Capcom Fighting Collection 2
92

Players in Game

503 😀     93 😒
79,37%

Rating

$39.99

Capcom Fighting Collection 2 Steam Charts & Stats

Capcom's newest fighting collection hits the stage! Choose from fan-favorite games like Capcom vs. SNK 2: Mark of the Millennium 2001 and Project Justice to 3D action games like Power Stone and Power Stone 2 in this collection of eight classic fighting games!
App ID2400430
App TypeGAME
Developers
Publishers CAPCOM Co., Ltd.
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Full controller support, Shared/Split Screen Co-op, Shared/Split Screen, Remote Play Together, Shared/Split Screen PvP, Family Sharing
Genres Action
Release Date2025
Platforms Windows
Supported Languages English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Arabic, Russian, Korean, Spanish - Latin America, Polish

Capcom Fighting Collection 2
92 Players in Game
3 117 All-Time Peak
79,37 Rating

Steam Charts

Capcom Fighting Collection 2
92 Players in Game
3 117 All-Time Peak
79,37 Rating

At the moment, Capcom Fighting Collection 2 has 92 players actively in-game. This is 96.7% lower than its all-time peak of 3 089.


Capcom Fighting Collection 2 Player Count

Capcom Fighting Collection 2 monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-06 149 -74.13%
2025-05 576 0%

Capcom Fighting Collection 2
596 Total Reviews
503 Positive Reviews
93 Negative Reviews
Score

