Noctem
16 😀     11 😒
55,86%

Rating

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$5.99

Noctem Reviews

App ID1701740
App TypeGAME
Developers
Publishers Dreamtale Studio
Categories Single-player
Genres Indie, Action, Adventure
Release Date1 Jul, 2022
Platforms Windows
Supported Languages English, Greek

Noctem
27 Total Reviews
16 Positive Reviews
11 Negative Reviews
Mixed Score

Noctem has garnered a total of 27 reviews, with 16 positive reviews and 11 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Noctem over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 141 minutes
No clear instructions on anything the monster was lacklustre as well as the story, ending made no sense most of the notes were all saying the same thing definitely not worth the asking price just to walk around for nothing .
👍 : 0 | 😃 : 0
Negative
Playtime: 186 minutes
Stranger Things meets every indi horror game you've ever played. Cool concepts and ideas but a little slow a little dull. I played on stream for 3 1/2 hrs and was nearing the end but womp womp much like the girl in the game, I couldn't do it anymore. Not the worst but not the best.
👍 : 0 | 😃 : 1
Negative
Playtime: 428 minutes
The house itself is attractive, but the alternate dimension looks sloppy. The creatures that pursue you are annoying more than anything. The puzzles are sometimes nonsensical. Not a particularly great game and too short for the price point.
👍 : 0 | 😃 : 0
Negative
Playtime: 162 minutes
A truly great indie game! You can tell right off the bat that this game is made with love. So much attention to detail from the level design,the story, the music etc. The story is engaging and the ambience immerses you right in. It's fun,it's scary and it's also beautiful! Kuddos to the small team of super talented people who created this.
👍 : 3 | 😃 : 0
Positive
Playtime: 158 minutes
I enjoyed this game my heart not so much. This game have good atmosphere, interesting story and it's immersive (your character have asthma what more u want in horror game). Worth the price if you enjoy these little indie horror games.
👍 : 1 | 😃 : 0
Positive
Playtime: 248 minutes
Noctem is a great first-person horror experience. Throughtout the game, the player investigates a mystery about the protagonist's family, while revisiting their old home. I really enjoyed exploring the home and every room had a story to tell. Although there are some annoyances that may put your pace to a halt, the environmental storytelling and atmosphere of Noctem make up for it. It's a game that can be played from start to finish in about 3-5 hours, making it a solid choice for a horror night.
👍 : 1 | 😃 : 0
Positive
Playtime: 71 minutes
I really like the "stranger things" atmosphere that this game has to offer. For an indie game company this game is really a great experience, with quality game design, great voice acting, and a really scary setting. I would 100% recommend this game to anyone who is interested in the horror genre! I can tell that they worked with love for this one...
👍 : 2 | 😃 : 0
Positive
Playtime: 80 minutes
This is a unity slog, through and through. I am definitely wondering if the devs paid to have positive steam reviews posted on this, because the game did in fact start off wonderful and creepy, but quickly turned into find the key and items simulator, with a breakable AI monster. Indie or not, this is not excuse for something that should be priced at least at 8 dollars permanetly. If you like looking at your game in blue tint for half of the playthrough, you are in fact in luck. I'd suggest not getting this, if you want something that doesnt seem as if padded for time so you can't return it before 2 hrs...
👍 : 8 | 😃 : 1
Negative
Playtime: 257 minutes
[h1][u]Quick Overview[/u][/h1] Set in Dry Creek Alaska, Noctem is a first-person psychological horror game depicting the story of Amelia and the horror she discovers upon her return to her childhood home. I truly wanted to like the story, but it feels incomplete, and the atmosphere is destroyed upon the introduction of the enemy monster. Overall, it's a valiant attempt that unfortunately falls flat on the ground. [table][tr][td][h1]Pros👍[/h1][list][*]Great atmosphere at the beginning[*]Decent voice acting[*]The general aesthetic of the world, and the monster are intimidating[*]Good performance[/list][/td][td][h1]Cons👎[/h1][list][*]Enemy AI pathfinding is terrible[*]Persistent enemy encounters ruin the atmosphere[*]Puzzles are tedious[*]Story felt disconnected[/list] [/td][/tr][/table][table][tr][td][b]PC Specs: RTX 2070 Super |i7 4790S |12 GB RAM |Playing at 1440p resolution[/b][/td][td][b]Average Playtime: 3 hours[/b][/td][/tr][/table] [quote]Follow our Curator page, [url=https://store.steampowered.com/curator/41449676/] Summit Reviews[/url], to see more high-quality reviews regularly.