
10 118
Players in Game
26 360 😀
4 445 😒
83,99%
Rating
$49.99
Warhammer 40,000: Rogue Trader Reviews
Made in a close partnership with Games Workshop, Warhammer 40,000: Rogue Trader is a story-rich classical RPG from Owlcat Games, developers of the critically acclaimed game, Pathfinder: Wrath of the Righteous.
App ID | 2186680 |
App Type | GAME |
Developers | Owlcat Games |
Publishers | Owlcat Games |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Online Co-op, Full controller support, Cross-Platform Multiplayer, Steam Trading Cards, Steam Workshop |
Genres | Indie, Strategy, RPG, Adventure |
Release Date | 7 Dec, 2023 |
Platforms | Windows, Mac |
Supported Languages | French, German, Spanish - Spain, Simplified Chinese, Russian, English, Japanese |

30 805 Total Reviews
26 360 Positive Reviews
4 445 Negative Reviews
Very Positive Score
Warhammer 40,000: Rogue Trader has garnered a total of 30 805 reviews, with 26 360 positive reviews and 4 445 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Warhammer 40,000: Rogue Trader over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
6309 minutes
Pain, just pain.
I suppose it is my fault since I keep playing these games, but man Owlcat really just cant make a game without insane bugs can they?
Anyway, game is fun, the world of narrative of warhammer is awesome.
But buy this knowing that you might need to literally toss hours out of the window cause you need to load a save from God knows how long ago, SAVE ALL.THE.TIME. Quest might simply not work and yes, you need to redo it picking different options to try to fix it... pity you have spent hours and hours travelling across the galaxy in the mean time and doing other quests.
Again, if you want to play this, SAVE.ALL.THE.TIME.
May the god emperor have mercy on your soul, cause owlcat aint gonna have any.
PS: Install ToyBox, if nothing else it will help you keep even a modicum of your sanity playing this bug riddled mess.
👍 : 4 |
😃 : 0
Negative
Playtime:
8256 minutes
Right out the gate I will say this: textures and animations look like they are old enough to vote, buy drinks and go to college, and that will be my only major criticism of this game.
As for my review: By the Emperor, this game is easily one of the best RPG's in existence. It's roleplaying aspect can give Baldur's Gate 3 a run for its money. Truly stands shoulder to shoulder with giants such as Baldur's Gate and Fallout. Presentation and lore depth of WH is incredible and impeccable. You truly feel your decisions carry weight and impact, as a servant of the Emperor should.
I feel like there is a skill bloat in the game and some class specializations are downright useless, but youll be fine as long as you specialize in what you want to do.
Looking forward to Dark Heresy.
For the Emperor!
👍 : 5 |
😃 : 0
Positive
Playtime:
502 minutes
the whole prologue is with voice acting. i thought the game was buggy when it went silent after the prologue. turns out that's normal..... after the prologue there is nothing. it changed the game so much for me that i lost interest to continue. it was more like reading a book than playing a video game.
👍 : 8 |
😃 : 0
Negative
Playtime:
25244 minutes
I don't know why I thought Rogue Trader would be different from their Pathfinder offerings. The graphics are good, the combat is pretty well done, the genre poorly done, and the program is fairly stable. Mods work pretty well with it. My issues are more with the gameplay.
The first is that as in their Pathfinder games, the NPCs are better than your main character. They get all sorts of special neat stuff, while you are limited to vanilla.
The second is that while I like consequences to my choices, a lot of times you are pushed forward after making a choice when you are should have the option of selecting another choice or doing something in addition to your choice. They have long scenes strung together, and if you misclick or say the wrong thing, it all collapses like a house of cards and you have to reload to before you started.
The third, and in my opinion, the most egregious, is that time after time I get to a certain point and find out that how I've been building my character or using my resources has basically been pointless.
To make a long story short, you end up having to consult Google more than play the game, and that in my mind is a serious flaw.
As an example, I got a resource that allows you to mine planets later in the game. It is not clear, but that resource is liquid gold. I should only be using it for prime worlds that have large amounts of resources. Not having researched what I am supposed to do, after encountering several planets with what turned out to be low resources where I had dropped the resource collectors, I found a world that produces almost more than all the worlds I had mined combined. After going wow, this is neat, but I'm out of the collectors so I have to go back and get some. Except there are no more. None in that act. You get some to start with and if you try to get in good with a faction you can get a whole 3 more. So now all my worlds can't advance until I reach the next Act. I could go back to a save after I've run a half-dozen missions and do them all over again, but I've got better things to do.
The Heretic option is frankly stupid. There is no way that anyone but the God-Emperor would get away with what you the Rogue Trader can do. You have high-ranking people from the highest levels of government watching you commit heinous acts directly against the God-Emperor's interest, and I guess deciding that they will arrest you later? I thought in Warhammer, summary execution for heresy was a hobby most officials enjoyed. It could have been done well, where your trader works behind the scenes or through proxy's, but they might as well have the word Heretic branded on their forehead after what they have to do to get the necessary points to actually be Heretical. Not to mention the NPCs seem to have no problem forming relationships with someone who is clearly a heretic.
Perhaps the most frustrating of all is that their code is not stable on the base game, yet they keep publishing add-ons that have more errors, so that their mantra of "save often" is a necessity, because you never know when the game is going to crash.
