror". Starting with the cons first, I sincerely recognized gradually, that this game is being held back by a bit of LGBTQ aspect by mostly portraying weak male and strong female characters. Not that I entirely despise it, but the authenticity and personality of the characters could have done so much better with the likes of Erend and Ulvund. I especially dislike the part when Aloy first met Hekkaro. The formidable Tenakth Chieftain who's suppose to be the greatest warrior of Tenakth, but was being disrespected and threatened straightaway. I won't go into details as I'm sure people who've seen it will understand what I mean. Second con, I was playing ultra hard in my first playthrough and some of the quests were unrealistically challenging. I'm not even sure if it's been game tested properly. Like the arena Bellowback brawl and fight pit. My frustration wasn't unique and easily resonated with the HFW community. Last con. Burning shore DLC was not properly optimized in terms of graphics. It was minor, but, I would enjoy more if I didn't need to wait 15 seconds for the face paint or other non-major NPC to render. Pros. A lot of pros. [b]It's one of the most beautiful games I've played.[/b] As your first time riding on the Sunwing, the vast beautifully designed landscape of the Forbidden west can be grasp within your vision. It's quite breathtaking. Cauldron. Cauldron. Cauldron! An absolutely marvellous design reminded me of the Matrix machine world. It's dark. It's complex. It's mysterious, covered with great danger. The world is incredibly lively. Plenty of different interactions with the NPCs and it never felt robotic to me despite having over 150 hours of game play. I love the combat and weapon choices. It's one of the core reasons other than the Cauldron that made me purchase this game. Weak points, tearing components of different sizes of machine ranging from lightweight to titan in hard+ difficulty, is strategically engaging. As what a proper huntress would do in the wilds. Love it! Last but not least, the backbone of the story is very well written with great complexity and uniqueness that it doesn't feel "cheap" at all. You have the Eclipse and Hades in HZD. But now is being developed into much greater scale concerning with the Far Zenith, the Odyssey, the Sirius system, the Quen and ultimately the Nemesis. All in all, would play Machine strike again with Erend in the Base.
👍 : 6 | 😃 : 2
Positive
Playtime: 4374 minutes
Almost unplayable! Half the audio goes out while playing, including ALL dialogue. Also caused a glitch where it wouldn't update my quest because Aloy didn't "speak" what I had to do. I have to exit the game and restart it. Sometimes it'll last 2 hours, sometimes 20 minutes. Also, the map will just be blacked out while the audio isses occur, and twice the game frozen on the skill tree screen during the audio issues.
👍 : 4 | 😃 : 0
Negative
Playtime: 2241 minutes
If I had to encompass my feelings towards this game in one phrase, it would be: two steps forward, three steps back. It takes the simplicity and straightforwardness of the first game. It turns it into this overly complicated, frustrating, and extremely tedious gameplay system. Like, for me personally, I tried so hard to enjoy it, but I couldn't..    However, before I address the cons, let me highlight some of the things HFW did well. In terms of what I liked about the game, Horizon Forbidden West builds upon the already beautiful graphics of Zero Dawn, and this game looks stunning. Turning to the overall plot, it is intriguing and a good continuation of the storyline introduced in Zero Dawn. However, it did have its flaws, more about that later. Finally, in terms of new additions, HFW takes place in a new setting, which was refreshing and fun to explore. Additionally, HFW introduces new tools, allowing for a more in-depth and immersive gameplay experience, such as the glider and pull-caster. There are also new machines, both friendly and enemy, including new mount options. Regarding combat, there are changes that I liked. For one, the new spear combat is amazing, and the new finisher animations that came with it are sick af. Regarding new additions, there are also new world activities that are actually fun, such as the melee pits and ruins. Additionally, one last point of praise is regarding the greatly improved stealth gameplay. Now, let's get to the reason why I wouldn't recommend this game. Most of these complaints center on the changes made to the character progression, the skill acquisition system, armor and weapon leveling, the extreme variation in weapon abilities, and the frustrating and tedious combat encounters. Character progression just feels awkward, and at all times you as the player feel so damn underpowered. The enemies that were easily killed in Zero Dawn have become damage sponges to the extent that it's no longer enjoyable. There was a huge change to the skill system. Instead of having a set of basic skills, we now have an overwhelming number of skills, most of which are useless. The entire skill system felt awkward and unnecessarily complicated, a common theme among the changes I'm about to discuss. Next, my biggest complaint is regarding the weapons, armor, their leveling, and the extreme variance in weapon power. There is no other way to say it than how it is: there are too many fucking weapons in this game, and most of them do the same thing. There is zero point. On that topic, the leveling system for said items is a complete and utter chore—it sucks all the fun from exploration and turns it into a part-harvesting simulator. Additionally, another comment that I feel must be made is that the main storylines' pacing is awful, hence at times it can be so damn dull. Also, Man some of the shit that happens within the main plot line just make no damn sense. Regarding side missions, they are just so damn repetitive and boring, like