12 Angry Hours Reviews
Play as a clock and survive twelve waves of formidable enemies in this shoot 'em up roguelite where every second counts.
App ID | 2358740 |
App Type | GAME |
Developers | Ahvic |
Publishers | Ahvic |
Categories | Single-player |
Genres | Indie, Action |
Release Date | 4 Sep, 2023 |
Platforms | Windows |
Supported Languages | English, French |
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2 Total Reviews
2 Positive Reviews
0 Negative Reviews
Negative Score
12 Angry Hours has garnered a total of 2 reviews, with 2 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
179 minutes
Very fun. Pretty easy and repetitive fast but it's a buck y'all even if you don't think you'll like it you should get it
👍 : 2 |
😃 : 0
Positive
Playtime:
337 minutes
12 -ANGRY- Hours is right. Action Rogue Lite that doubles as a profanity generator.
Thumbs up because it is a fully functional action rogue lite.
Upgrades outside of each run consist of new abilities that can drop during future runs. And of unlocking 2 new Characters (Clocks) that function a little differently in combat.
Pros:
Good visibility for the most part. With so many fast moving enemies on the screen it was nice to be able to keep decent track of them all because of sharp contrast between them and their colors vs the background.
The shield function. I liked the way this game did this better than most ARL games. One hit, shield goes down. 2nd hit before shield regens = dead. But shield regens in a few seconds.
Good variety of weapons. Some each player is sure to like.
Cons:
After unlocking all abilities, there are no upgrades outside of battle. You'll never make your stats improve permanently. Fire rate, Shield regen rate, magnet radius, and movement speed.
More incentive for longer play time would have been more upgradeability. Aside from the main stats, the abilities themselves could have been upgraded outside of combat. Eventually that might make things too easy but so what - it's extra playtime regardless. And the player could reset the game if they wanted.
Neutrals:
With how fast paced this game is, even more than Vampire Survivors, the level up screen is too abrupt. If I could have just chosen my priorities precombat and it autoselected level ups based on that... and just put a little icon for a few seconds in the corner of the screen showing what I leveled up. That would have been better by not interrupting combat.
The upgrade points for after combat are rare. Sometimes I'll get a half dozen of them in a run. Other times I'll get 0 of them for a dozen runs. And I'm not talking just about the runs where you only last a minute. It's very random and fairly rare. Again, a neutral not really a con but something to know about.
Overall:
Good game. Frustrating mainly in the sense that you'll get a good build every few runs or so and the other runs you're just dying because no good weapons showed up for the first 5-ish level ups. But good game. It could be more. But for 99¢ not bad at all.
👍 : 3 |
😃 : 0
Positive