Wall World Reviews
Explore the mysterious Wall World on your giant robospider: mine for valuable resources, upgrade your equipment to fight off hordes of monsters, and discover exotic biomes in-between attacks. Will you be able to survive and learn the secrets of the Wall World?
App ID | 2187290 |
App Type | GAME |
Developers | Alawar |
Publishers | Alawar |
Categories | Single-player, Steam Achievements, Steam Cloud, Partial Controller Support, Steam Trading Cards |
Genres | Indie, Strategy, Action, Adventure |
Release Date | 5 Apr, 2023 |
Platforms | Windows |
Supported Languages | English, Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, Korean, Polish |

10 001 Total Reviews
9 127 Positive Reviews
874 Negative Reviews
Very Positive Score
Wall World has garnered a total of 10 001 reviews, with 9 127 positive reviews and 874 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Wall World over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1294 minutes
Overall, I do like this game and would recommend it, but there were several things that bothered me and may turn people off of buying it if they find out about in advance. This will include spoilers.
Let us start off first with what is good. The pixel graphics look really great, everything is animated really well, and the backgrounds are really lovely. All of the different biomes you mine in for the myriad resources you need look cool as well. Each one is unique, and as soon as you open up the wall and see the first block you know what will be inside, and if you need to go in it or not. The music and sound effects are also really well done, and I didn't hear any stock sound effects that a lot of games fall on these days that really take me out of the game. It is a beautiful game all around.
Wall World is a world in which well, there is a gigantic wall. Why is humanity living on this wall? Who knows. There are some clues thrown about on computers and gravestones and such throughout the game, but in the end after twenty hours of playing, I never found out. Is there a top and a bottom? Yes. Do not go all the way to the top, as the final boss will spawn and instantly kill you. That is one of the things that I really disliked about this game. With no warning the third and final boss will always kill you when the last timer runs out, no matter how well your run is doing. How do you kill this boss? You are never really told. Figure it out by playing it over and over and over. It is a rogue-like after all. But, I find that to be a poor excuse. This nearly turned me off of playing the game, when after my third time of getting to the final boss, ready to beat it, it just inst-killed me and I had to look up that I needed one last key located at the top of the wall, but not so far that it summons the boss and kills you...
So, you need to find five keys hidden in the mines in the wall, and bring them to the very top of the map where the final boss spawns. After that, you are free to mine up the whole wall to your heart's content, or until the waves grow too big and eventually overwhelm you. I did get to that point on my final run. Once you defeat the boss, it does not come back, so you can just keep playing and playing and playing. So I did. I finally had to stop when there were so many enemies spawning it was lagging out my game, and I was bored at that point of shooting at them with my fully upgraded fusion gun.
The core concept of the game is mining. I like that and always have fun with it. You need to mine for resources to upgrade your gun and robot. You need to also mine to find automatic upgrades in the form of chips, as well as balls of technology you bring back and can then utilise. You mine to find better weapons than the machine gun (though none are really any better than the starting machine gun other than the weapons you find far later in the game), as well as blueprints, the aforementioned keys, and what ever currency you keep between runs you use to make permanent upgrades to your machine. Do enough runs, get the claws and the shields, and you will tank your way through this game and to the final boss no problem. Especially if you max out a shotgun and just use a fully upgraded missile launcher to target boss spots. However, eventually this does get rather dull, and I had to put on other things in the background to stop myself from getting too bored and quitting.
It is a fun game overall. The mining is fun to do, it is intense as you have to run back to your spider as a new wave or a boss approaches. But eventually, it becomes really boring. There are some rogue-like games I have played for fifty, even a hundred hours. In this game I killed the boss, fully upgraded all the kit on the spider, and got all of the non DLC achievements in twenty hours. So, it does get boring quick. However, it does only cost $9.00 CAD. Even less when on sale. In the end, I would give this game a light recommendation.
👍 : 0 |
😃 : 0
Positive
Playtime:
1794 minutes
this game is really fun BUT all the art shows the use of personal weapons and yet there are none all you have is your drill and that Is really dumb and feels like false advertising. Tho the game is really fun for what it is but THEY SHOW US GUNS AND DON'T GIVE US ANY!!!!!
👍 : 0 |
😃 : 0
Positive
Playtime:
1028 minutes
It's much more of a grinder than I expected; without using any cheats, this would be a mildly-innovative game but I would have given up long before now. With a little bit of help from CE, this is pretty fun.
👍 : 0 |
😃 : 0
Positive
Playtime:
2410 minutes
Fun and unique Roguelite with the mining system and upgrade
Be Aware, There is a lot of grind if you want to 100% the game.
👍 : 0 |
😃 : 0
Positive
Playtime:
838 minutes
the timer falsely makes you believe you'll be fighting a boss every time the time is up. the third timer is for you to collect keys. if you don't have the keys, kiss the hour you wasted on the run and your little spider robot goodbye. the game isn't bad but the conditions for completion are so deeply flawed it ends up feeling like a bad joke.