[/quote] [h1][u] Gist of the Story[/u][/h1] Amelia Hudson had a happy childhood and relatively normal life until a string of unfortunate deaths began in her family, starting with her brother’s illness and then her mother. Unable to deal with the pain, she moved on elsewhere to begin a new chapter in her life. One faithful day, she caught wind of the mysterious death of her father, who had an obsession with UFOs and extraterrestrial life. This prompted her to revisit her old roots in Dry Creek, Alaska and discover something beyond this world. [b][u]My thoughts[/u][/b] The story is told in a mixture of notes scattered throughout the house, the various commentary made by Amelia, tape recordings made by her father, and the worrisome deranged scribbles on the walls. I love the topics of UFOs, parallel universe, and extraterrestrial life, and the game loves to hammer these down on its players to the point that by the umpteenth note about “Ancient Aliens,” it’s almost comical reading them. I want to hear more of the tape recordings, and how the obsession ravaged her father’s psyche because he was onto a great find, or maybe it could’ve further delved into the reason for her father's descent into madness since it might have been his way of coping with the death of his son and wife, but we received little of that. I am very mixed with how the concept is laid out on the Steam Page versus how it’s executed in-game, since it seems incomplete. https://steamcommunity.com/sharedfiles/filedetails/?id=2831333937 [h1][u]Gameplay[/u][/h1] [b][u]The Ancient Ones[/u][/b] The main gameplay consists of exploring the real world inside Amelia’s home and a grotesque parallel version of it, reminding me of the “Upside Down” from Stranger Things. No combat is involved and once she is pulled into the alternate world, she must use her wits and problem-solving skills to decode a variety of puzzles in order to uncover the secrets her father hid in the house. A dangerous creature called the “Ancient One” also lurks in the shadows, and it is capable of traveling through dimensions, telekinesis, and other supernatural powers. It patrols around the house, and with no weapons in her arsenal, she must run or hide in closets and rooms, to avoid death. I believe the monster is blind because it only reacts to sounds when you’re running away or aren’t crouched, and it is relentless when it has sensed you. The speed while crouching is abysmally slow, and if you’re impatient like me, you are left running away, ducking into narrow corridors and rooms for a short reprieve because the monster is too large to fit inside. Its AI is almost like a bull, charging at you tirelessly and will camp in front of doors if it knows you’re inside the room. https://steamcommunity.com/sharedfiles/filedetails/?id=2831333774 [b][u]Puzzles[/u][/b] The objectives are tedious, consisting of searching for sets of objects like toy pieces to complete a dollhouse or trying to find the next key in cabinets to unlock another locked door, which is not exactly riveting gameplay. I also found them disconnected from what is happening to the character. It is not thoroughly explained why we have to, for example, search for toy pieces to solve the puzzle, and Amelia hardly makes any comment about its significance. Whatever is listed on the screen feels more like a random checklist that needs to be completed. I don’t feel motivated in doing them, especially when the monster is roaming around outside and never giving the player a break to scavenge around the house. There is a clever one where you have to draw constellations to open a locked safe, but overall, the puzzles are nothing to write about, and the solutions aren’t too hard. [h1][u]Scare Factor[/u][/h1] Initially, the atmosphere was creepy, and the ambient sounds elicited paranoia in me. The house was dark and ominous even with the electricity on, and the eccentric, horrifying paintings decorated throughout made it feel like they could jump at you at any moment. However, once the Ancient One rears its horrifying head, the tension immediately dissipates upon realizing how annoying the AI can be. This has always been my problem with stalker-like enemies in horror games since over-exposure to them might lead to them breaking the atmosphere rather than adding to it. https://steamcommunity.com/sharedfiles/filedetails/?id=2831333489 [h1][u]Graphics and Technical Issues[/u][/h1] Despite my reservations about the monster’s programming, I like its frightening design, the various limbs jutting out from its body, and its smooth, eyeless head that is reminiscent of the creature in Pan’s Labyrinth. Its nesting ground offers a similar type of uneasiness with disgusting roots mangled everywhere, and the thick white mist conveys a suffocating feeling that you’re not welcome in its domain. The designs and general aesthetic of the world are creepy and intimidating. Performance-wise, the framerate stayed at a stable 60, and besides the monster often clipping through the walls, I didn’t unearth any game-breaking bugs. [h1][u]Wrap Up[/u][/h1] Finishing at around three hours, it is not a long game. I just wished I enjoyed more because I could see the attempt to create a universe that I could have loved, but it doesn’t execute it well enough for me to recommend it.
👍 : 22 | 😃 : 1
Negative
Playtime: 331 minutes
I really like this Noctem game. very tense atmosphere, very interesting puzzles to complete, fear of having to be chased by big monsters, it makes this game exciting. But there are some bugs in this game where the monster is stuck in one place. By the way I highly recommend this game This is my experience playing this noctem game https://youtu.be/0xHLtgydUCA
👍 : 6 | 😃 : 0
Positive
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