Playtime:
12744 minutes
TL;DR: the game is bad in its current state.
If you're here, you probably would play C&C 3 (2007) instead, it's way cheaper and way better
Long version: the game has several major issues. It should be tagged as early access.
- Lack of content: the game released with only 9 SP/MP maps, several of them being very unbalanced, way too large for 1v1 gameplay. 6 are 1v1, 3 are 2v2, and none of the 2v2 allow teamplay due to being "balanced" around FFA
- Lack of content, part 2: there is no 3rd faction (it is supposed to be released "later") and it will not have a campaign
- Lack of content, part 3: the game does not support more than 4 players, so exit bringing your 4 friends to roll over 4 brutal AIs like you used to in C&C Generals (2003)
- Lack of content, part 4: there seems to be currently no plan to support modding in any form
- There is no spectator mode nor game replays. For a game that is 22 years older than several RTSes that had both on release, it is a shame.
- Balance, part 1: several units are not balanced, not even remotely. GDF Skycrane allows to reenact Combat Chinooks from C&C Generals Zero Hour (2003) but it can also turn stealthed (while shooting) and also self-repair (even in combat).
- Balance, part 2 :GDF has its very basic vehicle, the Scout Car, that has an area of effect attacks that destroy entire armies of infantry in the blink of an eye, and it's not an exaggeration. This alternative firemode has no cooldown and does not cost anything, allowing a GDF player to wipe out 20 infantry dudes in merely a single second by using 10 of these scout cars.
- Balance, part 3 : The Dynasty has a strange unit named the Tempest Sphere that is nothing but a ball that kills everything it touches. Wtf is this?
- Balance, part 4: The Dynasty does not have a late game AA unit to deal with Dynasty Levelers, that are gunships with long range that can shoot your base from atop a mountain thus being invisible from you
- Gameplay, part 1: units cannot fire on the move, so forget about kiting, hit and runs, these do not exist anymore
- Gameplay, part 2: on several maps, Dynasty is way inferior to GDF. GDF can easily build new refineries by using the "Beacon" support power to give them build radius where they want on the map, allowing to quickly build new refineries. On the contrary, Dynasty must build from its war factory its refinery, the Tempest Rig, then deploy it to the desired Tempest field, which takes way longer and also prevents you from building tanks
- Gameplay, part 3: units do little damage against buildings, so unless the enemy army is on the opposite side of the map your 10 tanks will not obliterate the enemy base.
- Gameplay, part 4: the campaign is annoying to play. Even when you destroy every enemy structure, unit, wall and sandbag, the enemy AI keeps spawning large armies anywhere on the map. We are not in 1995 anymore, this is lazy level designing. Is it too difficult to script an AI player to build a team and once complete the team starts hunting for player' units? I can do that on C&C Generals ' map editor (2003) which again reminds me that this game has no map editor.
- Map design, part 1: several 1v1 maps are way too large for being decently played in 1v1.
- Map design, part 2: most maps are way too reliant on garrisonable buildings, which gives GDF the upper hand as they can deploy a Barracks before Dynasty does, and the GDF basic rifleman does way more damage than the Dynasty basic rifleman.
- Map design, part 3: i'm not fond of the slope feature. It is good for Starcraft 2, a PVP oriented game, but it punishes any player that attacks, as the opposite player can camp atop of the slope and shoot the attacking player who have not a sight range due to the slope. Annoying !
- Map design, part 4: the maps are filled with narrow paths and little to no open space. I get that this game is gameplay-wise inspired by Starcraft 2 a lot, but it is annoying when the streets of my town are wider than most of the lanes of this game. Is this League of Legends or a RTS?
Various notes:
- The game does not have localized audios. This may sound useless if you're english native, but when you're not, it's always better to have people talking in your own language. And if C&C (1995) did it, being located on the USA East Coast, without internet, Indeed/Linkedin or any network, then why Tempest Rising (2025) located in Europe does not?
- The game online servers do not exist. Or rather, they exist, but solely for ladders. Custom matches rely on peer to peer connection, which is poorly implemented. The session is hosted on the host' computer, and as soon as he leaves the game he session ends abruptly and sends you back to the main menu, without the endgame screen or anything, just "lol gtfo"
- The game servers lag, and this is not my connection' fault (i streamed on twitch and the stream itself was fine and my connection is way higher any game requirements anyway)
- The game does not have lobby chat rooms. If you go to a custom lobby with people, there is no lobby chat. Red Alert 2 (2000) had one !!!
- When searching for matches in ladder, there is no cancel button. Annoying when you've been stuck in queue for 20 minutes (literally) and you do not know if your game has crashed or not. Alt+F4 is the only option to leave the eternal queusade.
- Several units lack polishing. The helicopters do not land when loading or unloading troops. The Physicist have no sound effect when deploying its special ability. Most tanks have no idling animations (they do not rotate turrets or anything). The Veti War Ender is introduced in the DYN mission in the most ridiculous way, the supposedly "overpowered" war machine is scripted to die from one GDF airstrike, wtf is that? Making it leave like a badass movie character leaving behind a field filled with smoldering tank wrecks is way, way better.
- The game has no way to pick random teams, random colors or random factions in custom lobbies (MP) or skirmish (SP). Wtf?
- You have no way to pick AI personalities, a shame as the AI do have different personalities.
- The controls work very poorly. The mouse is thankfully now responsive, but the control groups (Ctrl+1-0) are not supported if your keyboard is not an english QWERTY ; the selection box cannot be properly done due to the UI having "unselectable areas" way bigger than the visible elements of the UI, as if the code for these were written by two different persons who never exchanged a word, double clicking units is bugged, and there is no key shortcut to select all units of selected type on screen/on map (Red Alert 2 (2000) had it, c'mon !), a lot of QOL is non-existent, when you play a skirmish match the settings of your match will not be saved in the menu, you have very little ways of customizing your match (only 3 settings can be adjusted, while a demo displayed 7 or 8 game settings, where are they ??? ) the way points are calculated on ladder is bullsh*t, you'll win 3 matches with less than 20 score each then you lose a match and you lost 69 (lol funny number) points, wtf is this. There is no rally points for airbases, and each airbase only stores 2 aircrafts when their concept-arts displayed them storing 4 aircrafts. Garrisonable buildings are incredibly buggy. Sometimes your units when leaving will spawn underground, or will not want to get inside, etc
And the last but not the least: the editor, My.Games, retrieve your data from your RAM, takes full-size screenshots of your computer, and analyzes your browser data, to sell it "for marketing purposes [...] to third-parties". Yay.
TL;DR if you were brave enough to read all of it
Selling a game at full price when it doesn't have half of the features of 20+ years old games is shameful.
C&C 3 is cheaper and better. And it looks beautiful, And allows to control several hundreds of tanks (because Tempest Rising does not, as it is inspired by Starcraft 2 it has a pop cap) while not frying our third world computers
👍 : 130 |
😃 : 4