Few Nights More
16

Players in Game

7 😀     1 😒
68,15%

Rating

Compare Few Nights More with other games
$14.99

Few Nights More Reviews

App ID1491200
App TypeGAME
Developers
Publishers GrabTheGames
Categories Single-player, Steam Achievements, Steam Cloud, Steam Leaderboards
Genres Indie, RPG, Early Access
Release Date28 Apr, 2022
Platforms Windows
Supported Languages Spanish - Spain, English, Vietnamese

Few Nights More
8 Total Reviews
7 Positive Reviews
1 Negative Reviews
Mixed Score

Few Nights More has garnered a total of 8 reviews, with 7 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Few Nights More over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 320 minutes
Great game =]
👍 : 0 | 😃 : 0
Positive
Playtime: 30 minutes
Clunky UI, clunky devs
👍 : 1 | 😃 : 0
Negative
Playtime: 1813 minutes
Fun rogue-like. The annoying part is the sound effects are rather aggresive. Still fun with the sounds reduced to zero.
👍 : 0 | 😃 : 0
Positive
Playtime: 612 minutes
I've really enjoyed the game so far. Easy to sink time into and a good reward loop, enough variety to make new runs fun and meta-progression to not make you feel totally screwed if you get some bad luck on ability rolls.
👍 : 0 | 😃 : 0
Positive
Playtime: 2317 minutes
I enjoy this game quite a bit. Unfortunately it's a slow, unoptimized, imbalanced, buggy mess and shouldn't be released yet. Honestly listing everything would take much too long so just 3 examples. -The core mechanics don't work. (pretty bad for a cardgame) -The music stops after a few cycles. -Everything is hard to read (text, buff icons etc.) Much fixing to do. Paint me surprised in case it happens.
👍 : 3 | 😃 : 0
Negative
Playtime: 1950 minutes
Are there quirks? Yes. Is the UI unresponsive when you validate? Indeed. Does the sound sometimes glitch or not play? It happens. But apart from that, it's a surprisingly good rogue-lite game, with a dash of base management sprinkled on top. Many good ideas, plenty of playstyles to try by matching characters and houses.
👍 : 0 | 😃 : 0
Positive
Playtime: 2667 minutes
The game in a nutshell: You're a badass vampire who does Slay the spire adjacent combat, a bit of dungeon keeper in terms of your house. Different rooms giving you different buffs and having different slots for artifacts, traps and monsters. People come in and try and jack your shit and you say no. Im pretty sure I put the first 20ish hours mid work week, and this game absolutely took my slot for "one of these" the second I started. Im into it.
👍 : 0 | 😃 : 0
Positive
Playtime: 240 minutes
This game tries to do a lot of things at once, but does none of them well. As base management game, it lacks dynamic freedom, as the maps are pretty much static. As a turn-based tactics battler, the combat is rather monotonous, lengthy and lacks variety. It also borrows somewhat from card battlers and in that manner it lacks comprehensive deck management and deck/hand relationship. Last not least, as a roguelite it just has extremely long runs. That combined with me not particularly caring about any of the game's aesthetics – not BAD per se, but kind of meh, I can't really recommend this game at all.
👍 : 1 | 😃 : 0
Negative
Playtime: 176 minutes
Great concept, horribly buggy and the general state it is in does NOT reflect the fact it's a full release. This feels like a hodgepodge EA-state of a game with a lot of growing pains that should not have survived beta. It runs badly at times, there are really weird technical bugs that reflect the makeshift nature behind a fairly good veneer of a game and the latest patch still has halloween decoration in it, while the release was end of january. Add to that, that they release two games almost back to back with a very similar design and premise and this feels like the forgotten proof of concept for their other game that is barely good enough to make them a few bucks. This is compounded by a very minute bunch of enemy types and actual strategies you can viably use. There's a broad variety of options here, each with the depth of a puddle, and often times, barely working. Overall balance is very meh right now from what I tried. Which is sad, because the game has a lot to offer, but right now, everything is way too shifty for me to recommend it. Unless this mess is getting in a few patches in the next months, I will not recommend it in good faith.
👍 : 5 | 😃 : 0
Negative
Playtime: 8163 minutes
Tough to review this one as there's 95% of a great game here but the developers are no longer providing support. Basically they dropped the early access label and declared it complete despite it clearly needing work. Here's some examples that need fixing: The last update was Halloween so there's a number of Halloween reskin UI items and an event with a "Halloween buff" that doesn't seem to exist and the "?" next to doesn't provide a tool tip. The build number on the main menu is a "release candidate" Effect icons on characters are missing art and often descriptions, e.g. voidborn The invaders for the castle are indicated to come in different entrances, but you won't know the order or the speed that move at. The UI is locked to a certain aspect ratio and doesn't resize, I think you're 1080p or bust as far as I can tell. Lots of effects have "every X" nights but it isn't clear when they trigger. Not always clear which effects last just for the battle and which persist permantely On skill selection there's lots of "effects" that aren't explained. What does "enfold" do for example? Coffin HP max and regen isn't present on the UI and I can't find out how you would find out. During gameplay on cards it's not obvious what the impact of an effect is either. For extended endgame you need to merge an orb but if it's not equipped in slot 1,2 or 3 it's not detected so you get a game over. There's loads more but they should be fixable without too much effort. It's frustrating that this game is a couple of QoL/bug fix patches away from being a solid recommend but it doesn't look like it's happening.
👍 : 17 | 😃 : 0
Negative
File uploading