Faye/Sleepwalker Reviews
Faye/Sleepwalker is a vast world of exploration and hectic battles. Enjoy a high speed action game and the development of an interesting story in an open world.
App ID | 1480520 |
App Type | GAME |
Developers | Phantomisland |
Publishers | PhantomIsland |
Categories | Single-player, Full controller support |
Genres | Action |
Release Date | 24 Jan, 2021 |
Platforms | Windows |
Supported Languages | English, Japanese |

34 Total Reviews
25 Positive Reviews
9 Negative Reviews
Mixed Score
Faye/Sleepwalker has garnered a total of 34 reviews, with 25 positive reviews and 9 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Faye/Sleepwalker over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
11 minutes
Game has great voice acting. That's about it. Combat sucks, graphics suck (many npcs look like they came out of the N64). Not very fun to play as a result.
👍 : 0 |
😃 : 0
Negative
Playtime:
540 minutes
Smooth combat system, gorgeous combat style, various combat moves, very nice.
👍 : 0 |
😃 : 0
Positive
Playtime:
136 minutes
1 Hour Impression:
And something of a tl;dr at the end
Faye/Sleepwalker is a 3D Open World RPG with a Hack n Slash fighting style designed through Unity, and it shows.
So 1st off.. the Graphics.
The graphics of this game are certainly not the best. It looks like Unity's version of Breath of the Wild, but a little rougher around the edges. After completing the Tutorial and being sent to the main world of the game I had to go into my settings and turn Bloom off, because the entire map seemed to practically be glowing. The grass is patchy, and the terrain is a little strange looking at times. Certain NPCs look a little.. off.
But all this said, there's something about it that I absolutely adore. While at times, the assets for this 3D Unity game can appear absolutely abysmal, the world is well designed. Large mountains, a firm layout for towns that works for the fantasy-style world the developers aimed for, and an odd attention to small details in the oddest of places
The Music.
Not really much to say. The soundtrack doesn't appear to be a very large one, but the music is actually really nice to listen to. It sets a good tone for the game and the character. A comforting constant piano medley will follow you regardless of where you go. Wish there was more to it though.
The gameplay.
This. This is where the game goes from being some sub-par indie project to being an actual well-oiled machine of a game. It's simple, and reminiscent of any Hack and Slash game you might have played in the past. Pressing X and Y consistently to do an absolute brutal combo attack on the enemies you face. But yet. There's more than that. Enemies are not merely some 2 hit kill, even after hitting level 12. It takes time. You can play it safe, and it will take longer, or you can dare to get hurt or die, and activate sleepwalk mode. This basically makes you more powerful, but at the risk of taking far more damage. For whatever reason, this works. And you'll find yourself using this a lot. And for less hardcore players, this means that you'll have to find a good midpoint between using sleepwalk mode and keeping your health high.
While the game is not Souls-like in difficulty, it still faces its own series of challenges. And it really helps the game to shine where it matters
You can also use Memory Points, gathered from defeating enemies, to gain new abilities and become stronger at your own pace. One of the most unique things I think I may have ever seen come out of a game is using something like this as a means to explain why, at the beginning, you can not see enemy health. You have to actually earn it.
Other aspects.
The game features a Day/night cycle that some features of the game, including upgrades, actually rely on. It's most certainly a nice touch to a decent game. You can talk to some of the NPCs, not all, but it seems that most don't offer much in terms of dialogue, despite the game encouraging you to talk to them frequently. The English... is mostly decent. There's some clear translation issues, but nothing that really looks like they ripped it out of Google Translate, fortunately, and you will be able to understand the story, tips, and NPCs fairly easily.
Some of the bugs I've faced are odd though. Getting stuck on top of enemies, which usually was fixed by simply using the Dash button, watching NPCs basically glide-walk on their preset routes, some minor clipping through the walls, and a bit too much of this "slow motion" effect for my liking. But nothing major.
There's more to it but I've really dragged this on quite a bit.
Tl;dr
In it's current stages I wouldn't say the game is worth the $18 I paid. It's a great game, despite needing some graphical touch ups more than anything, but it's also definitely a game that sometimes, feels a little empty, and should definitely be considered "Early Access" for the time being. Will I keep playing it? Definitely. It's fun enough that I will definitely want to see where the story brings me and I want to see everything the game still has left to offer me.
