Hack, Slash, Loot
1

Players in Game

1 😀     3 😒
40,40%

Rating

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$5.99

Hack, Slash, Loot Reviews

A single-player turn-based dungeon crawler. Take control of a lone hero and explore sprawling dungeons, fight dangerous monsters.
App ID207430
App TypeGAME
Developers
Publishers David Williamson
Categories Single-player, Steam Achievements, Steam Trading Cards
Genres Casual, Indie, RPG
Release Date5 Apr, 2012
Platforms Windows, Mac, Linux
Supported Languages English

Hack, Slash, Loot
4 Total Reviews
1 Positive Reviews
3 Negative Reviews
Mixed Score

Hack, Slash, Loot has garnered a total of 4 reviews, with 1 positive reviews and 3 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Hack, Slash, Loot over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 30 minutes
ENG: A nice and addictive and lighter cave of goods and collection of retro game graphics, which can be crafting stuff. Referral! FIN: Kiva ja koukuttava ja kevyempi luola ja tavaroiden keräys peli retro krafiikalla, jossa voi craftata tavaraa. Suositteluni!
👍 : 20 | 😃 : 0
Positive
Playtime: 39 minutes
Looks like a simple "Kill time" old school Rogue-like, which is fine on it's own. The characters should benefited from a classic press "," to wait and refill your health, since potions are scarce and the game overall has a relentless RNG. Unfortunately it looks abandoned and probably will not have the chance to reach full potential anymore which is kinda sad.
👍 : 3 | 😃 : 0
Positive
Playtime: 800 minutes
I see lot of frustation from people playing this game. You start with only 60% of hit chance, and the game is very random You die a lot on this game, but as you die you unlock other characters that have better stats from the beginning. Only after played 4 hours or so, you start to do better, Also when facing multiple enemies you need to try to position yourself so you dont get hit from all sides. the game is very basic and relies a lot on stats and change, but that does not mean is bad For 5 euros maybe its expensive compared with other roguelike games, but if you get it on a bundle or dicounted you can give it a chance. If you have played games like DoomRL you know what to expect yes, there are better roguelikes for full price
👍 : 26 | 😃 : 1
Positive
Playtime: 1048 minutes
What a great kick-back of nostalgia with this wonderful Rogue/hack style dungeon crawler. Always a randomized roll of the dice in this never knowing what to expect around the next corner thrill-ride. I used to love playing these games back in the day with games like Rogue, Nethack, Denizens Den, Dungeon Adventure and so on. This game has just enough difference to keep it from becoming a carbon copy of what's already been done. For intance; Being able to find and collect relics which can aide you in consecutive games, Not having an inventory to worry about or load you down. Unlockable characters to throw more variety into the mix. Just quick simple gaming that will bring you back hoping to go further the next time. Best of all you can stop at anytime and pick up where you left off. A must buy for fans of the genre. Give a hoot, try Hack, Slash and Loot!!!
👍 : 53 | 😃 : 0
Positive
Playtime: 391 minutes
"Hack, Slash, Loot" is an overpriced waste of time. What could of been a cute little roguelike is purely an only-RNG based mess of a game that has you rely only on luck. There is maybe only one mission you can play through the longest since it has easier enemies but even then the game is all luck based. There is no real progression here, and there is nothing in this game worth mentioning as a positive. You can get dozens of far superior and cheaper roguelikes (E.G Dungeons of Dredmore, Tales of Maj'Eyal) and you can just find a bunch of free rogue likes anywhere, with a thousand times the quality. This game is worthless.
👍 : 83 | 😃 : 9
Negative
Playtime: 2875 minutes
I have a decent amount of time on this game so I feel I can comment. This game is rough. The graphics are good, the fighting is fun, but the RNG is terrible. Very few runs are winnable in this game and it takes a helluva lot of luck to win. There are so many better Rouge-likes out there nowadays that this game shouldn't even be on your radar. Take your pick, anything is probably better than this.
👍 : 12 | 😃 : 0
Negative
Playtime: 1597 minutes
Very undewhelming roguelike. For several reasons. First, there is no inventory system, so the classic roguelike gameplay element of picking up resources to take with you and making decisions on what you need most and when to save them vs use them is nonexistant. Second, success is completely reliant on loot rng to find the correct enchants/resists on random items. If you happen to not find the correct resist for a given quest, you will lose. If the dungeon is being stingy and happens to not give you any food to restore hp, you lose. If you get lucky and find all the OP stuff right away, you probably win. And lastly, the whole 32 characters to unlock thing is a bit of a lie. There are actually ~3 characters, warrior, archer, and mage. There are 32 variants of those, not characters themselves. Each character has a different weapon/armor/start stats, but they are the exact same otherwise. This system is actually a bit of a downer, many of the games quests are basically impossible with the starter classes, but become objectively easier once you unlock some strictly better variants. And tbh, there are better roguelikes that have been in developement for decades, still going strong, that are free and better than this. I typiccally love roguelikes, gave this one a fair shake, and found it to be far too shallow for my liking.
👍 : 19 | 😃 : 0
Negative
Playtime: 176 minutes
I looked forward to a challenging game, what I got was 2.x hours of pure frustration. If I wanted to fight this hard for something I would have started an argument with my mother-in-law over anything family related and would have still had an easier time. To quote some people on just one of the threads in the forums:- “I've played a lot of rogue-likes, and it's one of the most unfair, least skill based, unreasonable rogue-likes I've ever played, to the point that a lot of fans of the genre refuse to even count it.” “Almost threw my CPU out the window.” “This sums up my experience with this game. It's almost as if you were supposed to die...” If I could get my money back I would, this is harder than trying to please a crowd of 200 old people with their dietary requirements. I can not slam this enough. Stay away.
👍 : 30 | 😃 : 10
Negative
Playtime: 1195 minutes
The game in a nutshell: *Miss* *Miss* *Miss* **Dead** Buy a couple of dice. It will be cheaper and WAY more fun than this game. And the chances of getting a desired number on said dice are accurate, as oppossed to this game's RNG. RNG (random number generator) is an important part in roguelikes. It's not, however, the ONLY meaningful part. This is the game's worst sin. it's completely random. In good roguelikes, there's a lot of strategy and thought. Randomness can screw you up, but usually, a good player can turn the tides. Not in hack, slash, loot. Frankly it's like someone saw the success of rogue-lites and jumped the wagon without actual knowledge of what makes a roguelike/lite a good game. Protip: it's NOT randomness what makes a roguelike good. Randomness is just one of the ingredients.
👍 : 87 | 😃 : 26
Negative
Playtime: 1968 minutes
As of this writing, 49% of the reviews for this game are positive. This is frankly, to me inexplicable as this is the worst game in my library of 90 so far. What makes this game obnoxiously bad, egregiously terrible is that it has surface appeal. It deceives the experienced player of roguelikes into thinking that strategic and thoughtful play will be rewarded if one can intuit the subtle rules of the game. Don't waste your time. There is no depth of gameplay here. For example, you find a potion. Will it hurt you or heal you? It's random. It might give you a permanent defect. Or it might heal you. There is no way to tell unless you drink it. Intelligent decision making in this game amounts to not wasting a precious minute of your life on this cynical trap created by a soulless programmer whose only goal was to part you from your hard earned money. It is one of the most offensively designed games I ever played in my life. I am passionate in my hatred of this game. Good day sir or madam.
👍 : 285 | 😃 : 54
Negative
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