Ghostwire: Tokyo Reviews
Tokyo's population has vanished, and deadly supernatural forces prowl the streets. Use an arsenal of elemental abilities to unravel the truth behind the disappearance and save Tokyo.
App ID | 1475810 |
App Type | GAME |
Developers | Tango Gameworks |
Publishers | Bethesda Softworks |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Trading Cards, Captions available, HDR available |
Genres | Action |
Release Date | 24 Mar, 2022 |
Platforms | Windows |
Supported Languages | Simplified Chinese, Traditional Chinese, Arabic, English, Korean, Japanese, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Spanish - Latin America |

18 662 Total Reviews
15 393 Positive Reviews
3 269 Negative Reviews
Very Positive Score
Ghostwire: Tokyo has garnered a total of 18 662 reviews, with 15 393 positive reviews and 3 269 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Ghostwire: Tokyo over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
2280 minutes
Good story, easy grinding, after a while battle feels repetitive.
👍 : 0 |
😃 : 0
Positive
Playtime:
2018 minutes
I actually received this game for free though the Epic store. After playing it on Epic for 6 hours and liking it a bunch.
I decided to buy it on Steam and start over. I wanted to actually support the devs a bit.
👍 : 0 |
😃 : 0
Positive
Playtime:
87 minutes
Actually so farts, i've never seen such a shallow story. I was intruiged by the graphics so i bought it but its so unbelievably boring..
👍 : 3 |
😃 : 0
Negative
Playtime:
726 minutes
Decently fun game. My only complaint is that you run out of ammo a little too fast, but other ways the game's alright. I recommend getting the game when it's on sale. 7.2/10
👍 : 1 |
😃 : 0
Positive
Playtime:
3914 minutes
Loved the game pretty immersive You can wait for a discount and get it
if you like somewhat fast paced shooters and japan lore / yokais this is for you :D
👍 : 1 |
😃 : 0
Positive
Playtime:
458 minutes
Midwire Tokyo, get it on sale until august 13th while its 75% off or i wouldnt bother
👍 : 1 |
😃 : 0
Negative
Playtime:
865 minutes
An amazing story; from start to finish. The story will make you sad, it will make you smile and may even make you cry. The combat is satisfying albeit the game loop gets a bit repetitive towards the end and there's way too many collectibles. The setting is beautiful with good graphics. Short and sweet, a must play.
👍 : 2 |
😃 : 0
Positive
Playtime:
1000 minutes
Great game overall. The combat system and upgrade are top notch. The story is simple but quite good. The roster is large and challenging. The PC optimization could be improved though.
Overall a really good game! And you get cats as shopkeepers, what more can you ask !!
👍 : 2 |
😃 : 0
Positive
Playtime:
1341 minutes
STEAM DECK USERS! this game shouldn't be verified, it's not even playable - literally...
First - the game will crash on epilepsy warning, -dx11 in launch options fixed the issue;
Second - the game will get stuck at loading screen (15%) after hitting new game and selecting difficulty, setting proton to 10 (beta) and clearing the proton files fixed the issue.
Third - the game will freeze after loading screen on dlc outfit message... Reboot helped.
Fourth - most cutscenes doesn't work (sound only).
upd: I'm switching my review to positive. I forgot to change my setting from max when switching to steam deck from pc (gfn) and... performance was actually good? like 45fps, more than I saw on minimal... I guess low settings are just bugged out.
upd2: I forgot how often you get separated from kk (read no weapons, only useless bow). It's even an enemy mechanic in the late game. Reverting my review to negative.
original:
Performance is awful! It begins with cinematic 24 fps cutscene on the LOWEST settings with high textures... Yes it's 2022 games with very reflective world, but it looks straight out of 2015! And I even disabled the reflections...
Don't take me wrong, I like this art style, BUT one of its advantages is power efficiency - which is absent here. I mean where does all that horsepower goes? They surely are rendering something excessive, what we cannot see. Essentially I want to say, that they had the right idea with graphics, but they forgot to optimize it and just put every slider to maximum in the engine...
Gameplay...
Well combat kinda fun, but having to break stuff for ammo kinda sucks.
"Stealth" segments (including forced one in chapter 2) kinda pointless since you can just run through all the enemies - while they finish their detection animation you will be already almost out of their aggro range.
Progression feels redundant, there's no flexibility in the build as all abilities are what I would consider necessary so RPG mechanics seem forced.
Then soul collection is straight up awful, like the grind for the sake of extending playtime.
Side quests are good, though. They feel like out of a supernatural Yakuza/LaD. 10/10.
Main story? I liked it, but game will benefit significantly if instead of 12-14h game full of filler content with open world, they have made a 6-7h game with slick linear progression. Like use the fog to close the road back, instead of hiding the open world...
BTW, it was said a lot, but having cosmetics in first person game is just hilarious... I heard that sometimes they get unequipped on their own as you progress the story (have read it on the deluxe dlc page), can't confirm as I didn't engage with this mechanic at all.
P.S. having graphic settings baked into cloud save is just awful. Like, the game wasn't made in 2002, it's a modern game and developers are supposed to know of their existence? Did they not put any effort into the pc port? Oh, yeah... that would explain the performance...
👍 : 10 |
😃 : 0
Negative
Playtime:
135 minutes
Ghostwire: Tokyo is a gorgeous game, with a pretty cool Artistic Direction blending Japanese Mystical Folklore with Cyberpunk, the gameplay feels totally OK... Yet I won't keep playing it as it's pretty much *just* another Open World Action Game like Farcry.
Lot of collectibles, boring content, it's not bad if you like this kind of game... I'm just tired of it.
It's on me, I should have read the reviews before buying it.
👍 : 6 |
😃 : 0
Positive