Command one of three distinct factions in a desperate struggle for power and resources in Tempest Rising - a classic RTS set on Earth after a nuclear war.
At the moment, Tempest Rising has 303 players actively in-game. This is 96.32% lower than its all-time peak of 9 382.
Tempest Rising Player Count
Tempest Rising monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.
Month
Average Players
Change
2025-07
687
-9.71%
2025-06
761
-53.34%
2025-05
1632
-65.86%
2025-04
4783
0%
7 043 Total Reviews
6 276 Positive Reviews
767 Negative Reviews
Very Positive Score
Tempest Rising has garnered a total of 7 043 reviews, with 6 276 positive reviews and 767 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Tempest Rising over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:270 minutes
I really tried to like it but, why cant I adjust the game speed??? Its way to fast for me, and why cant I change difficulty once I started the campaign?
👍 : 6 |
😃 : 0
Negative
Playtime:276 minutes
This game is a faint shadow of the great games it tries to immitate honestly. I even went and reinstalled Command and Conquer 3 just to check if I was nostalgia blinded but no. This game is just not that great. It's bland as all hell really. The cutscenes are dull and uninteresting people talking at you dropping exposition. The factions feel the same when it comes to unit design. The gameplay is meh as all hell.
This is quite frankly Commande and Concquer from Wish/Temu.
👍 : 14 |
😃 : 0
Negative
Playtime:404 minutes
PLEASE ADD A “CASUAL” DIFFICULTY LEVEL FOR SKIRMISH / PVE!!!
After so many years, finally a (potentially) worthy successor to Command & Conquer! Great graphics and soundtrack, smooth game flow, and good game mechanics. I had played C&C Generals for many years - my absolute favorite. But I'm just a casual player, not a strategy expert, and for sure not an RTS tryhard. I'm also no longer in my 20s, with tons of free time. There is so much justified criticism on the web that the AI in Tempest Rising is far too good for casual players. In skirmishes, I'm getting swept off the map by the AI after 10-15 minutes, even at the “easiest” level! This is absolutely no fun. Please add a “super-easy” difficulty level, so that casual players could at least have a chance to also enjoy this game.
👍 : 11 |
😃 : 1
Negative
Playtime:19431 minutes
Multiplayer is a disaster. Every major decision runs through one person, and it shows at every level. There is no proper team collaboration, no reality check from high-level players, and absolutely no willingness to engage with criticism unless it flatters the existing direction. Even the most well-reasoned feedback gets dismissed or ignored outright.
Balance is in shambles. Some factions get free income, i.e. intel without lifting a finger, this has only been under or over-tuned so far, because it's not a physical resource on the map. The lead seems to add things for the sake of it and not for the actual benefit.
It’s not asymmetry, it’s just bad. There’s no consistency in unit design either. The Drone Operator, easily one of the most complained-about units in the game, remains untouched. Meanwhile, trivial issues get patched while actual problems are left to rot.
Population cap is meaningless. Snowball units take over the game with minimal investment, and tech paths are so poorly tuned. Fall behind once and the match is already over. It’s a one lane coin toss with no recovery.
Worse than the design flaws is the attitude behind them. The people in charge do not take criticism seriously. Players offering actual insight get talked down to or ignored entirely. The focus is always on looking clever, not building a stable or competitive experience. Mechanics are added just to be "different," not because they improve gameplay. The result is a mess of conflicting ideas with no direction or cohesion.
You can feel that multiplayer wasn’t built with any competitive foundation in mind. There’s no structure, no long-term thinking, and no sign of understanding what makes a good match flow. Everything is reactionary. Everything feels disconnected. There’s no vision for balance, only band-aids and ego-driven additions.
If another version of this game is ever released, and the same person remains in charge of multiplayer, the outcome is already set. It won’t get better. It won’t evolve. It’ll just be more of the same. Unplayable balance, wasted potential, and a dying PvP scene.
The lead is simply not fit for the role. That’s not an insult, it’s an observation backed by everything we’ve seen. There is a clear lack of understanding when it comes to the fundamentals of competitive RTS design. While players were complaining about broken units, economy imbalance, and faction identity issues, the lead designer was sitting in chat talking about how to make people “salvage units.” In a real-time strategy game. That says it all.