Ubisoft style repetitive. On that note, the characters in this game are also horrendous like horribly written, when playing one just does not care about them, and character dialogues are so damn cringe. Now, the Burning Shores DLC, and honestly, there's no other way to put it, is terrible; the DLC storyline is incredibly boring. New content-wise, there is almost nothing new other than new legendary variations of weapons, one completely new weapon, and a tiny island to explore. If it didn't come free, it wouldn't even be worth spending a dime on it. However, I have to give where credit is due; I really did enjoy the final boss fight of the Burning Shores DLC. To summarize, in their attempt to add more depth to the game mechanics and systems, they only added confusion, sacrificing clarity and elegance for more features. In other words, they sacrificed quality for quantity in terms of both gameplay and story, and in my eyes, it was not the move, as when making a sequel to an already great game, it is essential to maintain a level of quality, while adding more content, not sacrificing one for the other. Okay, now, if you are insistent on playing HFW, here is a disclaimer: if you are not the most competent gamer, I recommend playing on story difficulty as compared to HZD; this one, difficulty-wise, is much, much harder. For the best experience, start at a lower difficulty setting and increase it if the game feels too easy. Additionally, I recommend going into it with no expectations, particularly in relation to the simplistic yet great mechanics of the first game. To end things off, I must be clear that this game is not terrible and is not unplayable, just that the reason for my negative review is purely based on comparison to the first game. However, even from an individualistic perspective, it's sadly mediocre at best, with occasional good moments.
👍 : 4 | 😃 : 0
Negative
Playtime: 2778 minutes
Downgrade from HZD. The pullcaster is terrible. Ruined every puzzle. Dragging crates around is a horrible drag. Story was worse. Cut scenes were terrible, uninteresting. Locations were mostly boring. Climbing is SUPER JANK in this one and you climb constantly. Finished it, mostly because I fondly remember the first game. Wish I'd skipped it.
👍 : 6 | 😃 : 1
Negative
Playtime: 66 minutes
It's a neat game. You collect stuff. You shoot stuff. You collect stuff from the stuff you shoot. There is witty banter. Some of the banter attempts to be "hip" using colloquial parlance of the current day; within some margin of accuracy. Graphics are pretty. Animations are fluid. Motion and movement are acceptable. Climbing is decent. Story is unfolding as it should probably do. Colors are nice. Minimal shearing at medium settings. Folks seem to like the franchise so I figured I would give it a try. It's better than alright, less than stellar. I will probably play it for enough time to get bored and then not play it any more. But I like what they were going for. Sorta future-spacy, but apocolyptic-earthy, kind of a Planet o de Apes feel. I dig it. I wish I had more time to play.
👍 : 6 | 😃 : 0
Positive
Playtime: 6182 minutes
zero dawn i didnt want to end.. forbidden west i just wanted to end.. its a ok game i guess..
👍 : 6 | 😃 : 1
Negative
Playtime: 2530 minutes
I wondered what kind of review to post. After some time and watching other reviews I found a comment under a YouTube video which best describes this game. "It's the okayest game, not bad, not great, just okay." That being said, there are without a doubt aspects which push it more towards greatness. Graphics, sound and world design are top of it's class. Especially machine design, you can tell there was a lot of work put into it, Slitherfang is one of my favorite. World is also beautiful although I had some qualms about it's traversion. Sound fits the scenes and gameplay loop. [h2]Story[/h2] What I had a problem with was the story, some of the gameplay and characters (main and NPCs). [b]Story is pretty bland[/b], and didn't really pull me in nowhere as close as the first game did. What kept me through this game was the sheer love I had for the first, but even now I feel like I'll have to reconsider my opinion on Zero Dawn. I didn't do much sidequests. What derailed my desire to start them were the characters. Characters were either very annoying, uninteresting or both. Some parts of the quests were so bad, even the main story, that I would roll my eyes at the dialogue, especially when the story would introduce some "villain" (More on it later). My main gripe started in the Chainscrape, at the start of the game, the Ulvund questline. Just a cartoonishly villanous character. Greedy, uncompassionate, mafioso-like, I am surprised he doesn't kick puppies for fun. It seemed he is just a foil for Petra, to be her opposite, to make her shine more. The new, better leader. I started to notice more and more how some characters are treated by the story, especially men. And then I noticed how Aloy acts and talks to some of them. Men are for the most time either villains, dumb (or comic relief), or yes-men to Aloy. For example, stupid, cowardly priest Vuadis. Utaru priest which tried to keep Aloy from accessing cauldron, Erend as a comic relief or a muscle. Most of the NPCs, questgivers or male characters talking during the quest felt uninspiring. [b]Aloy is just annoying, uninteresting character with no personality.