Tempest Rising
386

Players in Game

6 276 😀     767 😒
86,39%

Rating

$39.99

Tempest Rising Steam Charts & Stats

Command one of three distinct factions in a desperate struggle for power and resources in Tempest Rising - a classic RTS set on Earth after a nuclear war.
App ID1486920
App TypeGAME
Developers ,
Publishers 3D Realms
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Online PvP
Genres Strategy, Action
Release DateComing soon
Platforms Windows
Supported Languages French, Italian, German, Spanish - Spain, Russian, English, Polish

Tempest Rising
386 Players in Game
9 429 All-Time Peak
86,39 Rating

Steam Charts

Tempest Rising
386 Players in Game
9 429 All-Time Peak
86,39 Rating

At the moment, Tempest Rising has 386 players actively in-game. This is 0% lower than its all-time peak of 0.


Tempest Rising
7 043 Total Reviews
6 276 Positive Reviews
767 Negative Reviews
Very Positive Score

Tempest Rising has garnered a total of 7 043 reviews, with 6 276 positive reviews and 767 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Tempest Rising over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 362 minutes
Eh, at just 6 hours of play time ... Tempest is what I call a "rush" game. That is pump out units early and fast, -- simple units -- and rush the AI. Rinse and repeat, same battle over and over. Not really for the thoughtful builder who wants to pursue different strategies. If you don't rush the AI immediately, its rush will grind you down in less the 20 minutes. No, the defensive structures are too weak to make an early defense. So the games are very fast and fall into the same repeated scenario. It kept my interest for about 6 hours. Red Alert and Command and Conquer were much better at ballancing the early aspect of the game.
👍 : 16 | 😃 : 0
Negative
Playtime: 2214 minutes
I live for these type of games, with a deep love of C&C and AOE games in my blood. TR is quite the game, and I am thoroughly enjoying it, it has been very well put together and creative — would definitely recommend it to others.
👍 : 12 | 😃 : 0
Positive
Playtime: 2592 minutes
This game is great. Such an awesome love letter to C&C. Can't wait to see what these guys these guys do next.
👍 : 18 | 😃 : 0
Positive
Playtime: 1515 minutes
Ahhh... Tempest rising. Do i enjoy it? Oh yeah. Is it perfect? No. Its old good C&C style rts with faithful implementation. Game plays and feels like well designed rts. It has many good old elements like crew veterancy, cutscenes between missions, everything involving basebuilding and building upgrades etc.. and then some new things like ability to tune your army with specific doctrines which can widely improve performance of some of your units.. and even unlock units from opposing side. You also get specialist "hero units" who bring their own toys to the table. Arsenal at your disposal is quite sufficient and factions are very distinctive. Story is decent aswell. its good day to be an RTS fan.
👍 : 10 | 😃 : 0
Positive
Playtime: 1871 minutes
It's fun and yes, it brings back this C&C-feeling many of us have beein seeking for. I specially liked the sci-fi setting, amazing sound track and grafics. While I was a bit disappoint by the lag of surprises. The mission design is very genre classic and has nothing to add. Some units could have had some more iconic design and abilities. But over all it's a very solid RTS that is a love letter to the old C&C-games.
👍 : 14 | 😃 : 0
Positive
Playtime: 22 minutes
I really wanted to play this game, I bought it, but happened to read online before playing that the EULA/Privacy Policy are some of the worst ever, so I refunded it. So I actually went and read the most disturbing parts and ended up refunding the game. Maybe some other games are just as bad as some claim, but this is the worst I've ever seen. The My Games privacy policy explicitly says they sell your web browsing history, I don't even know how they access that, but the fact that the publisher hasn't made any clarifications about it with all the comments being made about it, has made me decide not to reward bad behavior. I use Linux and the game is sandboxed so it wouldn't even affect me, but I refuse to pay money to companies that act this way. If they fix the EULA in the future, I will buy it again.
👍 : 26 | 😃 : 0
Negative
Playtime: 1060 minutes
Welcome back, Commander! Do you like RTS? Especially Command and Conquer? Go try Tempest Rising. You will love it. Great gameplay AND soundtrack, the factions are quite unique and well designed. And a third faction will probably be available soonish. However there are some flaws: - You only can play against 3 other bots, 4 players in total. Not really a deal breaker for me, but be aware of it. - There are only a handful of 2vs2 maps - Some units really are in need of a minor balancing - You can't go into 2vs2 ranked with your buddy That's it. Support these devs and go get it. It's worth your time. And money.
👍 : 26 | 😃 : 0
Positive
Playtime: 3739 minutes
This game feels like it has revived a genre that has been sleeping in the background for quite some time now. C&C still had a following and i know there are other RTS games out there that are quite active but none quite fill the void that C&C has created for me until now. Tempest Rising brings back all the nostalgia and intensely immersive battles that i remember having back in the day. This may not have been created by a large studio with a huge following but it was created with an immense heart and soul that really wants to bring back what was lost for so long.
👍 : 28 | 😃 : 0
Positive
Playtime: 12744 minutes