If there’s any plan for a future version or sequel, the current lead must be replaced. That or their responsibilities must be shifted to something where they can’t keep damaging the multiplayer experience, i.e. singleplayer, for example, where isolated mechanics won’t break the entire game. Let someone with actual PvP understanding lead the multiplayer design. Because right now, it’s looking bleak.
👍 : 10 |
😃 : 0
Negative
Playtime:522 minutes
People compare this to C&C. It is not. This is more familiar to StarCraft 2, where units need a lot of micro-management if you want to be effective.
For now (short playtime), this seems like a good game.
👍 : 13 |
😃 : 0
Positive
Playtime:1137 minutes
I don’t understand why people rate this game so highly. There’s nothing interesting about it. It’s just a poor imitation of the early C&C games.
The campaign lacks interesting characters and a compelling plot. All the missions are bland and boring, and the cinematics are just ridiculous.
Multiplayer and skirmish modes are slightly better, but the factions and units are unbalanced. Some units are completely useless despite their high cost, while others are so overpowered that not using them is a 100% loss. As a result, there’s little room for varied strategies.
The entire gameplay feels unintuitive and clunky, with no smoothness in unit behavior.
For example, take the elite unit - the Assassin Drone Operator - which is meant to destroy vehicles using drones. The drones have a melee attack, but their attack sequence involves landing near the vehicle and attack animation. This whole process takes about 0.5 to 1 second. If the vehicle moves during that window, the drone can’t reach it, and the attack is canceled. This means you can only attack stationary vehicles - primarily artillery, which has a much longer attack range and can one-shot the expensive operator.
This is just one example. The entire game is plagued with such issues. I can name a couple fresh indie strategy games that have far better mechanics and gameplay and they’re either free or much cheaper.
👍 : 13 |
😃 : 0
Negative
Playtime:873 minutes
[b]Tempest Rising is a game that immediately pulled me in because of how it proudly wears its classic RTS inspirations on its sleeve. From the first mission, you can tell it’s a love letter to the golden era of real-time strategy, think Command & Conquer or early Generals days. The soundtrack pumps you up with those old-school militaristic vibes, and the art direction hits that perfect blend of slightly campy yet seriously cool. If you’re someone who grew up on building bases and rushing out tanks while micromanaging squads, this game feels like a direct callback to those long nights spent glued to your screen.
That said, it’s not just an empty nostalgia trip. Tempest Rising does a solid job of blending the old with some new. The unit diversity is great, the factions each feel distinct, and there’s a surprising amount of tactical depth once you dig in. Positioning matters, unit compositions matter, and clever use of terrain can turn the tide of battle. Watching a well-planned ambush or flanking maneuver pay off is immensely satisfying. The campaign also deserves credit for keeping the missions varied, mixing up objectives beyond just “destroy everything,” which keeps you on your toes.
However, it’s definitely not without its flaws. While I love the throwback feel, the game sometimes sticks a little too close to old formulas, which means it inherits some clunky aspects that modern RTS fans might not be so forgiving about. Pathfinding can still get awkward, with tanks occasionally deciding the best route is to spin in circles first. There are also moments where the AI feels either too passive or too brutally punishing, without that sweet spot in between. And while the visuals capture the retro vibe well, they sometimes look a bit stiff, like they’re stuck somewhere between a homage and needing just a little more polish.
Overall, though, Tempest Rising is a gem for anyone who’s been starving for a solid new RTS. It’s not trying to revolutionize the genre; it’s trying to remind us why we fell in love with it in the first place. And in that mission, it largely succeeds. If you’re craving the thrill of base building, resource managing, and sending massive armies crashing into each other across explosive battlefields, this one’s absolutely worth a shot. Just be ready for a few rough edges, and maybe set aside a whole weekend, because once you get sucked in, it’s hard to stop.[/b]
👍 : 13 |
😃 : 0
Positive
Playtime:1299 minutes
If you like Commanding & Conquering, this game is for you.
