Cookie Cutter Reviews
Love turns to rage and chainsaws in Cookie Cutter, a totally unique hand-drawn 2D Metroidvania. Become Cherry, a violent android on a rage-filled quest to save her creator.
App ID | 1924430 |
App Type | GAME |
Developers | Subcult Joint LTD |
Publishers | Rogue Games, Inc. |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support |
Genres | Indie, Action, RPG, Adventure |
Release Date | 14 Dec, 2023 |
Platforms | Windows |
Supported Languages | English, French, Italian, German, Spanish - Spain, Japanese |
Age Restricted Content
This content is intended for mature audiences only.

34 Total Reviews
29 Positive Reviews
5 Negative Reviews
Mostly Positive Score
Cookie Cutter has garnered a total of 34 reviews, with 29 positive reviews and 5 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Cookie Cutter over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
85 minutes
Appropriate.
👍 : 0 |
😃 : 0
Positive
Playtime:
355 minutes
pissed of lesbian robot girl looses girlfriend ,must kill Marilyn mansion chaos ensues 10/10
👍 : 2 |
😃 : 0
Positive
Playtime:
460 minutes
Cookie Cutter is a metroidvania that is as gory and bloody as possible. It overall takes a lot of what previous games did before while being somewhat unique. You play as Cherry a robot obessessed with gory revenge. There is huge emphasis on combat and pulling off combos which I will explain more deeply below this 👇
COMBAT
It's all about button smashing and combo chaining to progress in the game. You want to hit hard with regular attacks to generate Grit and hit way harder with somewhat broken attacks. Being honest when I first played it I found the combat to be very difficult and challenging to get into. Initially I put the game on hold, came back a year later and put in more hours to really get used to the combat. You want to button mash as fast as possible before your enemies can even get up, you may have a huge arsenal of weapons and are a literal machine but your enemies hit like a spiked tank running over you at full force. To put it simply you may hit hard but your enemies hit WAY HARDER. I try to dodge as much as possible, there is a counter blocking mechanism that works somewhat but is not reliable enough to recommend using. Dodging is quicker and helps you getting out of battles unscathed. The combat is the best part for me to be honest and the primary reason I play it.
STORY
Well it's definitely not for people who are too sensitive, the story will kick you in the heart and balls (if you have any). Cherry basically loses everything at the beginning left for dead by her enemies and almost completely destroyed. She get's rebuilt and now goes on a very bloody vicious journey of tearing out robot guts to save her love and creator. The story is somewhat dramatic and has various tropes that have been used before but for the most part how it is played out so viciously and the most cold I have seen in a while, gives it some identity.
STYLE OF COMEDY
I'll just be honest your guide is your robotic vagina... that should say alot. It has very crude and at times somewhat grotesque incredibly dark humor, but the game is mostly depressing and action-packed rarely cracking jokes.
ARSENAL
(WIP will be updated when finished with the game)
ART STYLE
The mechanized machinations are brought to life in beautiful 2D hand drawn animation and look beautiful and stunning even at it's goriest Cookie Cutter looks Astonishing. From other metroidvanias this is what gives Cookie Cutter it's own identity and a massive selling point. I did have a few problems with it though. When fighting too many enemies the animations can look too good and with too much going on you can easily lose your place and end up dying and becoming scrap. The other problem I have with it, is Cherry's design. In promotional art it looks fine, however when playing as Cherry you then see the flaws. Cherry has very weird proportions that don't match up, a pencil long neck with really thick thighs and almost no feet at all. The body looks really weird with how big the head is and Cherry almost looks like a bobble head at times. Honestly for the most part it's fine and you will probably be moving too fast to notice but that pencil neck is what gets to me the most.
BUGS
There's some polish still needing to be done, some to do with counter system working half the time and some moves not translating but one of the worst bugs by far for me is the map erasing bug. In a metroidvania traversal is a must and sometimes 100%ing a map can feel very satisfying but in Cookie Cutter sometimes the map can reset, you will still have all your items and upgrades but all the space that you revealed is gone and you have to do it ALL OVER AGAIN. Thankfully this bug is not too frequent but a pretty BAD ONE if you get it, especially being present in like I said a metroidvania game.
