
2 106
Players in Game
3 325 😀
1 813 😒
63,59%
Rating
$69.99
STAR WARS Jedi: Survivor™ Reviews
The story of Cal Kestis continues in STAR WARS Jedi: Survivor™, a galaxy-spanning, third-person, action-adventure game.
App ID | 1774580 |
App Type | GAME |
Developers | Respawn |
Publishers | Electronic Arts |
Categories | Single-player, Steam Achievements, Full controller support, Captions available, HDR available |
Genres | Action, Adventure |
Release Date | 27 Apr, 2023 |
Platforms | Windows |
Supported Languages | Simplified Chinese, English, Korean, Japanese, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Spanish - Latin America |

5 138 Total Reviews
3 325 Positive Reviews
1 813 Negative Reviews
Mixed Score
STAR WARS Jedi: Survivor™ has garnered a total of 5 138 reviews, with 3 325 positive reviews and 1 813 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for STAR WARS Jedi: Survivor™ over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
8040 minutes
I recommend purchasing this game during a sale. Starts off great but downgrades to good by the end due to the unpolished combat system and terrible performance issues even in 2025. I played this on a Ryzen 5900X with 64Gb RAM and a 10Gb RTX 3080 at 1440p on the Grand Master difficulty. Graphic settings at Epic with RT off and textures set to High instead which gave me pretty good FPS on most maps.
To start off, this game is much bigger and better than Fallen Order on average. The visuals are amazing and I caught myself just staring at the background multiple times once I got to the first planet which looks even better with raytracing on. The music is immersive and I loved the traversal parts of the game where I just run around and explore. The traversal mechanics have been upgraded which means a lot more verticality and frequent revisits as the game progresses. The puzzles were mostly straightforward with some medium-difficulty ones thrown in. The creature and world design is interesting with various new creatures and different biomes to experience. There are a few extra combat stances compared to the previous one and the animations are fluid. The characters in the game are interesting to talk to and add depth to the world. The level design is great and I was very pleased when a large structure I could see in the distance was actually traversable and we get to explore a part of its interior. Learning the combat patterns, timing and how to use Force powers properly was also rewarding by the time I understood them. The story works well even when there isn't much lore to fill since it's such an established franchise. Talking to the NPCs after the final boss fight and exploring just a little more gave me a very bittersweet feeling that I don't get from many games. I was glad that the game was over but also reluctant to leave it after 130 hours of immersing myself in this world. The game ran generally ok and I only had a handful of hard crashes and a few buggy moments.
However, the biggest problem with this game is the performance. I never played this when it launched in 2023 and I only bought it after Patch 9 came out in late 2024. It does run well most of the time but it stutters frequently. I'm talking about a 0.1 second stutter and it didn't bother me the first half of the game but it becomes a lot more noticeable and annoying once you need to start using precise parry, dodge and force push when encountering bosses and mid-to-late game enemies. For some reason, the stutter either causes input to be delayed or completely skipped for me. The stutter also means that enemy animations sometimes slow down and then suddenly speed up randomly causing you to miss the timing by just a hair. It stutters even when you're in a small, isolated, circular arena battling just 2 enemies. There also seems to be some instances of mismatch between the animation and underlying hitbox system because I've had multiple encounters where the animation shows that it didn't hit but I still took damage. Talking about hitboxes, some of the larger enemies can annoyingly clip through the creature in front of it that you're currently fighting and can swipe or grab you which makes no sense considering how even a single one is big enough to take up almost all space in front of you. The combat encounters also becomes lazily designed as the game progresses as their idea of increasing the difficulty is cramming multiple bosses into smaller spaces like what Doom Eternal did in its DLCs. There are various stances but they don't allow you to equip more than 2 at a time although certain encounters favor certain stances and it's the same lightsaber with different configuration anyway so why limit it to only 2? You can't cancel most attacks to defend/parry except for one stance so you have to commit to your attacks and you'll get countered a lot, especially by rapid-firing blasters. Dual-wield becomes weak and enemy-specific past the mid point of the game so don't get too attached to a single stance. Sometimes the AI stops working when the enemies step out of a combat zone or get stuck. Lastly, I have a problem with how the story is told. Some of the character motivations are either not fleshed out or outright make no sense. The most interesting boss fight happens at the midpoint and the most visually appealing one wasn't even the final fight. [spoiler] I dislike that the Bode fight is the final fight and not the Degan one. I understand that it makes more sense for the story they want to tell and how it's the second part of a trilogy, but fighting someone who betrayed you towards the end is not as fun as fighting a Jedi from the past who was clearly antagonistic from the beginning. Imagine the Matrix but with Neo having his final fight with the agents in the middle and the Cypher betrayal at the end. [/spoiler] Overall, I'd say that Fallen Order, while being simpler, was a lot better of an experience as a package compared to this game and I'm a little skeptical about the third one since EA owns Respawn now. It was still a good time though. 7/10
👍 : 2 |
😃 : 0
Positive
Playtime:
2502 minutes
Super game and an excellent sequel. Everything is greatly improved and expanded upon. Technical performance is good, though traversal stutter is often quite noticeable, but it is not a dealbreaker for me. So, in conclusion, it is a visually spectacular adventure game with a fine story that is best enjoyed playing on a controller and a big screen.