Capcom Fighting Collection 2 has garnered a total of 596 reviews, with 503 positive reviews and 93 negative reviews, resulting in a ‘’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Capcom Fighting Collection 2 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 37 minutes
Couldn't just go all the way and add the actual full Power Stone 2 game. Lost it right at the line.
👍 : 12 | 😃 : 0
Negative
Playtime: 3518 minutes
I played the Wazzler, and I will not be refunding the game! 10/10!
👍 : 32 | 😃 : 11
Positive
Playtime: 17 minutes
Arcade version not dreamcast version for PowerStone 1/2 and Project Justice is BIG NO Gonna Refund it
👍 : 30 | 😃 : 6
Negative
Playtime: 1648 minutes
Absolute steal for the price. CVS2 is fighting game royalty. Power Stone 2 is one of the best party games ever made. The hidden gem for me was Project Justice, which I don't think I'll ever stop playing unless it somehow gets a sequel.
👍 : 9 | 😃 : 0
Positive
Playtime: 2858 minutes
online is good, cvs2 is still an addictive and engrossing fighter and power stone rules.
👍 : 6 | 😃 : 0
Positive
Playtime: 292 minutes
Perhaps the laziest Collection to date. Weird how this one doesn't have crossplay. Then again, Capcom has a habit of "rush now, fix later". They also censored some camera movements when doing certain attacks or team supers in Project Justice. This game is alright if you got it to fight friends. If you're looking for the console port representation, this isn't it. No Boss Rush, Color Edit, All Survival, etc for CvS2. Also, they changed the hitboxes for a lot of the characters. Making fights seem weird. Alpha 3 finally has the best version with all the characters on it, but it's plagued with crap hurtbox and hitboxes. Overall broken. Thank god, I kept my Playstation 2 and Dreamcast version of these games. It's moreso they took away the personality of these games that came out early 2000 when I was in high school. I really never thought I would see censored game mechanics in something like Project Justice when you do Tiffany's throw or Team Super. Capcom, you make it real easy to quit you.
👍 : 59 | 😃 : 4
Negative
Playtime: 3738 minutes
Insane collection with god tier net code. This is a must for retro fighting game players.
👍 : 14 | 😃 : 0
Positive
Playtime: 3297 minutes
Honestly, as much as being able to play the games in this collection is a dream come true, and regardless of the fact I posted several guides for it as soon as the game came out, I find it difficult to recommend this collection, unless you were in a specific situation like mine, where you spent years watching videos of the games on Youtube and wanting to play them for yourself, but have never had a chance to own the hardware they were released on, and/or have friends to play these with. In terms of positives, I can praise the fact that the input delay in the games is pretty good for the most part, so you don't have to worry about needing surgical precision to do an uppercut in Street Fighter Alpha 3, for example, and other QOL features such as enabling secret characters and being able to mess around with most game settings beyond difficulty, time and rounds are still there, where applicable. They've also added a reset button, internal resolution enhancer and Versus modes to every game, including the previous two Fighting Collections. While these are welcome additions, they are still features that weren't present until we were 3 collections in, which I find mind boggling. As for the reasons why I find it hard to recommend this collection: There isn't much in terms of single player content. Capcom still insists in releasing the Arcade ports only, instead of offering people the option to play the console ports as well. Which, in the case of most games in this collection, had a ton of game modes and other goodies (such as being able to create your own Grooves and a Colour Edit in Capcom VS SNK 2). So after you finish Arcade with every character at least once, beyond playing Versus matches against the CPU, you won't really have much of a reason to come back very often unless you have friends to play with. Specially since the CPU can be a real pain to fight. Sometimes, you'll fight a character that takes a beating without doing anything about it in the early matches, but when you fight them again in a different run they can randomly become an absolute nightmare. These being Capcom developed games, expect CPUs to start blocking everything often in later stages too. In spite of this, Capcom put arguably double the effort into injecting things from said console ports onto the Arcade roms. Specifically, things like the Versus and Training screens, as well as specific things like Capcom Vs. SNK Pro's Pair Match. The Arcade original, as far as I know, only had Ratio matches. They also decided to give us the Edit Characters for Project Justice. Now, before you get too excited, no that doesn't mean they added the character creator. You're stuck using the pre-made, generic characters, some of which have nonsencial movesets (such as the guy that doesn't have any special moves, only super moves.) It's specially frustrating in the case of games like Power Stone 2, who by itself is pretty barren, specially since the already simple gameplay from the original was further simplified and there are no Arcade endings. There are also other issues that cannot go unmentioned: For some reason, we STILL have to share ONE Quick Save slot across every single game, which is still baffling to me, as several other re-releases of retro games give you individual Save States per game, sometimes with multiple slots per game as well. Some of these collections are several years old too. Not only that, but Capcom somehow managed to make this system worse, by way of making it so it doesn't even function as advertsided: It's not a Save State. It's a [b]CHECKPOINT.[/b] Meaning that regardless of where you save, you will always be booted back to the Versus screen. Except in Capcom Fighting Evolution, which for some reason boots you back to the Victory screen of your previous match. On the topic of that game, somehow, I managed to find the one exception to this rule: I had forgotten to save the game before fighting Pyron, so I did it as the ending sequence began. Out of curiosity, I loaded that quick save and found that the game actually saved there instead of behaving as described above... Even though Capcom went out of their way to patch Pocket Fighter in the first collection to change one singular word in Dan's ending, they couldn't be bothered to patch the roms in this collection to correct several spelling mistakes and a gramatical error here or there. Which is specially bad in Project Justice's case, since it has a dedicated Story Mode. It doesn't make the story unreadable mind you, it just means you'll run into sentences that are weirdly phrased or with words spelled incorrectly. On a side note, one of Joe's quotes in CVS Pro is incomplete and everything. It reads "My name is Joe, and I AM" Another thing they somehow messed up is the Training Mode. Normally, you'd expect to have an option where the Dummy gets hit by one attack and guards the rest if it doesn't lead to a combo right? Not in this collection. Across the board, if you fail to do a combo, the Dummy will continue guarding your every attack (even if it resulted in a knockdown), forcing you to either stop for a couple of seconds so the dummy resets, or pressing R3 to reset Training Mode. You're also unable to set your Health and Super Meters to infinite, you only have the auto-recovery option. So if you're planning on practicing your Super Moves, get ready to hear the meter fill up sounds over and over again for the duration of your training session. As if all of that wasn't enough, the in-game tracker doesn't always work correctly. Since I started playing the collection, I've had several instances where I complete the game with X character, but the tracker doesn't acknowledge it. There was even a case in CVS2 where I completed Arcade with Vice, and the tracker somehow counted a completed run with her, but with ZERO play sessions registered. She's so powerful, she manifested a victory for herself, it seems. There have also been cases where I complete an achievement, Steam acknowledges it, but the in-game tracker doesn't, forcing me to do it again. On top of that, some of the hints the game displays are either misleading, or outright incorrect, such as Gore and Luca's achievement that asks you to use a special move that makes them tiny. The hint and the move list display two extra inputs that are unnecessary to activate that special move and just make it needlessly harder to use. These issues were not at all present in the previous two collections either, mind you. While there wasn't anything censored in the games themselves this time as far as I could tell, (apart from Rugal and Sagat not saying the names of their moves, Genocide Cutter and Tiger Genocide respectively in the english versions of CVS PRO and CVS2, which I am unsure whether or not are carry overs from the original), Capcom also randomly decided to censor Mai's CVS2 portrait, by cropping the section that shows her butt. Which is painfully obvious when every other portrait shows the character's body to at least the level of the waist, and Mai's is the only one that's square shaped and so zoomed in you can even see tiny coloured spots in some of her line art (similarly to when old animated movies are re-released and the definition of the cels is tripled, resulting in you seeing things you normally wouldn't be able to). Which is a hypocritical thing to do when Capcom has zero qualms with parading Mai's (and other characters) sizeable assets in Street Fighter 6, and one of the promotional illustrations missing from CVS Pro's gallery is also parodied in the aforementioned game, just replacing Chun-li with Juri. Overall, most of the games in this collection are fun, even 20+ years later, and I am glad to see them come back with good netcode with QOL improvements and other modern novelties we've come to expect, but with all the issues I mentioned above... Wait for a big discount if you plan on buying this.
👍 : 33 | 😃 : 4
Negative
Playtime: 71 minutes
Uses the original arcade versions of Power Stone and Power Stone 2, so it's missing most of the content from the Dreamcast and PSP releases. If you're getting this mostly for Power Stone like I did, just skip it...
👍 : 136 | 😃 : 5
Negative
Playtime: 73 minutes
pretty disappointed that powerstone 2 is only the arcade mode and not the adventure mode like in the dreamcast version. solely got this game for powerstone 1 & 2.
👍 : 167 | 😃 : 6
Negative

