Playtime:
1332 minutes
Well, I've finished the game, so here' s why I would recommend to think carefully before you purchase it:
What you will get:
- A few gorgeous cutscenes with in-game graphics, lot of details and love put into those. Well done!
- Stellar voice acting in Japanese ( I've been studying the language for years, so I normally set Japanese for spoken dialogues), if you're an anime fan, just do the same and you won't regret it.
- An additional mode where you fight room after room and get cards. These cards can be levelled up the more of the same you find.
Such cards are intriguing to find at first, and they provide relevant boosts to your characters' stats.
Ok, now for the bad news:
- Only 4 characters to play as.
Hyunkel and Maam gets additional classes and you can play those, too, so we would say they are 6.
Still, weak. Very weak.
You have a roster of at least 30-40 characters to use, but you choose to ignore vital characters like Leona, Crocodyne or even Chu.
Disappointing, naive.
- The campaign stops after the Kigan Castle fight in Papunica.
The ending is just sad and silly.
After the first 4 FANTASTIC chapters, the campaign starts getting less and less interesting, until you do what you do, and then suddenly you finish the game.
No explanation, nothing.
You just finish the game.
Sad. X)
- The campaign is mostly made up of show-case cutscenes taken from the most recent anime.
I didn't watch that edition of the anime, so I enjoyed those, but after the 100th time I ended up on a 5 minutes long STATIC cutscene, I must admit I found it boring.
So I do understand players who found this as the weakest point of the game.
- The combat is very simple, you have abilities, you can block, dodge, and use a single 3-hit combo (WOW), if you press the Action button at the right time during the third hit, you will execute a more powerful hit, but it's so unnecessary you won't do it much.
When in a team of four, your companions will basically gang-bang most bosses, so there is almost no challenge.
Could have been better.
However, once you finish the Story mode, you unlock an alternative mode where bosses kill you in two hits. After playing a campaign made of 15 hours of cutscenes and 5 hours of actual gameplay, after I grinded in that stupid labyrinth, after I read some very badly translated phrases, after I was forced to play entire segments with only 4 characters, you also put me in a special mode where I get OHKO'd by the weakest mob of the franchise, wow so much fun.
But hey, if I grind for hours I will definitely...no, this game is not worth grinding.
To conclude:
So, what was the idea about the campaign?
Were you thinking to release a DLC with the final part, but it sold so badly you changed your mind?
Because cutting the campaign was the lowest hit.
I love Dai no Daiboken, I bought the manga during the 90ies and watched the anime around that time, but they treated The Adventure of Dai's very first game VERY bad.
So many amateur mistakes, and on most I closed my eyes and went along with it, but at the end the CONS won.
You managed to belittle one of the most interesting and gorgeous manga ever made, probably you just saw it as another tool to make money, and forgot how much PASSION counts when you create a videogame.
Ah, and the DLC...simply makes no sense: it feels like you had nothing more to offer and simply thought "let's give them some reference-skins", we will maybe use once and then never again.
Sad.
Good luck next....and please, learn from your mistakes, your 4 years old gamers learned from experience during these 30-40 years, and won't buy your stuff if you keep this up. :)
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