Oddworld: Munch's Oddysee Reviews
New port for 2016! 60 FPS, higher res textures, higher poly models, improved audio, numerous fixes and improvements, and trading cards, badges, emotes and backgrounds!
App ID | 15740 |
App Type | GAME |
Developers | Oddworld Inhabitants |
Publishers | Oddworld Inhabitants |
Categories | Single-player, Steam Achievements, Partial Controller Support, Steam Trading Cards |
Genres | Strategy, Action, Adventure |
Release Date | 20 Dec, 2010 |
Platforms | Windows |
Supported Languages | English, French, Italian, German, Spanish - Spain |

49 Total Reviews
35 Positive Reviews
14 Negative Reviews
Mixed Score
Oddworld: Munch's Oddysee has garnered a total of 49 reviews, with 35 positive reviews and 14 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Oddworld: Munch's Oddysee over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
2246 minutes
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👍 : 0 |
😃 : 0
Positive
Playtime:
75 minutes
Please add sex with Big Tiddy Goth Chicks
👍 : 5 |
😃 : 3
Positive
Playtime:
93 minutes
good game
👍 : 0 |
😃 : 0
Positive
Playtime:
47 minutes
When did you become radicalized?
👍 : 0 |
😃 : 0
Positive
Playtime:
495 minutes
The story is funny and original, Oddworld is incredibly unique and a fun world to adventure in. I wish more games had this charm. The gameplay holds up to this day, being a mix of puzzle solving, platforming, and some basic combat. Nothing is too difficult in this game, but 100% it is tricky. You can solve most puzzles in more than one way, sometimes being clever, sometimes using brute force.
Sound mixing is weird (some very loud and very quiet sounds) and running controls are a tiny bit janky.
Very few glitches and no crashes while playing. I'd highly recommend this game for an edgy 10 or 11 year old, or one at heart.
8.5/10. This is closer to a port from the OG Xbox than a great remaster like Strangers Wrath, but it's well worth playing. If you had to choose, Strangers Wrath is better and of better quality.
Only thing I didn't like was the tedious egg levels at the end.
👍 : 1 |
😃 : 0
Positive
Playtime:
984 minutes
An older but still fun game. not very difficult
👍 : 0 |
😃 : 0
Positive
Playtime:
10650 minutes
The game is really mid.
It still gives a sense of Oddworld at its prime, though to a lesser degree. It still carried a fine balance of realism with the mix of Cartoony. Only at times teetering too far to one another. I am not a believer that Mudokons should have teeth.
The Cutscenes, voice acting, original sound/music, creature designs are amazing. Even with its poor state at release of being a shallow form of its developing fetus. It still had stylistic choices, which stood out, but were even lost in the remaster.
Music is broken, no longer properly becoming more upbeat. As you would gain companions throughout the level, or kick up during chase.
Cartoony sound effects were tossed. In favour of more realistic sound effects. I prefer the old Munch hopping sound.
The visual aspect of characters have once more, gone for a realistic approach in the remaster. Which I feel makes Oddworld less unique, ruining its fine balance. The limitation of the time helped thrive the creative visual appearance at an attempt for realism that could never be. Or styled as compensation.
These new textures of rust and metal ache my brain at how unfitting, and ugly they look. Abe's new model is really bad. The older models had a low poly count, but represented the characters far better. Subtly in it all.
Abe and Munch had distinct corresponding colors that glow in the dark. Their eyes staying lit when in full darkness. Which were once again lost in favour of realistic shading.
I enjoy the premise of the story, even if it wasn't given its real glory.
I would have really liked to see the main cast slowly begin to flourish together. Not just the small amount we had in Cutscenes, but in-game too. They feel slapped together with no depth, outside of the few great sounding Voice lines this game has.
The levels have ideas that sound really good, but never had the chance to develop. Being very repetitive in visual, and Gameplay nature. Particularly the outdoor areas in terms of visuals. It feels like a constant echo in an near empty dome. It gets old.
Gathering of an army and fighting instead of running away is cool. It is a vibe this game is definitely going for at times and I favour it. But when you are also expected to save said army, it causes a tedious loop of save scumming. In the case they happen to take to much damage and feels very counter intuitive to a core Gameplay feature. Making exploration to more tedious methods. Which while safer, is less fun.
The designs for Vikkers and Industrial areas are always appealing. But still clearly suffer from reused areas and ideas.
I did like herding Meep. Not perfect, but one of the few interesting Gameplay outliers.
You can even possess Glukkon's in this game like Abe's Exoddus. But not to the same level of Gameplay, only really for like 8 seconds, unfortunately. Something I would have liked in SoulStorm.
The camera controls in this game are pretty bad. When it comes to more precise platforming it can become hard to judge, based on weird angles, and the camera fighting back. The re centring of the camera whenever you jump does not help.
The Cutscenes are amazing. Sounds, Visuals, Pacing, it all honestly feels right. The ending Cutscenes were done beautifully.
The only one I didn't really like is the one where they fall from great height. It is a bit too comical.
I do not think of it as a bad game. There are games that fit that category better.
[h3] It is only 5 Moolah [/h3]
And it ain't a scam. It has things I believe it did well. It just feels like it needed more time on the burner. Especially in Gameplay and Level Design.
It does not help that this port is of an inferior version to an already barren game. The Original version on Original Xbox is its best taste and state.
If any game needed a remake. It was this one.
[h2] Ya evil, black-hearted bastich! [/h2]
👍 : 3 |
😃 : 0
Positive