Global Ops: Commando Libya
Charts
59

Players in Game

226 😀     239 😒
48,82%

Rating

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$0.49
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Global Ops: Commando Libya Reviews

An atom bomb has landed in the hands of terrorists, the threat of an attack… and only you can prevent a catastrophe!
App ID200020
App TypeGAME
Developers
Publishers Immanitas Entertainment GmbH
Categories Single-player, Steam Achievements, Multi-player
Genres Action
Release Date26 Oct, 2011
Platforms Windows
Supported Languages French, Italian, Spanish - Spain, English, German, Polish

Global Ops: Commando Libya
465 Total Reviews
226 Positive Reviews
239 Negative Reviews
Mixed Score

Global Ops: Commando Libya has garnered a total of 465 reviews, with 226 positive reviews and 239 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Global Ops: Commando Libya over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 211 minutes
DON'T BUY THIS GAME. YOU WILL REGRET IT.
👍 : 1 | 😃 : 0
Negative
Playtime: 233 minutes
Objectively better than Gears 5
👍 : 0 | 😃 : 0
Positive
Playtime: 20 minutes
Spec Ops: The Line if it was actually Good
👍 : 1 | 😃 : 1
Positive
Playtime: 508 minutes
Global Ops: Commando Libya, developed by Spectral Games and published by Immanitas Entertainment GmbH, attempts to recapture the feel of early 2000s third-person military shooters. Set against a modern geopolitical backdrop involving nuclear weapons and Middle Eastern conflict, the game puts you in the role of a covert operative trying to prevent a global disaster. While the premise is familiar and full of genre clichés, it has the potential for entertaining, fast-paced action. Unfortunately, the final product falls short in multiple key areas, leaving behind a clunky, forgettable experience that feels more like a budget relic than a polished tactical shooter. The game’s narrative follows an elite operative named West, who is sent to prevent a nuclear warhead from falling into the wrong hands. His journey takes him from the icy landscapes of Greenland to the deserts of Libya, with a few generic warzones in between. While the idea of traveling through different global hotspots sounds promising, the story is largely delivered through static cutscenes, bland dialogue, and forgettable characters. There’s little emotional investment or world-building to be found here. What’s meant to be a tense and urgent global conflict often feels like a loosely connected set of levels built around an outdated shooter template. Gameplay in Global Ops: Commando Libya is functional at best and frustrating at worst. The core mechanics involve standard cover-based shooting, grenade tossing, and occasional on-rails sequences. It tries to emulate the flow of games like SOCOM or Gears of War, but lacks the tight design and responsiveness that made those games successful. The AI—both enemy and friendly—is consistently poor. Teammates often stand still in the middle of gunfire or get in the player’s way, while enemies either charge blindly or stay frozen behind cover, waiting to be picked off. Gunplay is imprecise and lacks the weight or impact necessary for satisfying combat, with bullets feeling more like cosmetic effects than actual threats. The level design further hampers the experience. While there’s an attempt to offer some variety—vehicle sections, stealth missions, and explosive set-pieces—most levels feel linear and repetitive. Exploration is minimal, and most environments are filled with invisible walls and static props that highlight the game’s budget constraints. Checkpoint placement is inconsistent, sometimes forcing players to repeat long stretches after a single death. And with health regenerating over time, much of the challenge feels artificial, relying more on surprise enemy spawns or awkward choke points than smart encounter design. Graphically, the game shows its age and limitations. Built on Unreal Engine 3, Commando Libya features environments that are blocky, textures that are often muddy, and characters that move with robotic stiffness. The visual design doesn’t push any boundaries, but it does manage to keep a consistent aesthetic throughout. Audio design, on the other hand, is one of the weakest elements. Voice acting is stilted and emotionless, while sound effects—from gunfire to explosions—lack any sense of power or immersion. The background music tries to create atmosphere but ends up being mostly forgettable, doing little to elevate the tension. Multiplayer is included, but it’s effectively dead. While the game technically supports competitive modes