
2 353
Players in Game
46 131 😀
20 923 😒
68,13%
Rating
$13.99
STAR WARS Jedi: Survivor™ Reviews
The story of Cal Kestis continues in STAR WARS Jedi: Survivor™, a galaxy-spanning, third-person, action-adventure game.
| App ID | 1774580 |
| App Type | GAME |
| Developers | Respawn |
| Publishers | Electronic Arts |
| Categories | Single-player, Steam Achievements, Full controller support, Captions available, HDR available |
| Genres | Action, Adventure |
| Release Date | 27 Apr, 2023 |
| Platforms | Windows |
| Supported Languages | Simplified Chinese, English, Korean, Japanese, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Spanish - Latin America |

67 054 Total Reviews
46 131 Positive Reviews
20 923 Negative Reviews
Mixed Score
STAR WARS Jedi: Survivor™ has garnered a total of 67 054 reviews, with 46 131 positive reviews and 20 923 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for STAR WARS Jedi: Survivor™ over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
2095 minutes
Good game. Very cinematic in all the right ways. Improved gameplay is very cool. Kind of easy, even in hard. Story is good. Fits very well within SW themes and lore. Level design is good if a little too lineal.
👍 : 4 |
😃 : 0
Positive
Playtime:
1317 minutes
I cant finish this game because of a well known bug, and in order for me to beat the main story I have to restart the whole campaign.
👍 : 5 |
😃 : 0
Negative
Playtime:
2559 minutes
I did not expect to come away from this game with such a negative impression, but it has too many flaws that kept me from fully enjoying a new adventure set in the Star Wars universe.
To be clear, I finished the game in about 42 hours, and I do not consider it a title that should be avoided entirely. This review is simply meant to explain what, in my opinion, are the main problems with this kind of game.
First of all, it is clearly an evolution of Star Wars Jedi: Fallen Order, but most of the changes feel more like additions designed to set it apart from its predecessor than meaningful improvements that actually make the experience better.
I do not want to spoil the story, so I will simply say that Jedi: Survivor is a semi-open-world game built around main missions and side activities that usually involve reaching a location, defeating someone, or exploring an area to obtain a reward. Often, the rewards for the time invested are merely cosmetic upgrades, while the more practical gains are experience points and, occasionally, very small increases to health or Force power. Only rarely, and only if you explore carefully and uncover secret areas, do you find healing upgrades, which are equivalent to flasks in Soulslike games and are the only rewards that truly feel worthwhile. In short, these side activities may seem necessary at the beginning, but they eventually become repetitive and easy to ignore unless you happen to be nearby by chance or are determined to complete everything.
The dullest parts of the missions are the parkour sections. They are enjoyable at first, but soon turn into a tedious routine and often lead to repeated deaths until you figure out exactly which actions to perform and when. Many of these areas cannot even be completed until you unlock required abilities through the main story, which means returning to places you could not fully explore before. And honestly, what a pain. Is it really necessary for every game of this type to prevent you from exploring all available areas right away?
Combat is another uneven aspect, because enemies are often either far too weak or suddenly absurdly difficult, such as the rancor. The problem is that when you die, you not only lose your excess experience points, but also have to restart from a Jedi meditation point, much like a bonfire in a Souls game. From there, you must repeat the route back to the enemy that killed you and defeat it if you want to recover your experience. With the exception of a handful of tougher opponents, however, most enemies feel like they are already dead; they just do not know it yet.
The story is another weakness, in my opinion. I found the plot of Fallen Order much stronger than that of Survivor, which often felt too confusing, especially with the entire storyline about reaching a planet that ultimately made little sense, as did the ending. Without saying too much, that final encounter was the only fight where I had to turn the difficulty down to the lowest setting instead of playing on a high setting, because, as usual, powerful enemies can do whatever they want while you feel like a Padawan pretending to be a Jedi.
So, is this a game you should not buy? Absolutely not. However, I am tired of games that try to justify their length by forcing players through pointless side content or by stretching exploration simply to take up more time. They should focus on offering a solid story to follow, or one shaped by meaningful choices, while avoiding unnecessary filler. Unfortunately, it is easier to make players spend 20 hours on forgettable activities than to create a truly engaging storyline. I would have preferred a well-crafted 20- to 25-hour game, like Fallen Order, rather than 42 hours padded out like this.
For me, the heart of Star Wars remains the original trilogy from the 1970s. Much of what came afterward has, in my view, weakened what George Lucas created rather than expanded it in a meaningful way. This game joins the list of Star Wars projects that had the potential to be much better than they ultimately were.
Buy it if you enjoyed its predecessor; otherwise, there are better ways to spend your time.
👍 : 5 |
😃 : 0
Negative
Playtime:
204 minutes
However good the game may be, there are too many downsides to an EA game right now. The EA launcher is required and sometimes can make the game crash or not launch if it fails to connect to an account. For me it failed to recognise my steam key as a valid key at first launch.
The optimization is atrocious. Right now my specs are fairly above the recommended and even on high I can barely hold 60-80fps at 1080p with ray tracing and stutters a lot of the time with fps drops as low as 20. It really makes it hard to play or enjoy the continuation of the first game like this.
Also its left unexplained how you continue, after years of resistance against the empire, after having unlocked so many abilities in the first game, and you barely start with a fraction of those, like the mc just started being a jedi once again.
👍 : 5 |
😃 : 0
Negative
Playtime:
619 minutes
[code]No spoilers in this review!
[url=https://store.steampowered.com/curator/45534557/]@MatureContent[/url][/code]
I'm having such a hard time with the games in this series and I definitely won't be buying any more of them in the future.
