
1 587
Players in Game
46 131 😀
20 923 😒
68,13%
Rating
$13.99
STAR WARS Jedi: Survivor™ Reviews
The story of Cal Kestis continues in STAR WARS Jedi: Survivor™, a galaxy-spanning, third-person, action-adventure game.
App ID | 1774580 |
App Type | GAME |
Developers | Respawn |
Publishers | Electronic Arts |
Categories | Single-player, Steam Achievements, Full controller support, Captions available, HDR available |
Genres | Action, Adventure |
Release Date | 27 Apr, 2023 |
Platforms | Windows |
Supported Languages | Simplified Chinese, English, Korean, Japanese, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Spanish - Latin America |

67 054 Total Reviews
46 131 Positive Reviews
20 923 Negative Reviews
Mixed Score
STAR WARS Jedi: Survivor™ has garnered a total of 67 054 reviews, with 46 131 positive reviews and 20 923 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for STAR WARS Jedi: Survivor™ over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
2110 minutes
I've waited a long time to play this game on PC, mainly because of the complaints about performance and bugs/glitches, but I have to say that throughout my playthrough, I've had very few issues with either of those problems. So I believe most of them have been fixed by now.
Other than that, it improves upon or adds to the previous game, so if you liked the first one, you'll certainly enjoy this one as well.
One little thing to note though: achievements only worked for me when launching the game through the EA platform. So if you're hunting for a plat, be sure to launch it through there to avoid missing out or locking yourself out of any.
👍 : 4 |
😃 : 0
Positive
Playtime:
763 minutes
This is the first game that I have ever played, that actively tries to not let you play the game. It is very good, don't get me wrong on that, but you just can't play it. It crashes every 10 minutes or so. And tbf I do have a well above average PC. So good luck if you try playing it.
👍 : 4 |
😃 : 0
Negative
Playtime:
1229 minutes
I want to start this off by saying I've beaten this game and thoroughly explored the world on ps5 so I know exactly how this game is supposed to look and feel. I'm running this game on a gtx 1080 on medium settings and it no joke runs and looks about on par with the ps5 version. Plenty of others have mentioned stutters and framerate dips, that's just apart of the jank. Jedi Outcast had it, so does this. I am using the Ultimate Engine Tweaks mod which is the most recent stability mod, so while I can't speak for how this game played without it, but with it it runs pretty damn well.
👍 : 4 |
😃 : 1
Positive
Playtime:
374 minutes
After playing the first game i was excited for this one until i played it. first of all the combat system is clunky and annoying with dashes, blocks and parry just not working at all. also the game doesn't run very well and i found it quite laggy.
note: whilst making this review the game crashed and then crashed again after.
👍 : 6 |
😃 : 0
Negative
Playtime:
468 minutes
Gameplay worse than fallen order and includes a DRM to force online on a single player game. Just wait for them to shut off their servers and you won't be able to play your singleplayer game you PAID for.
👍 : 107 |
😃 : 0
Negative
Playtime:
701 minutes
I picked this up on sale following a lot of positive reviews that have come some time after its initial poor release. Let me just say, I'm sure the gameplay, story, etc. are all fantastic, but none of that matters because of how absolutely terribly this game runs. Of the 7 hours I "played" this I would say at least 2 of those hours was spend tinkering with settings and googling ways to resolve the horrific stuttering.
I'm by no means using the most up to date hardware, but everything I have meets and exceeds what was considered optimal when this game was released. Despite that, the game still micro-stutters every time you dare to step into a new area and often grids to a halt entirely, especially when transitioning to a cutscene. "Wow, look at the view", Cal sighs as he presumably looks over a fantastic vista. I wouldn't know, I'm still looking at his mid-climbing animation as a surprise attack comes out of nowhere and I get 3 or 4 frames of what the cutscene should have been before being thrust into jittery combat that often results in the enemies getting a few free hits in before I can do anything.
I thought this was perhaps just new environments loading in being taxing on the game, but no, after respawning following a defeat on a boss maybe four times, the entire game decided to freeze. Tie that with the unbelievably sluggish loading after a death and it becomes increasingly frustrating (to the point that you go and write a review).
I've tried the solutions recommended by others (launch in -dx12, lock to 60fps, etc.) and yes, it does stutter less than it did previously, but that just takes me from an unplayable game to an almost more frustrating level of inconsistency which seems to wait to present itself at the worst possible moments, ensuring that you die mid-freeze seconds before reaching your next save point. I'm also aware there are mods which supposedly make a difference, but I almost resent having to install them given that someone else has had to do the job of a multi-million dollar company handling one of the most popular IPs that exists!
I was enjoying what I saw of the game so far (despite everything) and I was willing to press on, but it has just managed to whittle me down, eroding any good will or interest I had to continue. If you really want to play this, get it on console. At least we know they put effort into making sure that worked.
Well done EA, you got my money for 4 hours of gameplay and a presumably a few hours off my life stressing about why nothing would fix the terrible performance. At least it was on sale.
👍 : 56 |
😃 : 4
Negative
Playtime:
2051 minutes
Two years post-launch and this game still runs like garbage.