👍 : 3 |
😃 : 0
Positive
Playtime:
2737 minutes
The game design itself is great, Respawn are a solid studio.
However the optimization is terrible and seems to get WORSE as the game goes on. EA forcing Origin into everything is annoying and pointless. Origin sucks.
👍 : 5 |
😃 : 0
Negative
Playtime:
2781 minutes
The expansive and open maps provide players with vast universe to explore, filled with hidden collectibles, secrets, and side missions that add depth to the gameplay.
It is not easy to achieve the platinum trophy in this game. It consumes a significant amount of time!!!!!
Star Wars Jedi: Survivor is a fantastic sequel that expands on the strengths of its predecessor while introducing new elements to keep the gameplay fresh and exciting. Despite some technical issues, it remains a must-play for Star Wars fans. The game successfully captures the magic of the Star Wars universe and provides an engaging and rewarding experience for players.
May the Force be with you!
👍 : 2 |
😃 : 0
Positive
Playtime:
1762 minutes
Star Wars Jedi: Survivor is an absolute must play. It builds on everything great from the first game and expands on it to almost the max, delivering stunning visuals (especially on my maxed-out rig with a 4090) and an experience so addictive I couldn’t stop playing from start to finish. I’m already planning a New Game+ run because I just can’t get enough. My only real complaint is not having access to all stances at once—my blaster was useless, and I wish the cross guard stance was cooler. Still, the double-blade carried me all the way. Phenomenal game, 9.5/10. I really hope they make a third one!
if your concerned about stutters, I may have been lucky but only stuttered when i looked at the map that goes between planets, other than that it was almost a seamlessly flawless experience even with some fabrics going crazy i was almost fully immersed the entire time.
👍 : 14 |
😃 : 3
Positive
Playtime:
2127 minutes
I want to give Jedi Survivor a mixed review
The best part of the game is the excellent combat system. There are five different lightsaber stances and a lengthy tech tree that gives you a lot of abilities to play around with. There is a variety of different enemies and bosses you will face and you have to adapt to each one. I played on the 2nd highest difficulty and it is so fine tuned, I felt challenged and every victory or defeat felt like it was because of my decisions. The platforming in this game is also good, it's very fun to run and jump around the levels, and there are some challenging bonus areas which require precision movement. The action sequences felt very cinematic and intense, it feels like you are in a blockbuster movie.
The downsides of this game are the puzzles are not very challenging and most of them are optional, not as much effort was put into this part of the game. There is a lack of world variety, you spend most of your time on one planet. I also don't think the open world design of that planet is well made and this series plays better when the gameplay is more linear. Also my 2070 super graphics card tends to stutter in some areas of the open world. And the graphical glitches are quite noticeable, with some lightning and shadow issues, some pixelation here and there, and it just feels like the developers said the graphics look good enough 95% percent of the time lets just ship the product. I think the story overall is just ok, it's not going to blow you away, it's very generic. The characters are well designed though and the dialogue in the action sequences is always good.