CONCLUSION
For the most part Cookie Cutter definitely won me over after I got used to the combat system and animations. I think it forms it's own identity in the variety that it offers, it's really dark story, it's unique somewhat complicated combat system, it's world and look. Once some really bad bugs get fixed I definitely recommend it, it's what I would literally call a BLOODY GOOD TIME!!!
👍 : 1 |
😃 : 0
Positive
Playtime:
1186 minutes
Very good Metroidvania. Great animations, good music, intense battles, and platforming. Although, in my opinion, insta-death spikes are a bit too much, nevertheless, the game deserves your attention if you're a fan of the genre. Waiting for the sequel with improvements.
👍 : 1 |
😃 : 0
Positive
Playtime:
1561 minutes
[b]“Not your Denzel in distress”[/b]
[i]-Cherry[/i]
[hr][/hr]
If stylish metroidvania is your game, [b]Cookie Cutter[/b] is the name.
[h1]X-Factor[/h1]
This title can’t envy the style of any other, drenched in a grotesque artstyle straight from the 90s but with a more modern touch.
One aspect I really liked was the attention to backgrounds and environmental storytelling.
[h1]Gameplay[/h1]
It’s your cookie cutter (heh) 2d metroidvania, explore the world, see places you can’t reach yet, unlock abilities that extend your traversal options, reach the ledges you previously weren’t able to, the works.
As for combat, you have a quick weak melee combo that fuels the usage of heavier attacks with various weapons you’ll unlock through the game, this as well as with other combat abilities, and dodges/parries will make up for your kit to defeat enemies with.
You’ll also have at your disposal an upgrade and badge system to improve your character although it feels slightly “tacked on”.
[h1]Story[/h1]
After a strong intro to the world, characters, and main conflict that will drive the narrative you’ll take the role of an amnesiac robot, in this world called denzels, who’s trying to find a way into the liar of the bad guy who kidnapped the character’s main love interest.
[h1]Downsides[/h1]
Gameplay is marred by bad decisions, so much that it feels it was the game’s last priority, the worst offender is enemy placement often patrolling ledges you need to jump onto and combined with the overly long stun/fallback animation clocking at over 3 seconds for every hit, many enemies starting attacks at almost no windup, and later in the game, instant death environment hazard make the experience incredibly frustrating.
Despite the interesting worldbuilding the setting feels underused, story ends in a cliffhanger of what it appears to be only the introductory chapter of a trilogy, and moment to moment narrative doesn’t ever evolve past “go there and beat stuff up”
[hr][/hr]
To be brief: [b]Cookie Cutter[/b] bleeds style but not substance, yet the style it has is enough to make me recommend the game.
Just… wait for a BIG discount to get it.
👍 : 0 |
😃 : 0
Positive
Playtime:
182 minutes
I followed the development of this game through the animator's Twitter account back when the service was still called Twitter, and was very excited to play it. Beautiful animations with character, style, and lavish brutality! Fighting looked so cool on every video! The world in this game seemed fascinating!
All that holds true, but aside from the graphical side of things, the game is a worse Guacamelee without a clear identity.
Perhaps the problem is that I expected Cookie Cutter to play a lot like Guacamelee - a 2D metroidvania with hand-to-hand combat added as a unique flavor. That's not really the case. CC is a beat 'em up FIRST, with serviceable platforming added just because it's an indie game, I guess. But is that really a problem in itself? Sure, I prefer platformers, but there's still plenty of arcade puncheroos I enjoy too.
After putting nearly two hours into this game, I can now clearly see what the issue is: the game's mechanics seriously lack polish. In particular, parrying is the worst offender. Hell, if I knew before purchase that the game relies so much on a parry mechanic, I'd never buy it. But what's worse is that it's just plain unfair. The visual cue isn't an indicator that this is where you're supposed to parry, it's a warning that the enemy is ABOUT to perform an attack that you can parry. Every attack has a different parry window and it's VERY small. Okay, so is my timing that bad? Considering all the games I've played and beaten in my life? Don't think so, because this is paired with another problem: lack of clarity. One on one the enemies are manageable, but in locked arenas, where the camera zooms out and there's at least half a dozen baddies on screen, I can't see what I'm doing, nor what the closest enemies are doing! Individually, all the sprites are wonderfully animated, yes, but clumped together they produce so much visual noise that it all blends into an unreadable mush.