The only way to get this game to properly run without being a stuttering mess is to treat your PC like a console when playing it: You can't have anything else running, it has to be in dedicated fullscreen mode, disable any background overlays like Steam/Discord/GameBar/etc., disable your second (and third) monitors if you have, set your primary monitor to 60hz regardless of VRR, etc. Even downloading the NexusMods that the guides tell you won't fully solve the performance issues with this port.
Aaaaand even after doing all that work and giving the game an ideal scenario, it will still crash to desktop at the dumbest times.
I really enjoyed Fallen Order and nearly 100% it on PC with no issues. I enjoy Survivor when it's working fine, but I feel like I'm going to need to finish this game on a PS5 just to get through the rest of the campaign without having to deal with the PC port issues.
Fingers crossed the next and final game is optimized better, whenever it comes out.
UPDATE:
I roughed it out and continued just to complete the campaign. It took another +10 hours and doing the steps I listed above helped keep the game from stuttering and it looked like I had a solid 60fps, however I still had 5 crash-to-desktop situations.
The game has some really epic moments, like climbing to the highest parts of Koboh and seeing the entire map beneath you, but it really sucks to be immersed, locked-in with the combat and traversal puzzles, then have the game crash and you need to do it all over again.
I recommend playing the game, but just not on PC.
👍 : 101 |
😃 : 10
Negative
Playtime:
4311 minutes
It would have been a [b]GAME OF THE YEAR[/b] if it wasn't launched with such abysmally bad PC optimization!
Other than that "Survivor" is an "Arkham city" level of step forward for the series.
👍 : 31 |
😃 : 1
Positive
Playtime:
3118 minutes
WARNING: Before You Buy Star Wars Jedi: Survivor
Jedi: Survivor is a strong follow-up to Fallen Order, and in most ways, a better game. It expands on what worked before—combat, exploration, story—and gives players more freedom, more customization, and more to sink their time into. But like the first game, it’s not without its flaws. If you’re planning to jump in, here’s what you should know.
The story picks up a few years after Fallen Order, with Cal Kestis continuing his fight against the Empire. Without spoiling anything, the narrative feels more mature, and while the stakes are higher, it still keeps a focus on Cal’s personal growth. It avoids leaning too heavily on existing Star Wars characters, which helps it feel like its own story. The worldbuilding is solid, and there’s a good balance between quiet character moments and large-scale set pieces.
Combat is a clear highlight. There are now five lightsaber stances, including dual wield, crossguard, and a saber/blaster combo. This variety lets you adjust your playstyle depending on the fight. It still feels weighty and skill-based like Fallen Order, but it’s a bit smoother and more flexible. Boss fights and tougher enemies can be challenging, but never feel unfair. It rewards timing and patience without being overly punishing.
Exploration is much more open this time. Planets like Koboh are massive and layered, with side areas, hidden upgrades, and plenty of optional content. You’ll unlock mounts and new traversal abilities that make getting around easier, and yes—fast travel is now a thing. You can move between unlocked meditation points, which helps reduce unnecessary backtracking, though you’ll still have to do a bit of it if you're hunting everything down.
If you’re going for 100%, be aware that collectible hunting can feel repetitive. There’s a huge amount of cosmetic items, lore logs, and hidden upgrades. Some are fun to find, others feel like padding. The map is better than the first game’s, but it can still be unclear in vertical areas or tight spaces.
Now the biggest issue: performance. Even after multiple patches, there are still bugs—occasional crashes, texture pop-ins, and frame rate dips. They’re not constant and don’t make the game unplayable, but they can interrupt the experience. If you’re someone who wants everything to run perfectly, these issues might get in the way, especially during more cinematic or intense moments. For most players, it won’t ruin the game—but it’s something to keep in mind.
Enemy AI also varies. Some encounters feel smart and well-paced, while others are let down by odd behavior or enemies getting stuck. Side quests and bounty missions are a mixed bag—some are worthwhile, others feel like filler.
Jedi: Survivor takes what Fallen Order started and pushes it further without losing what made the original great. It’s fun, cinematic, and packed with moments that feel genuinely memorable. It’s not perfect, but it doesn’t need to be to leave an impact. If you’re looking for a solid Star Wars game with strong gameplay and story, this is a good pick.
👍 : 125 |
😃 : 0
Positive
Playtime:
211 minutes
[h1] PERFORMANCE NOTE: [b] go to the properties tab for this game in your steam library, and under launch options, TYPE "-dx12" [/b] [/h1]
this forces the game to run with dx12 and has fixed the stuttering issue for me ENTIRELY!! i can run this game with ray tracing and high graphics and it runs smooth as butter!!!
i may edit this review later with more of my thoughts on the game, but before you refund it, PLEASE TRY THIS!!
edit: for people asking about Koboh, stuttering is still non-existent, however the game does start to chug if i look out at the entire open world section. but my god that open section is huge and i'm playing on the highest graphics so, this is an issue present in every recent massive open world game
👍 : 356 |
😃 : 3
Positive