[/b] Very cold at times. Almost half of the game can be summarized by this statement: "I have to save the world, don't stay in my way." And it doesn't matter if it's Hekkaro, Zeniths, evil men or Varl. Aloy knows best and she doesn't need anyone else, they are just in the way, because they will never understand the weight. Thankfully, this changes once you get to the base, but I almost stopped playing before I got to that point, shelving it for half a year. BUT, here is an example of what I am talking about: Aloy seeks a subfunction which is under the throne room of Tenakth chieftain Hekkaro. He politely stated his price for access to the ruins. Help him get one of the rebelious tribe for a combat trial. Aloy threatens to kill Hekkaro, and then agrees to the proposition anyway. Like a macho theater for the player. Aloy's personality is essentialy non-existent, somewhat shifting depending on the context, story. One time she tries to be compassionate, another time it almost looks like she doesn't understand how to talk to people politely. Apart from saving the world, I, as a player, know almost nothing about her. She doesn't really talk much about anyone else, has some passing mentions of Rost and Elisabeth, but not much to go on. At the beginning, the dream about Elisabeth is just dropped, never expanded upon. None at all. Aloy longing for a mother in a matriarchal society? No, too complicated. What a wasted opportunity. Beta mended this hole a little bit, but looking back, what does this relationship say about Aloy? [b]She essentialy loves herself – her clone.[/b] [h2]Characters[/h2] I didn't really care for any one. Because none of them have anything much interesting going for them. Walking through the world was interesting and kept me going through most of the playthrough, but I refrained from doing any side quests precisely because it was a boring waste of time. I completed some, but regretted doing them afterwards. i just didn't find it entertaining by the aforementioned cons above. [h2]Gameplay[/h2] Gameplay was okay. Feels a bit bloated at times, especially with the number of weapons and the limitation of equipment slots. Usually in these types of games you have a main settlement where you can get the best gear. In the first game it was Meridian and I remember getting the best bow in the Hunting lodge. But in this game, I just couldn't find much upgrades for my weapons - which might be on me, by focusing mostly on the main story and forgoing any side quests or deep exploration. It didn't hinder me in anyway, fights just took more time. Skills seemed kind of lazy, to a certain degree. Passive upgrades like "2 % melee damage" is just not something to get worked up about unlocking. Melee skills were interesting, but after a while I refrained from fighting in melee, it feels a little wonky, out of place. Different paths in the skill tree (warrior, trapper, hunter...) seemed like a great idea at first glance, but after some time were just a 'meh'. Some machines felt a little bit immersion breaking. Aloy can withstand a strike from Slitherfang or Dreadwing, but then a character tosses her a meter away and she has trouble standing up. But that's something not exclusive to this game. Something which usually plagues the genre. I played with controller. Some of the keybinds are a bit unfortunate - gliding and hold release on square make it irritating when you try to parkour and glide. (I also had one issue, but might be just me. Everytime I aimed, the crosshairs would slowly move left for a few seconds and then stop - making shooting bothersome at times) Getting overrides in cauldrons and then having to unlock them with machine parts seems a bit tedious. Flying seems to be the same speed as walking, only advantage is the avoidance of map layering. I wanted to love this game, I really did. Zero Dawn was one of my favorites, but now I think it fell down in my eyes a bit. Story as a whole was okay, ending semi-interesting but I probably won't return for potential sequels. I don't know if I should recomment this game or not. I am torn exactly in the middle. Gameplay wise, I would recommend it, but story is a deal breaker for me. I would therefore weigh towards [b]Not recommending.[/b]
👍 : 79 | 😃 : 5
Negative
Playtime: 3228 minutes
Alright, let’s just get this out of the way: Horizon Forbidden West is absolutely gorgeous. Like, “stop running from that murderous machine just to admire the sunset” levels of gorgeous. Every time you think the game can’t look better, you climb a mountain and the game goes, “Hold my spear.” You’re back in the boots of Aloy—robot-slaying, braid-swinging, super-serious heroine with a heart of… well, mostly sarcasm and trauma. This time she’s headed west (yep, the title checks out) into a new land filled with mystery, machine monstrosities, and people who always seem to have just one more side quest for you. Can’t a redhead save the world without collecting ten machine parts for some dude who lost his goat? The combat? Still awesome. You’ve got bows, traps, gadgets, spears, and now a glidey parachute thing that lets you float off cliffs like some kind of post-apocalyptic. And the machines—hoo boy—bigger, meaner, and more creatively designed than ever. There’s a giant snake. There’s a robot mammoth. At some point, I’m pretty sure I fought a mechanical peacock. Under all the flashy action, there’s a surprisingly deep story with twists, sci-fi weirdness, and some philosophical “What does it mean to be human?” stuff. It tries to tackle a lot—and while not every plot thread hits perfectly, you’ve got to respect the ambition. Plus, the characters (both new and returning) are way more fleshed out this time, and Aloy actually lets people help her once in a while. Growth! Final Thoughts: If you liked Zero Dawn, Forbidden West is like that—but upgraded, polished, and injected with even more robo-drama. It’s huge, heartfelt, occasionally hilarious (on purpose and not), and packed with moments that’ll stick with you. Also: underwater exploration! Finally, a game where I can panic-drown while being hunted by a mechanical crocodile. Score? Somewhere between “shut up and take my shards” and “I forgot to eat dinner again because of this game.” Let’s call it a strong 9/10. ---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☑ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10.
👍 : 21 | 😃 : 0
Positive