Packages

ID Name Type Price
1261660 Capcom Fighting Collection 1 + 2 Bundle Package 59.99 $

There are 0 packages available for this game, each priced to provide players with a selection of in-game currency, exclusive items, or bundles that enhance gameplay. These packages are designed to offer players various options to customize and advance their game experience.


Capcom Fighting Collection 2 Screenshots

View the gallery of screenshots from Capcom Fighting Collection 2. These images showcase key moments and graphics of the game.


Capcom Fighting Collection 2 Minimum PC System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows10 (64-BIT Required) / Windows11 (64-BIT Required)
  • Processor: IntelⓇ Core™ i5-4460, AMD FX-8300
  • Memory: 4 GB RAM
  • Graphics: NVIDIA®: GeForce® GTX 760 with 2GB Video RAM, AMD: Radeon™ R9 290x with 4GB Video RAM
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 4 GB available space
  • Sound Card: DirectSound (DirectX® 9.0c or later)
  • Additional Notes: Xinput compatible controller recommended. *As the game is under development, the specifications listed are subject to change.

Capcom Fighting Collection 2 Recommended PC System Requirements

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows10 (64-BIT Required) / Windows11 (64-BIT Required)
  • Processor: IntelⓇ Core™ i5-4460, AMD FX-8300 (or better)
  • Memory: 4 GB RAM
  • Graphics: NVIDIA®: GeForce® GTX 970 with 4GB Video RAM, AMD: Radeon™ RX480 with 4GB Video RAM
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 4 GB available space
  • Sound Card: DirectSound (DirectX® 9.0c or later)
  • Additional Notes: Xinput compatible controller recommended. *As the game is under development, the specifications listed are subject to change.

Capcom Fighting Collection 2 has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


Capcom Fighting Collection 2 Videos

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