TL;DR: the game is bad in its current state. If you're here, you probably would play C&C 3 (2007) instead, it's way cheaper and way better Long version: the game has several major issues. It should be tagged as early access. - Lack of content: the game released with only 9 SP/MP maps, several of them being very unbalanced, way too large for 1v1 gameplay. 6 are 1v1, 3 are 2v2, and none of the 2v2 allow teamplay due to being "balanced" around FFA - Lack of content, part 2: there is no 3rd faction (it is supposed to be released "later") and it will not have a campaign - Lack of content, part 3: the game does not support more than 4 players, so exit bringing your 4 friends to roll over 4 brutal AIs like you used to in C&C Generals (2003) - Lack of content, part 4: there seems to be currently no plan to support modding in any form - There is no spectator mode nor game replays. For a game that is 22 years older than several RTSes that had both on release, it is a shame. - Balance, part 1: several units are not balanced, not even remotely. GDF Skycrane allows to reenact Combat Chinooks from C&C Generals Zero Hour (2003) but it can also turn stealthed (while shooting) and also self-repair (even in combat). - Balance, part 2 :GDF has its very basic vehicle, the Scout Car, that has an area of effect attacks that destroy entire armies of infantry in the blink of an eye, and it's not an exaggeration. This alternative firemode has no cooldown and does not cost anything, allowing a GDF player to wipe out 20 infantry dudes in merely a single second by using 10 of these scout cars. - Balance, part 3 : The Dynasty has a strange unit named the Tempest Sphere that is nothing but a ball that kills everything it touches. Wtf is this? - Balance, part 4: The Dynasty does not have a late game AA unit to deal with Dynasty Levelers, that are gunships with long range that can shoot your base from atop a mountain thus being invisible from you - Gameplay, part 1: units cannot fire on the move, so forget about kiting, hit and runs, these do not exist anymore - Gameplay, part 2: on several maps, Dynasty is way inferior to GDF. GDF can easily build new refineries by using the "Beacon" support power to give them build radius where they want on the map, allowing to quickly build new refineries. On the contrary, Dynasty must build from its war factory its refinery, the Tempest Rig, then deploy it to the desired Tempest field, which takes way longer and also prevents you from building tanks - Gameplay, part 3: units do little damage against buildings, so unless the enemy army is on the opposite side of the map your 10 tanks will not obliterate the enemy base. - Gameplay, part 4: the campaign is annoying to play. Even when you destroy every enemy structure, unit, wall and sandbag, the enemy AI keeps spawning large armies anywhere on the map. We are not in 1995 anymore, this is lazy level designing. Is it too difficult to script an AI player to build a team and once complete the team starts hunting for player' units? I can do that on C&C Generals ' map editor (2003) which again reminds me that this game has no map editor. - Map design, part 1: several 1v1 maps are way too large for being decently played in 1v1. - Map design, part 2: most maps are way too reliant on garrisonable buildings, which gives GDF the upper hand as they can deploy a Barracks before Dynasty does, and the GDF basic rifleman does way more damage than the Dynasty basic rifleman. - Map design, part 3: i'm not fond of the slope feature. It is good for Starcraft 2, a PVP oriented game, but it punishes any player that attacks, as the opposite player can camp atop of the slope and shoot the attacking player who have not a sight range due to the slope. Annoying ! - Map design, part 4: the maps are filled with narrow paths and little to no open space. I get that this game is gameplay-wise inspired by Starcraft 2 a lot, but it is annoying when the streets of my town are wider than most of the lanes of this game. Is this League of Legends or a RTS? Various notes: - The game does not have localized audios. This may sound useless if you're english native, but when you're not, it's always better to have people talking in your own language. And if C&C (1995) did it, being located on the USA East Coast, without internet, Indeed/Linkedin or any network, then why Tempest Rising (2025) located in Europe does not? - The game online servers do not exist. Or rather, they exist, but solely for ladders. Custom matches rely on peer to peer connection, which is poorly implemented. The session is hosted on the host' computer, and as soon as he leaves the game he session ends abruptly and sends you back to the main menu, without the endgame screen or anything, just "lol gtfo" - The game servers lag, and this is not my connection' fault (i streamed on twitch and the stream itself was fine and my connection is way higher any game requirements anyway) - The game does not have lobby chat rooms. If you go to a custom lobby with people, there is no lobby chat. Red Alert 2 (2000) had one !!! - When searching for matches in ladder, there is no cancel button. Annoying when you've been stuck in queue for 20 minutes (literally) and you do not know if your game has crashed or not. Alt+F4 is the only option to leave the eternal queusade. - Several units lack polishing. The helicopters do not land when loading or unloading troops. The Physicist have no sound effect when deploying its special ability. Most tanks have no idling animations (they do not rotate turrets or anything). The Veti War Ender is introduced in the DYN mission in the most ridiculous way, the supposedly "overpowered" war machine is scripted to die from one GDF airstrike, wtf is that? Making it leave like a badass movie character leaving behind a field filled with smoldering tank wrecks is way, way better. - The game has no way to pick random teams, random colors or random factions in custom lobbies (MP) or skirmish (SP). Wtf? - You have no way to pick AI personalities, a shame as the AI do have different personalities. - The controls work very poorly. The mouse is thankfully now responsive, but the control groups (Ctrl+1-0) are not supported if your keyboard is not an english QWERTY ; the selection box cannot be properly done due to the UI having "unselectable areas" way bigger than the visible elements of the UI, as if the code for these were written by two different persons who never exchanged a word, double clicking units is bugged, and there is no key shortcut to select all units of selected type on screen/on map (Red Alert 2 (2000) had it, c'mon !), a lot of QOL is non-existent, when you play a skirmish match the settings of your match will not be saved in the menu, you have very little ways of customizing your match (only 3 settings can be adjusted, while a demo displayed 7 or 8 game settings, where are they ??? ) the way points are calculated on ladder is bullsh*t, you'll win 3 matches with less than 20 score each then you lose a match and you lost 69 (lol funny number) points, wtf is this. There is no rally points for airbases, and each airbase only stores 2 aircrafts when their concept-arts displayed them storing 4 aircrafts. Garrisonable buildings are incredibly buggy. Sometimes your units when leaving will spawn underground, or will not want to get inside, etc And the last but not the least: the editor, My.Games, retrieve your data from your RAM, takes full-size screenshots of your computer, and analyzes your browser data, to sell it "for marketing purposes [...] to third-parties". Yay. TL;DR if you were brave enough to read all of it Selling a game at full price when it doesn't have half of the features of 20+ years old games is shameful. C&C 3 is cheaper and better. And it looks beautiful, And allows to control several hundreds of tanks (because Tempest Rising does not, as it is inspired by Starcraft 2 it has a pop cap) while not frying our third world computers
👍 : 130 | 😃 : 4
Negative
Playtime: 3955 minutes
[h1] "The time to strike is now! And you will be my sword.” [/h1] Tempest Rising (2025) represents a real-time strategy (RTS) game, developed by the company Slipgate Ironworks and published by the company 3D Realms / Knights Peak. Other notable titles of the development studio are Ghostrunner (2020) and Phantom Fury (2024). [i] Pros & cons: [/i] ++ Two campaigns with different factions and 11 missions each, where you can individually adapt your army setup to the constantly changing scenarios and occasional twists in the story. I would also like to highlight the mission briefings and the small cutscenes in between, they contribute significantly to the atmosphere and immersion. Furthermore, a great soundtrack with “Conclave” being my favourite track by Frank Klepacki. + The multiplayer offers a good commander the chance to apply Sun Tzu’s argument of making oneself invincible then waiting for an opportunity to seize the enemy. For the less ambitious among us, the skirmish against AI shall suffice. + Unit’s rank up system (3 times) makes it rewarding to micro your troops. However, veterans do not dominate the field like in the Command & Conquer (C&C) series of games, where upgraded units were high priority targets. o Players from the C&C era will feel at home as there are certain parallels to this franchise, e.g. UI system, building and unit production, resource gathering, capturable units by engineers, etc. o Dear developers, I would like to see the following improvements for a future release: More skirmish maps. Maps for more than 4 players. A map editor and a replay function. Super units (not super weapons) for Dynasty and GDF armies; yes, I am looking at you Veti Warender. And map expansions during campaign missions, e.g. simply adding additional map sections when a certain objective or timer is reached. Play with the map size and never let me guess your next move. [i] Summary: [/i] Slipgate Ironworks offers rock-solid gameplay with two excellent campaigns, and I had a lot of fun playing both on Insane difficulty. Nevertheless, it remains very lacking in terms of additional content, and I hope the developers will address these issues with an upcoming DLC. Recommended for commanders of all stripes who are eager to dominate the post-nuclear battlefields. [i] Achievements: [/i] Estimated time for 100% completion: +60 hours Singleplayer achievements: 94 Multiplayer achievements: 4
👍 : 48 | 😃 : 1
Positive

Tempest Rising Screenshots

View the gallery of screenshots from Tempest Rising. These images showcase key moments and graphics of the game.


Tempest Rising Minimum PC System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or 11 (64 bit)
  • Processor: AMD / Intel CPU running at 3.0 GHz or higher: AMD Kaveri A10-7850K or Intel Pentium DualCore G3220 or newer is recommended / Ryzen 5 2400G (for systems using an integrated GPU)
  • Memory: 8 GB RAM
  • Graphics: AMD/NVIDIA dedicated graphics card, with at least 4GB of dedicated VRAM and with at least DirectX 11.0 and Shader Model 5.1 support
  • DirectX: Version 11
  • Storage: 30 GB available space
  • Additional Notes: These are preliminary specs that can and will change

Tempest Rising Recommended PC System Requirements

Recommended:
  • Requires a 64-bit processor and operating system

Tempest Rising has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


Tempest Rising Videos

Explore videos from Tempest Rising, featuring gameplay, trailers, and more.



Tempest Rising Latest News & Patches

This game has received a total of 1 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

New Demo available NOW until July 22 during TactiCon!
Date: 2024-07-18 16:25:54
👍 : 386 | 👎 : 8


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