Just like with the first game, I get bored of it before it even really starts. It follows the same gameplay direction that the first game did (which I recently learned is called metroidvania) where most of the gameplay revolves around solving puzzles and revisiting previously visited locations, which if I have to be truly honest, I find lazy and it to me feels like the developer chose this route to pump up ingame hours and lower the cost of the game. This is more of a personal opinion though, I know that not everyone is gonna hate this, but games that do this get boring to me really quickly. I do want to say though that I don't think this game is "abusing" this as much as the first game did, but it definitely still is a thing here. All that said, if this was not a problem for you in the first game, you will probably like this sequel, because it does do a lot of things much better and is generally a big improvement over the last game.
The main campaign in terms of locations, world design and the story, at least to the point I got to before I quit, is pretty good. Same goes for the audio design which was especially well mastered. I played it with my headphones on and it felt a bit like watching a movie in the cinema at times. Another good improvement is in the lightsaber customization, which is more detailed in this game, there is more choices in all the different pieces, materials and colors. I also really like the idea of running around looking for cool pieces, which you will have to do if you want all the options, since you only have a small portion of what is available at the start of the game.
About the performance. I heard it was really bad at launch, but I don't know how bad it was, since I first played it recently, but I think I can say that it still is an issue in some areas. I know my setup is getting older, but my PC did struggle in certain areas. It was running at around 40-50 fps on average, but in some areas it did feel especially slow, with movement feeling slightly delayed.
I got this game for like 5 bucks on sale and at that price I can't really be too hard on it and is the only reason I chose to leave this review positive. However, when I looked at what they normally charge, like 70 euro in my region and with the fact that it isnt really a small studio who made this, it really changed my perspective. So, what I'm saying is that there is no way this is worth anywhere near 70 bucks and if you decide to get it, only get it on sale like I did.
—————————————————————————————
[url=https://store.steampowered.com/curator/45534557/]Help me out by following my Curator, I’d really appreciate it!![/url]
👍 : 23 |
😃 : 0
Positive
Playtime:
441 minutes
This game has been out how long and it still runs like crap on a mid/high end modern computer?
👍 : 60 |
😃 : 10
Negative
Playtime:
120 minutes
I can not play this game DESPITE THE GAME BEING 4 YEARS OLD. Unless EA and Respawn puts out more patches or something I loved Fallen order. But this? I can't even go through Coruscant without having frame issues even on low settings!
👍 : 60 |
😃 : 14
Negative
Playtime:
2909 minutes
It is a lovely mess. It is very buggy; you need to use an unofficial fix from ModDB so the frame drops reach a manageable level. Also, you need to turn off the EA app overlay because it causes the achievements not to pop.
But the fights and the world are great. So it's worth the pain to experience it.
👍 : 23 |
😃 : 0
Positive
Playtime:
496 minutes
The performance on PC is absolutely disgraceful. I have an RTX 4080 Super, and the game runs like hot garbage on a warm day. Microstutters do not stop, nor do lags every few seconds that make this game totally unplayable. DO NOT BUY THIS. I downloaded unreal engine unlocker in hopes that it would fix it, and whilst giving some small relief from the larger stutters, it does not fix the issue fully. and you have to enable it every time you play the game. The people who released this game/port in this state should be ashamed. The fact they think this is okay blows my mind; hey should be taken to court. This game is unplayable on PC if you want even moderate performance. ~Don't waste your hard earned money, please!
👍 : 56 |
😃 : 9
Negative
Playtime:
2617 minutes
Overall: 8.6/10
An excellent progression of Cal Kestis’s story. Probably a must-play if you’ve played "Fallen Order", as it builds on that narrative and provides meaningful progression.
Story: 8/10
The story continues from the first game with a few new characters added. The majority of the old cast receive solid continuation in their character development, but the newly introduced characters don’t get the same depth. They aren’t dull per se—rather, they do add excitement—but their progression isn’t as strong compared to the original cast. The writing is good, with some well-written dialogue. There is always some form of information scattered around that adds depth to the ongoing situation.
Gameplay: 8/10
This time, the game leans more into a semi-open-world structure. You can explore planets to a much greater extent than in the first game. The overall gameplay is very metroidvania-esque—you grow stronger and gain new abilities as the game progresses, then revisit previous areas to unlock new content.
There are “chambers” that act as puzzle sections, along with “Force Tears” platforming challenges and standard platforming segments, none of which are overly difficult. The combat is old-school hack-and-slash with a parry mechanic. You also gain Force powers that can be used in combat without feeling overpowered. Enemy variety is decent and sufficient for the length of the story, with some legendary bosses included both in the main story and as side quests.
One complaint is that the legendary bosses aren’t as challenging as regular boss enemies, even on Jedi Master difficulty (I haven’t tried Grand Master yet). Some puzzle sections and legendary bosses are also disappointing in terms of rewards—it doesn’t feel like you gain anything essential for the effort. Lore-wise, however, they do add extra depth to the Star Wars setting. Another annoyance is the default auto-lock mechanic, although it can thankfully be turned off.
Graphics: 10/10
No complaints here. Once you reach the semi-open-world planets, the visuals are stunning. The animals, plants, and characters are highly detailed, and the textures and shadows are well done.
Audio: 10/10
No complaints here either. The lightsaber effects really bring out the Star Wars fan in you. Blasters have their own distinct presence, droids have unique sound signatures, and the voice acting is clear and well-delivered. The strong writing helps elevate this further.
Performance: 7/10
This is where the game falls short. There are occasional issues during gameplay that can reduce enjoyment. Frame-rate drops are noticeable at times. While there have been fixes since launch and the game is in a better state now, I still can’t say it runs smoothly, even in 2026, three years post-launch.
👍 : 43 |
😃 : 2
Positive
