World's End Club
Charts
2

Players in Game

141 😀     56 😒
67,18%

Rating

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$19.99

World's End Club Reviews

Twelve kids. 1200 kilometers. One epic journey across Japan! Surround yourself with a cast of charming, quirky characters as you set off on an unforgettable trip!
App ID1570020
App TypeGAME
Developers , , ,
Publishers IzanagiGames
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support
Genres Action, RPG, Adventure
Release Date30 Nov, 2021
Platforms Windows
Supported Languages Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Arabic, English, Korean, Japanese, Turkish, Dutch, Russian

World's End Club
197 Total Reviews
141 Positive Reviews
56 Negative Reviews
Mixed Score

World's End Club has garnered a total of 197 reviews, with 141 positive reviews and 56 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for World's End Club over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 22 minutes
⭐⭐ I really wanted to love World’s End Club. With creators like Kazutaka Kodaka from Danganronpa and Kotaro Uchikoshi from Zero Escape, I expected something smart, strange, and emotionally gripping. What I got instead was a confused and underwhelming experience that never quite figures out what it wants to be. It starts strong but quickly loses focus The game opens with a great hook. A group of kids wakes up in an abandoned underwater theme park and gets thrown into a high-stakes Game of Fate. It’s stylish and strange in all the right ways and it immediately feels like a setup for something wild. But then the story takes a turn and becomes a slow, often aimless road trip across a post-apocalyptic Japan. That shift in tone might have worked if the characters and plot beats were strong enough to carry it. Unfortunately, the writing never quite gets there. Some moments try to be emotional or deep but they don’t land because the characters never feel fully developed. Most of their interactions are surface-level and the big twists come off more awkward than surprising. It feels like the story keeps building to something but rarely delivers on the tension it sets up. Gameplay feels more like a chore than a feature The gameplay is technically a mix of side-scrolling platforming and light puzzle-solving but almost none of it is fun. The controls are stiff and the level design is flat. Each kid gets their own special ability but these powers don’t lead to interesting gameplay moments. Combat is minimal and boss fights are either laughably easy or just irritating. The game wants to be accessible but ends up feeling lifeless. The visual novel segments are longer than they need to be and full of exposition. There are dialogue choices and some branching paths but they barely affect the story. It’s more like watching a story unfold than actively shaping it. It doesn’t feel like your input matters. Some things work Not everything falls flat. The character designs are cute and visually memorable. There are flashes of personality that shine through when the group is just talking and joking around. The Japanese voice acting is solid and the art style has a colorful, Saturday morning cartoon charm. If you’re looking for something low-stakes and simple, it might work for younger players or someone in the mood for a breezy experience. Final thoughts World’s End Club had so much potential. It came from people known for creating clever, layered, emotionally intense stories. This feels like a stripped-down version of that kind of storytelling, with too many safe choices and not enough edge. It is not a disaster but it is definitely a letdown. Unless you’re a hardcore fan of the creators or curious enough to see for yourself, it’s probably best to play something else. This trip across Japan looks good on paper but in practice, it’s just not worth the ride. Bottom line Great concept, nice art, and a few fun character moments but the weak story and flat gameplay make this one hard to recommend. Was so boring I refunded it after 30 minutes of gameplay.
👍 : 1 | 😃 : 0
Negative
Playtime: 796 minutes
The story is cute enough to play, and the pedigree of talent it has behind it is enough to give it a shot (Pokemon Sun and Moon artist, Zero Escape/Somnium Files, Danganronpa). But the gameplay and the portjob is ROUGH. The gameplay is juvenile, insultingly so. And you'll end up dying to confusion or the somehow simple yet awful controls. There is no settings for controller mappings and the music volume will get cut in half at random times. Some characters also have status bars for their powers which makes absolutely NO sense except for Chuko (best girl btw) and are incredibly annoying due to their inconvenient cooldowns and fact some characters don't have a bar, but some do. I've played VNs with lackluster gameplay, but this one verges on annoyance. I get its a mobile game ported up to console/PC, but yeesh. Don't get this off sale. On sale, it's... its okay.
👍 : 0 | 😃 : 0
Positive
Playtime: 1970 minutes
Very cute and simple game-play that's fun. Good story and tackles feelings of grief and loss well and respectfully. Satisfying ending, though DO NOT stop and ending 1!!! There is so much more to the game. Same energy as Danganronpa, Code Rain and other similar games. Simple mechanics and easy to play. Some of the mechanics can be mildly frustrating initially but are easy to adapt to. I thoroughly enjoyed playing this game. This is clearly a heartfelt and well thought through game. Thank you to the folks who created this. It game me a lot of joy. (:
👍 : 0 | 😃 : 0
Positive
Playtime: 1229 minutes
The game is a blast, while the gameplay might not be groundbreaking, the pacing is so well done that you won't be bored. The characters are all very lovable and developed. I really don't have much bad to say about the game other than that it's short, so you might want to get it on sale due to it's small length.
👍 : 0 | 😃 : 0
Positive
Playtime: 1010 minutes
For those who want a nice, chill game and a light mystery, this is for you! Although the game is not groundbreaking, it is peaceful as you progress through the game. :)
👍 : 1 | 😃 : 0
Positive
Playtime: 4458 minutes
Real playtime is around 20 hours. The game's plot is interesting, with twists and foreshadowing (and red herrings) iconic of its writer & director combo... well, up till the endgame. At the end, there were some elements that can only be described as "shonen BS/friendship is magic", like how [spoiler]Reycho gained voice and intelligence[/spoiler]. I do also wish some of the philosophical aspects were explored further, but alas. The game's platforming parts were pretty lackluster, in terms of puzzles being way too straightforward, and the controls/animations being janky. Overall, still a recommend, especially if you can get the game at a discount.
👍 : 2 | 😃 : 0
Positive
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