Overall I enjoyed the game and I'm looking forward to the third iteration in the series :)
👍 : 13 |
😃 : 0
Positive
Playtime:
1842 minutes
first game was amazing, second is just as good if not better
there are 100% optimization issues and i definitely had some questionable moments (sometimes hits simply just didn't register, but that might've just been a skill issue on my end), but the gameplay overall and the storytelling heavily outweighed that
👍 : 6 |
😃 : 0
Positive
Playtime:
3019 minutes
I grabbed this game during one of many steam sales since I played and enjoyed the first one a lot.
At first I had some concerns about the game running on my rig since it is a little bit outdated by todays standard, running a 1070, a ryzen 5 2600X and 32 GB of RAM, but it ran and looked pretty fine.
Sure, it could have looked better at times and there are some places where the frames are struggling though the latter is mostly limited to the map on the mantis when you want to travel to a different planet.
The game itself was pretty fun to play. The focus here is more of an open world type setting as opposed to the more linear paths from the first game.
Exploring gets rewarded with cosmetics, upgrades or other side objective related things.
You are encouraged to return to places after unlocking certain abilities for better traversal and the fast travel mechanic also helps.
There were instances where I had a little bit of trouble with figuring out where to go but a little bit of trial and error as well as looking a bit more closely at the area I found myself in eventually made me find my way.
Even if I didn't manage, there are many options for better accessability for those who may need it which is also great!
I played the game on the "regular" difficulty and found it to be well balanced though some fights did get a little bit frustrating with some enemies having little tells before they attack or other areas throwing loads of enemies at you and turn up the difficulty that way.
The story was very enjoyable and had a lot of memorable moments as well as very nice character development.
The side objectives were fun for the most part and the "rumor" system is a great way to point players towards them and eliminates the need to endlessly search for them on your own, a little bit of streamlining if you will.
All in all this game took the base formula from fallen order and only improved upon it. Playing and exploring was a lot of fun and it ran just fine even on my "old" system.
If you liked the first game or star wars in general you're bound to like this game as well!
👍 : 12 |
😃 : 0
Positive
Playtime:
2298 minutes
The good:
- Combat is satisfying: apart from a couple unfair bosses, it's smooth, challenging just right (personal opinion) and spectacular
- New combat stances: you can now fight with a blaster (sword moves resemble rapier, neat), or with a "heavy" two-handed blade, similar to one of that whiny bitch's, Kylo Ren or whatever he's called
- Main character development is good: you get to live through betrayal, loss, and dip a toe into the [spoiler]dork side[/spoiler]
- Most of the other characters are decently written. With classic Star Wars' "Just believe in yourself" bullshit, but still
- Visuals are nice: the world looks really good, and cinematics are top notch
- You get to kick Big V's ass a little
The bad:
- The story is much less "epic" than the first game: instead of going into warzones, climbing AT-ATs, and infiltrating witch covens, Cal... kicks some raiders' ass on the backwater planet in the bumfuck of nowhere? Meh
- The story feels too long: although it lasts about 40 hours, it feels like an unimpactful slog
- Some characters' motivations are fucking stupid. Won't go into details to avoid spoilers
- Most of the story happens on one single planet
All in all, my main gripe is with the story: someone has cheaped out on the writers' department.
The ugly:
- Performance issues on PC that haven't been addressed for almost 2 years. In a game that is meant to be epic and immersive. And no, I'm not locking my refresh rate to 60 to fix it
It would have been a neutral/positive review if EA actually supported their games (I know, I ask too much).
👍 : 46 |
😃 : 3
Negative
Playtime:
2971 minutes
[h2] A great sequel overshadowed by performance issues [/h2]
It's such a shame cause beneath all the bugs, glitches and stuttering there's an amazing game with all the bells and whistles when it comes to the story, characters, atmosphere, soundtrack and gameplay.
Having only experienced the star wars universe through fallen order and now survivor, Cal's journey feels personal and epic, even without knowing the films.
The story is much darker and longer in runtime with abundance of side content to get lost into, combat is faster and smoother with 5 stances to choose from this time around keeping it fresh! (blaster/dual wield are my go to).
It's like the performance issues are the "dark side", Trust in the "Force" and it'll guide you through them!
👍 : 60 |
😃 : 2
Positive