👍 : 0 |
😃 : 0
Negative
Playtime:
223 minutes
good little game that resembles to dome keeper but with more action. Something I dislike from both is the pressure the endless waves put to you.
👍 : 1 |
😃 : 0
Positive
Playtime:
444 minutes
Great rogue lite game for those who don't want to spend tens of hours of to clear it.
Definitely worth the asking price and a must buy if on sale.
Getting into the rhythm of the runs and planning out what you want so spec is very enjoyable.
Only criticism I would say is completing the main objective is a bit anticlimactic.
👍 : 1 |
😃 : 0
Positive
Playtime:
795 minutes
Simple and enjoyable with incremental pacing. It does get a little repetitive, but the first few times a run starts to "pop off" you feel powerful. It's a simple but enjoyable take on the Dome Keeper model of gameplay.
For those who may have missed it (like me), there are multiple pages of upgrades if you scroll left and right. Caused me to play the game without upgrading many of my abilities for the first several runs.
👍 : 1 |
😃 : 0
Positive
Playtime:
1359 minutes
Overall Score: 9/10
Graphics: 10/10
Wall World boasts vibrant, colorful visuals with smooth animations that create an engaging and immersive environment. The levels are well-designed, with a clean aesthetic that makes it easy to identify walls, resources, and enemies. The visual style complements the fast-paced gameplay, making every destruction satisfying and visually appealing.
Gameplay: 9/10
The core gameplay revolves around destroying walls to collect resources, which are then used to upgrade your machine spider. The mechanics are straightforward but highly addictive, combining strategic destruction with resource management. Each level offers new challenges, requiring players to adapt their approach and upgrade their machine accordingly. The game strikes a good balance between challenge and accessibility.
Sound & Music: 8/10
The sound design features energetic sound effects that enhance the feeling of destruction and movement. The background music is fitting and adds to the intensity of gameplay, though it could be more varied to keep the experience fresh over extended play sessions.
Replayability: 8/10
With multiple upgrade paths, levels, and strategies to explore, Wall World encourages replayability. Players can experiment with different upgrade combinations and approaches to tackle levels more efficiently. Leaderboards or speedrun modes could boost this aspect further.
Difficulty & Progression: 8/10
The game offers a satisfying difficulty curve, gradually introducing more complex obstacles and enemies. Upgrading your machine spider allows for tackling tougher levels, providing a sense of progression. Some players might find certain levels challenging, which adds to the game's replay value.
Overall:
Wall World by Alawar is an engaging and visually stunning game that combines fast-paced destruction gameplay with strategic resource management. Its intuitive controls and vibrant graphics make it accessible for casual players, while the upgrade system and level design keep it interesting for more experienced gamers. Whether you're into action, strategy, or just enjoy satisfying destruction, Wall World delivers a compelling experience.
👍 : 2 |
😃 : 0
Positive
Playtime:
967 minutes
Wallworld is basically a slightly disappointing copy of "Dome Keeper", a game by studio Bippinbits that released on Steam a year earlier than Wallworld.
The gameplay loop is identical. Mining/hauling resources, followed by stationary wave defense.
The method of execution is also the same; defending your base with a ponderously slow turret. Upgrades to that same base and your character that make either mining or defense more efficient. Even the discoverable base upgrades sprinkled through the mine that add new features and functions to your shelter are there.
Lastly, the graphics and artstyle are far too similar to be coincidental. Some of the textures are downright uncanny, almost carbon copies of those in Domekeeper. (Some of the resources, terrain and even a few enemies.)
It all comes off as the "Domekeeper" of an alternate universe, brought to our world by a strange episode of the Mandela Effect.
That's not to say the two are identical, the game does add a few original and interestiing changes to the format. Like the game's unique setting on a supposedly infinite cliff face and the worldbuilding surrounding that, as well as the ability to move your base to untapped mines between rounds.
However, in my opinion it still fails to meet the quality standard set by the original.
The visual style of domekeeper is far more consistent and distinct. Not only is it prettier to look at, but everything seems to just fit together better visually. The setting of Domekeeper may not be as interesting story-wise as Wallworld, but it is certainly more beautiful. Dome keeper boasts multiple distinct planetary surface biomes, complete with colorful flora and alien fauna. Whereas the setting of wallworld is, by nature of it's subject, stark. The setting a barren wall.
Finally, the music and sound design of Domekeeper are far and away better than that of wallworld. The sound effects are punchy and satisfying, the music is perfectly tuned to fit the feel and setting of the game. The soundtrack even holds up on its own, being one of the few I have purchased outside the game itself.
All in all, Wallworld is not a bad game, and by no means is it uplayable. However, its just a slightly disappointing copy of a better game.
👍 : 11 |
😃 : 0
Negative