
2 067
Players in Game
23 385 😀
2 609 😒
88,09%
Rating
$69.99
DRAGON BALL: Sparking! ZERO Reviews
App ID | 1790600 |
App Type | GAME |
Developers | Spike Chunsoft Co., Ltd. |
Publishers | Bandai Namco Entertainment |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Online PvP |
Genres | Action |
Release Date | 10 Oct, 2024 |
Platforms | Windows |
Supported Languages | Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Arabic, Russian, English, Korean, Spanish - Latin America, Japanese, Polish, Indonesian, Thai |

25 994 Total Reviews
23 385 Positive Reviews
2 609 Negative Reviews
Very Positive Score
DRAGON BALL: Sparking! ZERO has garnered a total of 25 994 reviews, with 23 385 positive reviews and 2 609 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for DRAGON BALL: Sparking! ZERO over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
8928 minutes
I waited for this for 15 years...
Dog shit game, why? Because of horrible quality and blatant cash-grab mentality. The potential is there for sure! They released rushed half ass alpha-version. Took the money and now they give 0 shits.
-Year is 2025, no crossplay...
-Customization is in name only, it's a lie. You get no skins and what you have are copy pastes of the same costume with slightly different logo on the back or shoe tip. The ability items that enhance gameplay are garbage compared to older titles.
-The story mode is gutted badly (Vegeta saga ends at Buu).
-Missing characters that matter; Super 17, Moro, Black Freeza, Ultra Ego Vegeta and Granola arcs but then they have fluff like random Tournament of power fodders.
-It was leaked that some of the press had access to version of this game that had wayyyy more customization for costumes and had GAMEPLAY MECHANICS THAT ARE STILL NOT ADDED TO THIS. I'm speaking combos and finisher moves... why are they not in the game as it's already done? THIS IS AN ALPHA VERSION OF THE FINISHED PRODUCT AND THEY ARE SPOON FEEDING US THE FEATURES AS UPDATES THEY HAD FINISHED MONTHS AGO!
-Too many defensive options, you can escape every kind of offense. You can deny a grab that moved into animation in the middle of it. And for standard controls you can spam O-button which acts as both block-perception and grab-deny. It's obscenely bad design.
-There's no Ki-sickness which in older games of this series prevented certain types of super-blast spams. You used to be able to spam rapidly your block (O)-button when you were kicked into flying to stop mid air even so fast that you barely moved away from the kicker. In this one? Nah, if you are blasted into flight... you are flying AT LEAST a good second before you can come back from that, and that second will always be used by the enemy to do some cheese; Insta-spark, Insta-Heal, Super spam etc etc. It's just free time for the enemy to do as they please.
-In short, offense barely works and when it works it's almost always denied as the defense in this game far overpowers the offense, sure a skill issue can be moaned but it's about "Effort to hurt VS Effort to deny" and that ratio is bonkers. Damage dealing is too much in this game and health bar difference favors the most op characters, which means, that matches are over INSTANTLY. You don't get to have a good sweat workout because the Dmg/Hp/Def balance is off the window.
-The basic, most bare bone minimum mechanics needed to make this even playable at all, are broken in every patch.
Namely;
-Enemy tracking is in this game is like boxing with your friend blind folded. Every type of attack from basic attack to ki blast to super attacks and character lock-on can miss point blank. I cannot put it into words how long and how badly these are broken in regard to enjoyable standard.
-Health resets when doing some arbitrary switch/transformation abuse type of game breaking bugs took weeeeeeks to fix and ranked was what it was because of it and no resets for those btw.
-Characters can warp/phase trough your opponent in the middle of your melee combo, your melee combo can stop in the midst for no reason, which brings the next big issue - input trouble. Again, this will take like months to get fix apparently cuz it's been going on way too long.
-Your inputs will not register or will register like windows explorer.
-They fucked up majorly something as simple as controls. You cannot remap your inputs well enough, it's soooo limited for no reason. If you are a BT3 veteran like me, playing classic control-setup puts you at disadvantage as you cannot perform same maneuvers as standard setup users. (Recoome/Kefla Z-Dash -> Ultimate only works for Standard users, the Classic controls will kick the enemy away or demand a grace period.) Top 3 sin of this game.
-Just imagine, they care enough about "online" that they force timers on everything, they force same control schemes. but then they let game breaking bugs rot for months, they let cheese rot for months, they let OP characters stomp for months, it's like.... it's like they hate you for having fun and love to inconvenience you.
-Netcode is garbage and will rob you of your best matches - OFTEN!
-UI is shittiest/slow/unpractical I have seen in a long time in any game.
-There is no game balance for characters while there still persist a ranked mode.
-Casual que or quick game is always empty, so you are forced to go into ranked and be cheesed by same 3 top OP characters.
-Update rates are criminally low for a game of this level of sales and will only get worse as this ages (as normally in game industry).
-Zero replayability in offline mode.
-Enemy NPC AI is SHIIIIT, it just input reads and acts like God 50% and the rest of the time it sits like a toddler in cow shit.
-Updates are not only slow but also miniscule in size and have no effort and make the game broken. (4dp character in DLC that can transform into 9dp - if you dont buy this pack and pick this character, you are farming extra L's.)
-Forget playing with nice experience with your buddy, as this game does not allow you to change the time limit in your matches or your character selection screens. So sometimes me and my bro have to restart the game 3 times and pick our team in 3 "pieces" because this effing game doesn't allow me as a room-host to give infinite time. And the game is always cut off at the climax by timer when we play 5v5 - again, in our own custom hosted room... And then there's the netcode error that kicks you both out and doesn't even try to reconnect and continue.
Oh and because the UI is shit, just picking your 5 characters "asap" will leave you with 10 seconds at the end of your selection timer, it's THAT bad.