Horizon Forbidden West™ Complete Edition Steam Achievements

Horizon Forbidden West™ Complete Edition offers players a rich tapestry of challenges, with a total of 80 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

All Achievements Obtained

Obtained all Horizon Forbidden West Achievements.

Reached Level 20

Reached player level 20.

Reached Level 30

Reached player level 30.

Reached Level 50

Reached player level 50.

Reached the Daunt
Secured Passage to the Embassy
Attended the Embassy
Established the Base
Recovered AETHER
Recovered POSEIDON
Recovered DEMETER
Recovered Beta
Discovered Faro's Fate
Flew on the Wings of the Ten
Discovered Nemesis
Chose a Desert Commander
Saved the Daunt
Aided Kotallo
Healed the Land-gods
Recovered Alva's Data
First Tallneck Overridden
All Tallnecks Overridden
First Rebel Camp Completed
Defeated Asera
First Core Overridden
All Cores Overridden
Obtained 3 Stripes at a Hunting Ground
Obtained 3 Stripes at All Hunting Grounds
All Acquisition Machines Killed

Killed at least one of every type of Acquisition machine.

All Recon Machines Killed

Killed at least one of every type of Reconnaissance machine.

All Combat Machines Killed

Killed at least one of every type of Combat machine.

All Transport Machines Killed

Killed at least one of every type of Transport machine.

Rode All Regular Mounts
All Machine Types Scanned

Encountered and Focus scanned every type of machine.