Like the Pathfinder series, I really wanted to like this game, and some parts of it are really cool if you can get past the flaws.
👍 : 11 |
😃 : 2
Negative
Playtime:
7583 minutes
Great game. Definitly get if youre a fan of CRPGs or if you love the 40k universe.
👍 : 12 |
😃 : 0
Positive
Playtime:
5276 minutes
A game with flaws, like any other. But I do recommend it. Atmosphere, music, you can really dive into the setting and enjoy it.
👍 : 6 |
😃 : 0
Positive
Playtime:
5125 minutes
Nothing new to add. Game is great. With some tinkering, it runs okay on SD. Definitely a must try for Warhammer and BG3 fans.
👍 : 12 |
😃 : 0
Positive
Playtime:
7241 minutes
This game should be exactly everything I want. Turn-based combat, "choices matter" decision making, sci-fi setting. However none of it comes together and ends up being a bland experience.
- The story is boring, but serviceable, for this type of game it's trying to be. However it's drowned by the bad pacing of everything else. In Chapter 2, you get to navigating the world map and every jump is either some warp being incursion that waste time or some form of "Captain! Someone cooked fish in the microwave again! You need to come deal with this or your companion will die by the fish-smellers!". It bloats the game play and you barely remember what task you were trying to accomplish. It wouldn't be so bad except for the next points.
- Then there's the endless dialogue. Asking someone about their favorite color will end up in a lore discussion about how their culture uses colors and serves really no purpose other than to be a wiki article dump. Many people bemoan there being no Voice Acting, it wouldn't matter if the writing wasn't so boring, but voice acting would help as it would cut the fluff down considerably. That being said they do have the option to "Shoot first and never ask questions" but that leads into:
- Combat is also boring. Even if I want to skip the dialogue, I'd prefer it to skip fights whenever possible. Most fights are basically trash mobs that you kill the same way every time. There's no catharsis when killing enemies. Notable exceptions for bosses at the end of chapters or DLC content. If more of the fights were on that level or new mechanical challenges, it would be a lot better. After beating a group of enemies you experience which leads to:
- Leveling up is as fun as a data entry position. There's so many companions and talents it's overwhelming. Their helpful "recommended" choices are usually bad and you spend way too much time reading things like "Does 3x/Y-FishSmell damage on Tuesdays before Hawaiian Themed Thursdays at the end of the month" and wondering when the skill will be useful. Even admitting defeat and using the prominent theory-crafter's builds is a tedious find the skill experience. The UI for getting around is pretty awful which leads to:
- Loading screens. My god. I'd guess at least 20% of my "playtime" is just from waiting for loading screens to finish. Moving from bridge to ship navigation to warp navigation incurs a good 10-20 wait. And god help you if you forget you need to do something on the bridge once you got to the warp map just to do the cycle all over again. Speaking of ship logistics:
- The exploration is rather boring. You have to wait for your ship to traverse a rather uninspiring system, scan it, then be told it's of no value. Do it again 100 times. Then as previously mentioned, the warp battles are entirely pointless and just add padding. Ship combat is at least trimmed down and serviceable but it never gets any new mechanics like the boss fights on group combat occasionally will have with bosses.
- Companions are also one-note, which I guess is par for the universe/setting but I was never engaged to talk to them anymore than I had to.
- Animation and art choices are strange. Sometimes you'll get a in-depth narrative description to do the work of the art team not delivering something that is supposed to look like what's being described. Other times you'll get an extremely slow "cutscene" of someone delivering coffee in between a bunch of dialogue. You could have just narrated that since the animation is bad, slow, and adds nothing to the scene.
- Choices matter, if you actually care about anything happening, which at this point I did not.
---
In summary, I should have quit earlier than I did. Some games do redeem themselves with a neat ending that made any suffering up to that point worth it, but this game never delivered anything resembling that.
👍 : 98 |
😃 : 17
Negative
Playtime:
11737 minutes
Plays a bit slow with all the dialogs and loading screens, but the setting, the story and the characters are compelling enough that I want to read through stuff; and the combat and leveling mechanics are fun.
👍 : 12 |
😃 : 0
Positive
Playtime:
12736 minutes
Its an amazing game. Take combat from XCOM, and mix it with a rich story like Baldurs Gate 3 in a Warhammer 40k setting and you have this masterpiece of a game.
They are not joking when they say they have over 120 hours of content, and from the looks of it they plan on adding more. (their is certainly enough room on the map for it.)
The first 2 chapters are very well planned out. Very open, and consequences for your actions are very real. Chapter 3 is very different from the first 2 but is a nice change of a pace, although much shorter. Chapter 4 is where things kind of...narrow down, so to speak. It could have a bit more to it, but overall is decent. Chapter 5 its rather short and linear for the end chapter... I hope they add more for it later.
Only major complaints I have are the lack of voiced parts throughout the campaign (you will be reading ALOT). As well as bugged quests that usually require a restart/save reload, or are completely shot (Yrliet's romance quest was broken for me despite trying to reload/debugu it, even with mods)
Going to do a second playthrough on Daring and see what happens.
overall solid 8.5/10
👍 : 13 |
😃 : 0
Positive