Graphics: 6/10
Music: 4/10 (Isnt bad but.. Need more sountracks :/ )
Combat: 8.5/10
World design: 6.5/10 (still a little empty in places)
Gameplay (as a whole): 7/10
👍 : 8 |
😃 : 0
Positive
Playtime:
258 minutes
I waited for ver1.1 before playing it and found that it's a nice short action rpg. You go around several connected areas unlocking fast travel points and killing monsters and a few bosses. Overall it's more than the sum of its parts and I can recommend it for an evening or two. In combat you switch between normal and "sleepwalker" mode, the latter being a state where you deal more damage but also take more. There's also dozens of abilities and passives on a board that you can unlock with skill points.
👍 : 0 |
😃 : 0
Positive
Playtime:
394 minutes
It is a pretty smooth game, and has wide environments that are just fun to explore. These environments are also detailed pretty well for a small project. It has more of a somber feel. so the story comes off pretty deep. It is engaging to say, and gets ya thinking. The combat is also very fun, it just needs some slight tweaks to make it a bit more smooth. Though, it is not an issue. This game clearly has a lot of passion in it. It has a skill tree, quests, etc. The main focus though, is on Faye's journey.
I just find myself getting deeper into the game, and having fun while doing so. The soundtracks are also pretty good. The voice acting is excellent as well. It also has an interesting sleepwalk mode which really brings out the excitement but at a cost no less.
All in all, just a good game for what it is.
Updated Review:
As I got further into the game, it naturally expands. While also maintaining a somber mood. The story is about a nameless person, who goes under the name of Faye. With reason from the prologue. There are a few maps, but what is there can keep you playing for hours as things steadily expand. The soundtrack. the fast battle system. The pretty descent skill tree, wide environment, etc. It was done quite well for a small project. If there is anything that could be done better, was to make the combat a bit more smooth. As it can be hard to target at times, and make things slightly faster to make it more fluid.
Though, these are minor problems in comparison to everything else. It has fun boss battles, a good amount of quests. However, I'd say the sticking point is the interesting story. Which might I add has great voice acting.
Last Update:
Now that I finished the game, I have to say, it is simply amazing. Think of it more of trying to claim one's own existence. The methods from some can be harsh, others can understand, but not approve. Faye's story is about learning about her existence, in a deeply emotional story. There is a decent amount of lore, and while there is room for expansion. What is there was phenomenal. The battle system as well, the longer you play, the better you become. It takes a bit of practice to learn. Though, once it is down, the game is very exciting. Packed in with a deep story, it was one of the better games I played.
If there is ever another game, I'd be willing to play it. I recommend checking out this one.
👍 : 0 |
😃 : 0
Positive
Playtime:
584 minutes
Great game made with a lot of heart. The story, music, voice acting, graphics, combat system, everything is good.
It may look a bit primitive at times... simple models, noticeable loading of areas, in boss fights camera moves in the best tradition of Souls-like games, but the overall effect is stunning. Very touching, this game has the same spirit as Yoko Taro's Nier series. Such a brilliant work for a small team.
👍 : 1 |
😃 : 0
Positive
Playtime:
390 minutes
+ one man studio? (not bad for this)
+ controls responsive
+ nostalgic N64 graphics?
+ good japanese voiceover
+ pretty simple gameplay
+ simple skilltree
+ open world for such a small game
+ combos feel good
+ inspired by some action games
+ fighting and combos seems fluid
+ ambitious little project
+ you can travel to much every place here (but nothing to see much)
+ pretty easy story
+ a few Bossfight were like OH ***t! (but more...OH ***t Timer!)
- some bugs where you stuck
- cant press start in fights
- lackluster tutorial
- not much graphic options
- some models are faulty
- lackluster language translation
- short
Conclusion:
Ambitious one-man studio with good gaming mechanics. Looks outdated and simple but is good for a few stressfull fights. Hope there is a time where one man devs gets more money for their good projects!
Score:
80
13/10 swooosh
13/10 ps2 gamelike masterrace
👍 : 2 |
😃 : 0
Positive
Playtime:
315 minutes
I wish more indie games were as ambitious as this, especially indie action games. I want to make something that looks this gorgeous someday, and I mean that.
Action is pretty good, especially the 1v1 boss fights which made the whole game for me. Ran into some small tech issues but nothing the autosave couldn't fix.
All-in-all, the sort of experience that comes from a team with a lot of heart, and it shows. Really excited to see whatever Phantom Island makes next!
👍 : 6 |
😃 : 0
Positive
Playtime:
107 minutes
The story scenes and voice acting are well done.
The environment looks good, but is mostly empty with a nearly useless minimap. The full map takes 2 actions to get to (menu > map)
Combat is painful at best. Progression (memory upgrades) is thin
Translation is spotty (male character scene: "I am your sister!")
👍 : 18 |
😃 : 6
Negative