Lastly, while I adore Cherry's design and style (ooh lord to be crushed by such thighs), she feels incredibly slippery and imprecise. I thought dodge roll would be a great alternative to the busted parrying, but it feels bad, too - first it kind of launches you and then you're stuck in place for a fraction of a second as a sort of penalty for dodging. Also, if you hold forward while pressing the left trigger, then instead of dodging you make a sort of small dash forward and I did that accidentally way more often then I felt responsible for. Possibly attributed to the fact that you're stuck with analog stick movement - in a sidescroller that doesn't really need that... - because the D-pad is mapped to a bunch of secondary functions. I can appreciate the complexity, but I still think Cookie Cutter has way too many unique controls for the kind of game it is. Oh yeah, one more thing regarding floaty movement: climbing ledges feels VERY weird. I can't even find the words to describe it, you just have to see for yourself I guess.
I'm adding this in the last paragraph since I haven't gotten far into the game, so I admittedly haven't seen that much. But from the first two areas, while character graphics are great, environments felt very repeatable and plain. It's a good thing the map menu is so readable, because most rooms look the same and there isn't any sense of progression, especially since the path tends to spiral you in and out around the marked objective. Sound design is pretty good and crunchy, but music feels mostly just serviceable. Though the game's vibes are a lot like Metal Gear Rising or Doom Eternal, it's clearly not in the same league as those. There doesn't even seem to be any unique flare to it, either. You punch androids and perform finishers, one unique animation per each enemy type. That's basically it, unless I haven't gotten far enough to see the game taken in a direction that would set it apart from the mob - but from what I've seen, I wouldn't hold my breath.
In conclusion, I came here looking for some fun gory android destruction in a platformer package, but got presented with brutal melee mechanics straight out of some third league leaderboard-oriented fighting game. If you like that kind of thing and like to flex with your L337 airjuggle combo skillZ, try it. It sure looks great. Me? I'll stick to watching someone else's Let's Play, I suppose...
👍 : 1 |
😃 : 0
Negative
Playtime:
536 minutes
Been wanting to try this since it first came out. Now I see they have a new update and sale, so it was the perfect time to pick it up.
Reading the negative reviews, I do agree with most of their points. Combat and platforming is not perfect and at first did feel a bit off, but I got used to how it works and compensated for it. The levels are a bit sprawling and repetitive. The characters you meet and the story so far is just a means to kick butt, not a real deep, profound story. The characters are all designed well and would be cool if they were more fleshed out and you had more interactions with them, but as it is, they are just there so you can help them find something, then they help you by giving you upgrades.
Stuff I liked was, art style, animations are great. The game is very fun, every enemy and boss has a pattern, once you figure it out then it becomes less frustrating. You can die a lot, but you get revived luckily with no loss of progress.
Overall very fun, buy it for the Metroidvania gameplay, even if it's not perfect, to me it's very good. Story seems cool if bare bones, but I'm having a good time exploring this crazy world.
👍 : 0 |
😃 : 0
Positive
Playtime:
43 minutes
Can't reccomend, combat not impactful and lame
👍 : 0 |
😃 : 0
Negative
Playtime:
150 minutes
I wanted to love this game i really wanted. The art direction is superb, the animation is amazing and very dynamic but at least in my personal taste thats where all of the good things are.
I couldnt care much about the characters even though theyre greatly designed in form not in personality or story. There is almost never a moment where something may hook you up to care and in my case if i dont care much about the story , the gameplay has to be superb to keep me coming for more and on this game it also falls short. Even though the art can keep it entertaining it gets repetitive very quickly, Since there is a lot of retracebility and to come back to areas you already know you will be fighting against the same enemies over and over again and what you get is not enough to enjoy doing the same thing over and over again.
The map seemed huge but its my perceptions that the developers wanted to do a big game with small ideas and then they had to repeat so many patterns and level designs. I would have prefered a shorter game with a nice gameplay and level design than having to repeat them.
Anyway ill be more than happy to expect a sequel that improves on everything and like i said, if its shorter but better im in!
👍 : 1 |
😃 : 1
Negative
Playtime:
93 minutes
Cookie Cutter looks great with a real unique and dynamic artstyle.
Cookie Cutter plays like a flash game.
As much as I want to love it Cookie Cutter feels bad to play. Too slippery and loose with not enough feedback to the damage you do or the enemies do to you.
Early game everything takes too long to kill and is too much of a grind.
👍 : 1 |
😃 : 0
Negative