F.E.A.R. 2: Project Origin
33

Players in Game

7 207 😀     1 245 😒
82,95%

Rating

Compare F.E.A.R. 2: Project Origin with other games
$14.99

F.E.A.R. 2: Project Origin Reviews

Assume the role of Special Forces Sgt. Becket as your routine mission quickly turns into a fight for survival against the wrath of Alma Wade. As Alma's terrifying power surges out of control, your squad is forced to battle through an apocalyptic landscape in search of clues for how to destroy her!
App ID16450
App TypeGAME
Developers
Publishers Warner Bros. Games, Warner Bros. Interactive Entertainment
Categories Single-player, Multi-player
Genres Action
Release Date12 Feb, 2009
Platforms Windows
Supported Languages English, French, Italian, German, Spanish - Spain, Russian, Czech, Hungarian, Polish

F.E.A.R. 2: Project Origin
8 452 Total Reviews
7 207 Positive Reviews
1 245 Negative Reviews
Very Positive Score

F.E.A.R. 2: Project Origin has garnered a total of 8 452 reviews, with 7 207 positive reviews and 1 245 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for F.E.A.R. 2: Project Origin over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 317 minutes
Not as good as the first game but still a fun time none the less with solid shooting, great atmosphere and sound design, plenty of spooky moments and a pretty entertaining story. It took me about 4 hours to get through the base game and an hour to get through the Reborn DLC. I recommend getting F.E.A.R 2 on a decent sale.
👍 : 0 | 😃 : 0
Positive
Playtime: 1330 minutes
Ignore all reviews that say anything like "FEAR 1 WAS PERFECT AND THEY RUINED IT". These people are tragic souls who are also lying through their teeth, FEAR 1 has many flaws. FEAR 2 is an outstanding game, and between the two, it's the much better HORROR game. FEAR 3 is the awful one.
👍 : 0 | 😃 : 0
Positive
Playtime: 457 minutes
Better than the original game F.E.A.R , but less horror. Overral i enjoyed the atmosphere and the ambience. The story-line is a bit confusing but it was nice. Totally recommend it if u played the original one.
👍 : 3 | 😃 : 3
Positive
Playtime: 260 minutes
Cool game, but it feels like im playing a child of F.E.A.R., HALO and Bioshok for some reason
👍 : 1 | 😃 : 0
Positive
Playtime: 1280 minutes
Solid 8/10 shooter and horror game. My only gripes are: Difficulty. Normal feels a little too easy and hard feels a little too hard (enemies do 3.75x damage compared to normal lol), like snipers start one shotting you. I feel like there should have been an option inbetween two. The other one is that movement feels like it regressed a little compared to the first entry. No more leaning, no more walking, jumping feels less responsive. The armor and HP are no longer numbers but a fancy little bars that are layered on top each other, which is harder to read imo. Improvements over first game: No more time restriction for flashlight, thank god! Squad members feel more fleshed out, and you spend more time with them in person as opposed them being on the other side of a radio ALL the time. 3 Medkits instead of 3-10 feels more balanced. Better graphics and particularly the gun models. The character can finally use the sights properly. All in all, nice little game. It took me about 12 hours to complete the campaigns of the main game and the Reborn DLC.
👍 : 2 | 😃 : 0
Positive
Playtime: 433 minutes
not as good as the first game but still enjoyable. May you rest peacefully Monolith
👍 : 2 | 😃 : 0
Positive
Playtime: 485 minutes
Easily, when you go into a sequel- you're expected the game will be good. In the case of F.E.A.R. 2: Project Origin, this game basically becomes the worst sequel in existence. Nothing of this game screams good, and honestly compared to what F.3.A.R. is, this game becomes the sad downfall of the franchise. Not only is this game shorter, but the level design screams "Well now we must be on console, and somehow make an abysmal story". And the expansion Reborn is EASILY the most "Giving a Fuck Challenge" ever. It's an hour of just shooter gallery weakly setting up the basic plot for F.3.A.R. which shocker, *It does NOTHING*. But yes, F.3.A.R. somehow is worse, I wish I was joking.
👍 : 1 | 😃 : 0
Negative
Playtime: 502 minutes
A solid shooter that was a nostalgia trip for me. So I just played and reviewed the first FEAR game which was my first time playing it, and I really enjoyed it as a shooter but as a horror game not so much. Now we get onto this game which was also my first time playing, but I referenced nostalgia in the sense that it reminded me of all the sci fi shooters that publishers were putting out in the 2000s, 2010s to be Halo killers. And we did get some cool games out of it like Killzone and Resistance, and this game just had those vibes written all over it. But what did I think? First off the visuals are still pretty good even today. While the first game went for a gritty, realistic look this game is more stylized with some of its weapon models and the characters looking more comic book like. Because of that, the game has aged pretty well in that aspect. Horror is a big part of the series with it being called “FEAR” but I honestly didn’t find the first game very scary and this one is no different. Alma is an adult woman now and she’s in her birthday suit whenever you face her. I know some people complain about her design change, but that’s what she looked like at the end of the first game, so it’s consistent for the series. I thought she was definitely creepier and a crazy demonic woman chasing me down is more scary then the