
6
Players in Game
1 704 😀
719 😒
68,38%
Rating
$19.99
Mercenary Kings: Reloaded Edition Reviews
Craft your arsenal to avenge your fallen comrades and save the world from the fearsome forces of CLAW!
App ID | 218820 |
App Type | GAME |
Developers | Tribute Games Inc. |
Publishers | Tribute Games Inc. |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Full controller support, Shared/Split Screen, Remote Play Together, Cross-Platform Multiplayer, Remote Play on TV, Steam Trading Cards |
Genres | Indie, Action, RPG, Adventure |
Release Date | 25 Mar, 2014 |
Platforms | Windows, Mac, Linux |
Supported Languages | French, English, Japanese |

2 423 Total Reviews
1 704 Positive Reviews
719 Negative Reviews
Mixed Score
Mercenary Kings: Reloaded Edition has garnered a total of 2 423 reviews, with 1 704 positive reviews and 719 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Mercenary Kings: Reloaded Edition over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
5331 minutes
In general the game's great - nice art, silly and crazy guncrafting, great co-op. I've put in plenty of hours and enjoyed them, which is why I'm recommending the title. However...there are some caveats:
1) The platforming and movement can feel unresponsive or sluggish, especially since equipment weight factors into jump distance and movement speed. Why the developers did this, I have no idea. It detracts heavily from the action and punishes you for using fun, large magazine weapons like machine guns. Balance might be a consideration, but larger magazines already lower damage-per-shot, so what purpose does further punishing you by making your movement sluggish (in a timed platformer, no less!) serve? Nothing, in my opinion - it's a decision at odds with the gameplay style. Yes, I'm aware there are ways to overcome this - you can put away your weapon (in an action platformer? nonsensical), you can craft bionic mods (which often come with their own penalties), you can use radioed-in crates to extend your jump... but should the player have to go through all this rigmarole in an action platformer?
2) Some of the maps are tediously designed, with one false move ending your attempt to pass the mission and requiring you to restart the map completely - that's on top of the ever-present timer. They also require very specific setups in order to make it to the end, which you'll likely not realize until you attempt and fail it once. Rush'n'retrieve at Captain rank comes immediately to mind.
3) The timer - every mission is timed. Some are more generously timed, generally when you have to find materials or rescue hostages. Others have such small time windows that they require a flawless run to the objective or fail.
4) Material grinding. It's a tedious way to pad gameplay hours, especially with the RNG loot drops. I put up with it because I played a lot of my time co-op, so it was mostly all done with friends. However, if this bothers you, be warned it's a major part of the game. I'd recommend cheating your way around it, but part of the enjoyment is unlocking new parts because you earned the materials to do so. Be warned.
👍 : 0 |
😃 : 0
Positive
Playtime:
10391 minutes
Its great, played thru the whole game, a bunch of things could be better that are explained in other reviews. not that long ago there was alot less on steam in the pixel art platformer department and this was a stand out for its time of release
👍 : 1 |
😃 : 0
Positive
Playtime:
2323 minutes
Mercenary Kings is a game I greatly enjoyed, but it unfortunately overstayed its welcome.
In regards to negative reviews, it seems to be a result of people expecting something different than what it delivers. I can understand that- It's a very creative game that is trying to do it's own thing by mixing a bunch of genres/games together into a new thing. To simply break it down:
- The art style of Scott Pilgrim vs the World
- The the animation style of Metal Slug
- The controls of Mega Man
- The reloading style from Gears of War
- The Hub/Mission/Crafting structure of Monster Hunter
Out of this you get a decent game. I was able to play with a friend, and we had a blast. You build your own gun, equip character perks, and jump into a mission in an large open 2D environment. You have a set amount of time to complete your mission task: Rescue, Kill, Capture, or Collect. Combat feels perfectly retro- it's a bit stiff but very familiar for precision platformer players.There are quick text cutscenes that play after most missions to provide fun and lighthearted plot development.
There are two major issues this game has that may turn away some players. One is that many enemies, including bosses, are recolored and reused throughout the game multiple times. For example, you might have a boss that's in a tank. Well that tank is reskinned for a frost, fire, and electric tank with no changes to boss behavior at all. It gets repetitive to a shocking degree- making it very obvious they ran out of development money or time. Instead of making the game short and sweet with the content they had, it is instead milked as much as possible.
The second issue is that bosses are bullet sponges, and it's really easy to exploit stun locking using stun grenades. You can cheese many bosses and will often do so towards the end of the game, because it's so hard to dodge their attacks.
👍 : 2 |
😃 : 0
Positive
Playtime:
44 minutes
Everything about this game is awesome but the Timer kills it. Unless you like speed runs you will not enjoy this game. I would not mind the timer so much if they gave you enough time but they don't. What makes it worst is there are branching paths you can take and you will not see most of them because you are trying to beat the timer.
I beg for an update that removes that timer because this game looks beautiful, but the timer makes it unplayable.
👍 : 16 |
😃 : 0
Negative