online, finding other players is nearly impossible, and even if you manage to organize a match, the clunky mechanics carry over, making the experience unremarkable. Given that the game released back in 2011 and received little support or post-launch attention, the multiplayer is best considered a defunct feature. That said, there is a small niche appeal in Global Ops: Commando Libya for players who enjoy digging through obscure or bargain-bin shooters. There’s a certain charm to how outdated and straightforward the game is—it recalls a time when military shooters didn’t strive for cinematic realism or bloated open worlds. It’s a short, self-contained experience that can be finished in under ten hours. For some, that simplicity might be a plus. There are also Steam achievements to unlock and some slight variety in weapons and mission types, but it’s hardly enough to warrant a second playthrough. In the end, Global Ops: Commando Libya is a shooter with limited ambition and even more limited execution. It’s a reminder of the lower-tier games that once filled PC store shelves, designed more to fill out catalog space than to innovate or impress. While not completely broken, the game is outdated, shallow, and often tedious, offering little to fans of the genre beyond a brief glimpse into a bygone era of budget action titles. For players looking for depth, polish, or refined gameplay mechanics, there are far better options. But for those who don’t mind clunky design and enjoy uncovering forgotten corners of the PC gaming world, Commando Libya might offer just enough entertainment—if only for the novelty. Rating: 5/10
👍 : 0 | 😃 : 0
Positive
Playtime: 249 minutes
There's good games, and then there's great games. This game is intricately woven together to compel a beautiful Oscar-worthy narrativ- ah, who am I kidding I love bad games, the voice acting is hilariously bad with Americans that are poorly imitating Russian and Liberian accents, the graphics are terrible, and the keyboard controls are terrible (controller is fine though). Every level you complete is a rare achievement because nobody plays this beautiful garbage masterpiece. I'm having fun, if you bought this game unironically; I could see being dissapointed, but I'm having a blast
👍 : 0 | 😃 : 0
Positive
Playtime: 370 minutes
Base price is like a dollar I got it on sale for 50 cents... For that, I can't complain. So based on that alone it deserves a thumbs up. Decent story and gameplay, I like the mechanics and the controls are pretty good for the most part. Only problem with the controls is that double tapping the direction makes you roll and it's easy to do on accident. Unfortunately there are bigger flaws to point out... The biggest problem is that enemies occasionally spawn right on top of you. On Tough difficulty they will do this and immediately melee and kill you which is BS. Notably on level 6,8,9 I believe. There's some minor glitches as well with enemies spawning behind walls and shooting you but you can't shoot them back because they are glitched in a wall. The story itself is pretty lacking. There's not a lot to it and it ends pretty abruptly with no satisfaction. I do however like that you and your partner are together the whole game which gives it an Army of Two feel. I think this game would benefit a lot from having a second player co-op mode. There is multiplayer but you have to connect to an IP address so unless you have a specific friend to play with, you won't be able to play online with other people. Solid game for 50 cents... 5/10
👍 : 0 | 😃 : 0
Positive
Playtime: 408 minutes
10/10 beat the game on hard only to not get the achievemens for beating the game or the one for beating it on hard. Trolled hard but the 7 hours were worth the price.
👍 : 2 | 😃 : 0
Positive
Playtime: 235 minutes
This game is dumb, and I love it. If you have nostalgia for the generic Gears of War style chest high wall ridden cover shooter, which was popular around the 360/Ps3 era, make sure to grab this before it gets delisted like so many gems of the so bad it's good side of gaming. You are Pope, tough military man who swears a lot. The libyans stole a bomb, go retrieve it, civilians don't exist in this reality, everyone is a hostile, go nuts. PS: I recommend a gamepad because it feels better and ups the nostalgia factor, and remember to enable VSync or some sort of frame limitation in the Nvidia control panel because it doesn't like high fps. Also this game is like 4 hours long but for the price I think it's fair enough. I had a very fun time!
👍 : 4 | 😃 : 0
Positive
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