little girl trope they used in the first game imo. The game does use gore very well with blood soaked walls and decapitated bodies lying around for you to find which sparks the imagination into what happened. The shooting is definitely where the series is at its best. Like I said it's a bit more stylized compared to the first game, but I had a blast running through the campaign and just shooting bad guys with my slow mo ability. And some of the guns are great to use like the automatic shotgun, sniper rifle and even the equivalent of a BFG towards the end. You can carry 4 guns now up from 3 in the first game, which I also like as I have never liked the 2 weapon limit that most modern FPS shooters have. And there’s quite a few different grenades to use as well. While I always find the Sci fi mechs to be annoying to fight and to be a tonal clash with supernatural horror elements, they do justify it here, where there's 2 sections in the game where you get to pilot a mech and go around and just blast enemies into mince meat. It was very fun as mech/tank sections in games can be very hit or miss, but they did that part well here. The enemies are done well but it’s a bit different to the first. I still think the AI for the soldier’s is very good with them running away if you throw grenades at them or them trying to flank you. But it is less dynamic then the first game, and the level design is more traditional and less tight then it was in the previous entry. The supernatural enemies are back and they can be annoying to fight. The worst was this new enemy type where’s it’s this zombified dude who has these red cords coming out of his arms which he can use to bring dead soldiers back to life. Fighting them is really annoying as they run away from you like a jack*** and they take way too many bullets to take down. And they do this thing when you get to close they scream which blurs your vision while they run away. But thankfully you only fight them a few times throughout the campaign. The level design is sadly less interesting compared to the first game, as in the original game, you would often have to solve puzzles or take alternate routes to progress through the level. While it is a little more bare bones here, there are points where you need to clear a hazard in order to progress like putting out a fire or shooting a transformer box to clear electrified water (which took me an embarrassingly long time to realize I could actually do that lol). You don’t get health upgrades but you can still find reflex upgrades for your slow mod ability which is cool. One thing they did a good job with was varying up the levels to be more visually interesting compared to the first game where you explore warehouses, an office building and then an underground lab, but here it’s still labs but also a school and a devastated city from nuclear ruin. As for the story, I thought it was solid albeit a little less interesting then the first game. We get to explore more of Project ORIGIN and into Alma’s past. And we get to meet characters that were only referenced in the first game. Instead of the voice messages, you now pick files to read with some of them being interesting while others are less so. I will say the ending is disappointing both narratively and on a gameplay front. They did one of the cutscene tropes I hate where your character is incapacitated while bad guys come in and monologue. The final boss was really disappointing and not what I expected or wanted. And the ending is just very vague and just leaves a lot of questions unanswered as it ends very abruptly. But overall, despite its shortcomings, I did really enjoy my time with this one. Definitely recommend it to fans of shooters, or if you want a late 2000s FPS nostalgia trip.
👍 : 2 | 😃 : 0
Positive
Playtime: 97 minutes
The epitome of a pc game being stripped of all interesting combat mechanics and gunplay and being consoleified into a spray and pray 360 game. The enemies are completely braindead, the weapons all sound and feel horrible, the movement is clunky, and all the fun gameplay elements from the first game (e.g. combat talking, enemy flanking, leaning, etc) are absent. The art direction has completely lost the plot and the game looks like walmart off-brand Killzone. The story is nonsensical and boring [spoiler]not even mentioning the random r*pe scene at the end[/spoiler] and the gritty military scifi atmosphere generated by the first game is almost entirely absent. Come on dude lmao
👍 : 5 | 😃 : 0
Negative
Playtime: 959 minutes
Project Origin is a huge step down from its Predecessor. In all aspects, the experience feels much weaker and not as cohesive. If you look at the history of the development, it was a complete mess. This kind of explains why everything feels thrown together and not cohesively blending. Graphically, the game looks much better. This is the only leg up I can give it over the Original Fear. Otherwise, everything is much worse off. Level design is worse, enemies are worse and dumber. Although i did like the inclusion of supernatural enemies, the soldiers and replicants feel like a shadow of their former selves. The atmosphere and plot are way worse, making the game feel more comedic than anything else (THE SEXUAL ASSAULT ENDING BOSSFIGHT LOL). Overall, it feels like a more dumbed down version of the original game with a strung together plot. I do not recommend for fans or anyone else. Play as a joke when you want a good laugh, it's fun to shoot stuff at least.
👍 : 8 | 😃 : 1
Negative
File uploading