-Replays deprecate every patch, that's right, if you record anything ingame, it will be gone the next patch.
-The cherry on top, when you play for months and learn this game by your muscle memory, and the devs finally update the game - straight up mess those timings. They don't do these updates often or rare enough, they do them just at the time where it messes you up. Vanish timings are core of this game and devs just love to mix those up every patch. It's beyond frustrating.
BT3 was my one of my top played games as a child, I play this with my bro for bonding reasons but the rest of you schmucks - just avoid this. This game is worth 15 dollars/Euros and ONLY IF YOU HAVE A GOOD FRIEND AND A SOFA TO PLAY THIS ON THE SAME DEVICE!!!
Technically I have had my money's worth of play hours but I still feel buyers remorse. At least the first release week was fun and banger.
👍 : 4 |
😃 : 0
Negative
Playtime:
1421 minutes
Base game probably worth it on sale, the DLC is absolutely not.
Gameplay's ok. Graphics good. Nothing to really write home about and it could use more modes/story/etc.
Has either a ton of characters or not that many depending on whether you count 20 Gokus as 20 different guys or one guy. They could also count as, like, six, if you divvy them up by which can transform into each other.
👍 : 6 |
😃 : 0
Negative
Playtime:
3170 minutes
Multiplayer is completely dead on PC.
Game has SOME but enough offline content.
Cannot justify a purchase.
👍 : 5 |
😃 : 1
Negative
Playtime:
296 minutes
The animation is great but game play is not up to the HYPE...Beat the game too fast and I still like Dragonball Xenoverse 2 over Sparkling Zero.
👍 : 5 |
😃 : 0
Negative
Playtime:
7302 minutes
The game is fun for a while, but there's not enough content in this game for it to be $70. The needed more stages and that is obvious when it comes the universe 6 stuff in the story. They just skip over it and summarize it. Gohan's what if story has a key moment in it just summarized because the universe 6 exhibition map is not a thing. The costume thing is disappointing. Every character shows slots for costumes they don't have. Most characters have no costumes. I don't get why they made a big deal about some costumes change the characters moves when there are only 2. It's obvious how rushed this game was. Maybe buy it in 5 years when all the characters have costumes (HOPEFULLY) and the rest of the roster is out, and especially when it's not $70.
👍 : 4 |
😃 : 0
Negative
Playtime:
5242 minutes
Great game, However the LACK of MAPS is making me not recommend to others. Hopefully in future dlc, with new maps, this opinion will change. It does have split screen multiplayer and semi-functional matchmaking which has good long term returns. The graphics are probably better than any other anime game and gameplay is buttery-smooth with really cool animations.
I would suggest waiting till the first 3 dlc drop, and see for yourself if you want to get it at that point.
👍 : 5 |
😃 : 1
Negative
Playtime:
15750 minutes
Year is 2025, no crossplay...
-Customization is in name only, it's a lie. You get no skins and what you have are copy pastes of the same costume with slightly different logo on the back or shoe tip. The ability items that enhance gameplay are garbage compared to older titles.
-The story mode is gutted badly (Vegeta saga ends at Buu).
-The devs dont play the game by the game breaking bugs that come with every update and changes to mechanics no one asks for
👍 : 10 |
😃 : 0
Negative
Playtime:
2645 minutes
Game is currently not worth the asking price I have never seen a game so poorly managed since the disaster known as payday 3 clearly a money grab that has not received nearly enough support nor has it had direct communication with the player base who are already worried about the state of the game
👍 : 9 |
😃 : 0
Negative
Playtime:
5701 minutes
Sparking Zero is more or less what i ve been wishing for in years; a sequel to the sparking/budokai tenkaichi series with characters and transformations from Dragon ball super added. The combat system is there with some interesting new additions, the graphics is gourgeous and many characters and transformations are accurate.
There are however some things that in my opinion could have been better:
- The story mode lacks a lot of important battles as far as the characters involved concerns. Vegeta , for example, doesn´t go as far as the end of the buu saga, when in reality his story should have reached the end of the tournament of power. I guess they thought they could get away with that with custom battle mode, where you can create your own battles with scenes and written dialogues which brings me to the next point;
- Custom battles are a nice touch, too bad that they forgot to give us something that could have really allowed us to create and recreate battles not featured in the story mode: MORE MAPS;
- Yes, the maps, i believe we got too few of them , especially compared to bt3. There are just too many of them missing such as the glacier ( which could allow us to recreate the last broly movie), kame house ( too iconic not to be in the game), outer space ( you know, just in case someone would like beerus and ssj god goku to fight there), planet vegeta, the new red ribbon base from super hero and so on. Even the dlc´s dont seem they will add more of them;
- Some characters and transformations are inexplicably missing; Why did they remove super 17? he was a major villain in dbgt, so why give GT a representation if you re not going to include him? I know they removed almost every great ape because a lot of them were not canon, too bad they removed one that actually happened in the anime and manga: Kid Goku´s: Why?;
- The OST is decent i guess but the anime OST DLC packs are way too expensive for what they offer. The japanese version of bt3 ( sparking meteor) had all of them from the get go, why do we have to pay for a track list that is incomplete since it s missing a lot of cool themes from dbs and dbgt?
👍 : 7 |
😃 : 1
Positive
Playtime:
6452 minutes
It could be fun if the game worked. Impossible to switch out or transform on most games. no cross play so either buy a ps5 or play cpu, which are super easy to beat on the hardest difficulty. the story mode is a bland power point presentation that skips literally 95% of dbz and only includes some fights, and I'm not asking for a full 400 hour story but seriously we could get a little bit more for a 100 dollar game.
👍 : 85 |
😃 : 7
Negative