Completed a Long Glide
Completed 2 Flying Mount Quests
Won 2 Gauntlet Runs
Completed a Set of Salvage Contracts
Completed 4 Rebel Outposts
Completed 3 Relic Ruins
Completed Arena Challenge Set
Defeated Machine Strike Challengers
Obtained All Weapon Classes

Obtained 1 weapon from every weapon class.

Used all Elemental States

Inflicted every elemental state on an enemy at least once.

Performed 3 Melee Combos

Successfully performed 3 different unlockable melee combos.

Stealth Killed 10 Machines

Performed a stealth kill on 10 machines.

Tore off 100 Components

Detached 100 components from machines.

Picked up 5 Heavy Weapons

Picked up 5 different heavy weapons.

10 Types of Machine Overridden

Unlocked and used the overrides for 10 different types of machine.

Defeated the Enduring
Fully Upgraded a Valor Surge
Upgraded 3 Weapons

Fully upgraded 3 weapons.

Upgraded 3 Outfits

Fully upgraded 3 different outfits.

Upgraded Every Pouch Type

Upgraded the Food Pouch, Potion Pouch, Resource Pouch, Trap Pouch, and any ammo pouch at least once.

Enhanced Weapon with Coils

Equipped a weapon of any tier with 2 coils.

Unlocked 3 Weapon Techniques
Skill Tree Learned

Learned all available skills on one tree.

Recovered 5 Different Collectables
Used Dye Flowers
Completed New Game+

Completed a New Game+ playthrough on any difficulty.

Completed Ultra Hard

Completed a new or New Game+ playthrough on Ultra Hard difficulty.

Obtained All New Game+ Rewards

Obtained all New Game+ weapons, dyes, and face paints.

All Quests Completed
Discovered the Ascension
Confronted Londra
Aided the Quen
Defeated Londra and His Horus
All New Skills Learned
Reached Level 60

Reached player level 60.

Used Brimshine

Used Brimshine to purchase 1 outfit and 1 weapon.

Equipped an Elite Coil or Weave

Equipped an elite coil on a weapon or an elite weave on an outfit.

Specter Gauntlet Upgraded
Cauldron THETA Core Overridden
All New Machines Scanned

Encountered and Focus scanned every new machine in the Burning Shores.

Completed the Dino Digits Quiz
Recovered the Delvers' Trove
Recovered All Aerial Captures

Discovered and completed all Aerial Captures.

Used Grapple Strike on Machines

Used Grapple Strike on 5 unique machines.

Killed Machines While Gliding

Killed 5 machines with the Specter Gauntlet while gliding.

Killed Bileguts and Stingspawn

Killed 5 Bileguts and 50 Stingspawn.


Horizon Forbidden West™ Complete Edition Screenshots

View the gallery of screenshots from Horizon Forbidden West™ Complete Edition. These images showcase key moments and graphics of the game.


Horizon Forbidden West™ Complete Edition Minimum PC System Requirements

Minimum:
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Horizon Forbidden West™ Complete Edition Recommended PC System Requirements

Recommended:
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Horizon Forbidden West™ Complete Edition has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


Horizon Forbidden West™ Complete Edition Videos

Explore videos from Horizon Forbidden West™ Complete Edition, featuring gameplay, trailers, and more.



Horizon Forbidden West™ Complete Edition Latest News & Patches

This game has received a total of 8 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Horizon Forbidden West Complete Edition Hotfix 1.0.38.0
Date: 2024-03-22 13:45:11
👍 : 1886 | 👎 : 59
Horizon Forbidden West Complete Edition 1.0.43.0 Release Notes
Date: 2024-03-28 12:48:00
👍 : 3461 | 👎 : 81
Horizon Forbidden West Complete Edition 1.1.47.0 Release Notes
Date: 2024-04-04 11:08:39
👍 : 3125 | 👎 : 65
Horizon Forbidden West Complete Edition 1.2.48.0 Release Notes
Date: 2024-04-11 11:18:34
👍 : 1561 | 👎 : 44
Horizon Forbidden West Complete Edition 1.3.55.0 Release Notes
Date: 2024-04-23 12:04:27
👍 : 2581 | 👎 : 53


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