I'll save you some time - if you like games like C&C, TibSun, C&C3, Dune2k, or Emperor: Battle for Dune, then this game is exactly right up your alley. The chances of you not enjoying yourself here are very slim if you like even one of those titles.
I've been playing RTS games since the late 90's (Dune2k was my first, followed by Emperor, then TibSun) and the way I'd describe this game using others would be: A perfect blend of C&C 3, C&C Generals, and Emperor: Battle for Dune's gameplay mechanics.
If the devs add sub-factions like Emperor: Battle for Dune in future content updates, it would give gameplay a whole ton of versatility imo. A skirmish campaign mode with a territory map like Emperor (or Global Conquest in C&C 3: KW) would also be a lot of fun and add replayability to this game (even more so with dynamic objectives like in Emperor's campaign as opposed to endless skirmishes in KW).
👍 : 31 |
😃 : 2
Positive
Playtime:906 minutes
I bought this game, expecting a single player heavy spiritual successor of Command & Conquer; I mean come on... GDI - GDF, Tiberium - Tempest, Construction Yard, Commando unit calling in airstrikes and the list could go on. However what I got is... well, a wavering quality of mishmash, consisting elements from C&C and Starcraft primarily.
It tries hard to resurrect those games, but for me, fumbled. First and foremost the game is FAST. Without a speed slider, so you can't really adjust the game speed for your preference. And don't tell me GIT GUD, because there are some overly OP units, which can literally disintegrate your defenses in 3-5 seconds, so if you happen to be in a major maneuver, tough luck. Also, did I mention that this game is fast? Which means that like every 20-30 seconds you get the "Your base is under attack" warning, where you have to immediately focus to that area, because you simply get no indication whatsoever of whether a single infantry walked into your crossfire, or a few major units are buttfucking your turrets. Annoying shit.
What else... Unit pathfinding is abysmal, some units will stuck, while some are going to push others out of crucial areas, e.g. repair AoE. Which may not sound of a big deal, since you can always build some more, but you really can't. I'm closing to the end of the Tempest Brotherhood... erm Dynasty campaign and fuck my life, the mission design is sometimes annoying as hell. Around third of the missions are either commando ones or you have to get by with limited resources and oh boy, during these missions the game's shortcomings are beaming through. Scripted events, enemy zerg-rushing you with seemingly endless resources, save scumming galore. Meh, this game could have used some additonal playtesting.
Going to just abort the Dynasty campaign, let's hope GDF is better. In the favor of this game, sometimes it catches that classic RTS feeling, but the fact is that mainly the only thing it does is to make me want to replay the old C&C games.
UPDATE: GDF is not better, same issues. Uninstalled.
UPDATE2: I disabled comments because of sporadic morons. I mean if your best argument in the defense of this game is that what kind of games I'm playing / reviewing, then get a life maybe?
👍 : 204 |
😃 : 29
Negative
Playtime:106 minutes
Command&Conquer Tiberian wars from Temu.
Even though the review is positive, actually it's a "meh" review.
It is not a bad game but it still needs more fleshed out content and especially a better units design (mechanics wise)
70% of the roster is useless so every match everyone ends up spamming the same couple of units so it gets repetitive very quickly.
👍 : 41 |
😃 : 2
Positive
Tempest Rising Screenshots
View the gallery of screenshots from Tempest Rising. These images showcase key moments and graphics of the game.
Processor: AMD / Intel CPU running at 3.0 GHz or higher: AMD Kaveri A10-7850K or Intel Pentium DualCore G3220 or newer is recommended / Ryzen 5 2400G (for systems using an integrated GPU)
Memory: 8 GB RAM
Graphics: AMD/NVIDIA dedicated graphics card, with at least 4GB of dedicated VRAM and with at least DirectX 11.0 and Shader Model 5.1 support
DirectX: Version 11
Storage: 30 GB available space
Additional Notes: These are preliminary specs that can and will change
Tempest Rising Recommended PC System Requirements
Recommended:
Requires a 64-bit processor and operating system
Tempest Rising has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
Tempest Rising Videos
Explore videos from Tempest Rising, featuring gameplay, trailers, and more.
This game has received a total of 1 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.
New Demo available NOW until July 22 during TactiCon!