Ghostwire: Tokyo
124

Players in Game

2 740 😀     674 😒
77,64%

Rating

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$59.99

Ghostwire: Tokyo Reviews

App ID1475810
App TypeGAME
Developers
Publishers Bethesda Softworks
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Trading Cards, Captions available, HDR available
Genres Action
Release Date24 Mar, 2022
Platforms Windows
Supported Languages Simplified Chinese, Traditional Chinese, Arabic, English, Korean, Japanese, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Spanish - Latin America

Ghostwire: Tokyo
3 414 Total Reviews
2 740 Positive Reviews
674 Negative Reviews
Mostly Positive Score

Ghostwire: Tokyo has garnered a total of 3 414 reviews, with 2 740 positive reviews and 674 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Ghostwire: Tokyo over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 925 minutes
I liked the special abilities that are available. It can get really action.
👍 : 0 | 😃 : 0
Positive
Playtime: 1250 minutes
Ghostwire: Tokyo is a stylish and atmospheric action-adventure that immerses you in a beautifully eerie version of Tokyo, overrun by yokai. The game’s spell-based combat is flashy and satisfying, offering a unique twist on the traditional first-person action. Exploring the city, uncovering its ghostly mysteries, and helping lost spirits makes for an engaging experience, even if the story itself is a bit uneven. Some repetitive side content and occasional pacing issues hold it back, but overall, it’s a visually stunning and enjoyable supernatural thriller.
👍 : 0 | 😃 : 0
Positive
Playtime: 2437 minutes
I recommend this but I'd recommend it if you get it on sale and not for full price. Visually it's a beautiful game and if you enjoy collectathons then this will be right up your alley. The side quests are really fun as well but the world feels very empty unfortunately. I understand because of the story there aren't really NPCs but it was something that made the world feel kinda empty. I had fun playing the game and I wouldn't say it's bad, I'd still buy a sequel if they made a follow up game, but I couldn't recommend buying it at full price. So I am recommending it, but if you get it on sale.
👍 : 0 | 😃 : 0
Positive
Playtime: 1669 minutes
I liked that it is an open world game, with multiple side quests to do. Of course, the side quests aren't mandatory, but they allow you to level up. In this game, the more you level up, the higher your HP is, allowing you to take more damage. AND, you can gain points to be able to gain new skills. There are also a lot of "Shrines" the player is tasked to "Cleanse," but they are all no mandatory! I did not really dislike anything about the game. The graphics, music, play style, controls, and more were all incredible to my liking. I recommend this game if you like somewhat long open map games!
👍 : 0 | 😃 : 0
Positive
Playtime: 280 minutes
I really want to like this game. It's got folklore, history, & yokai. But the problem is the combat doesn't work right. Literally. Or it's just so obtuse it's not fun to play. Weaving is inconsistent. You tap the trigger & sometimes nothing can happen. The indications of when you can charge attack aren't clear. Arrows do NOTHING even when I'm directly behind an enemy. I don't understand how it's not just in such a state but remained in this state for so long. It's also just very tedious. If you don't like collectathons that award outfits you can't even see in gameplay then you won't enjoy the side content of this game at all. Which is a big problem with just how much there is.
👍 : 0 | 😃 : 0
Negative
Playtime: 667 minutes
The open world is admittedly beautiful to look at and must have taken 100's of hours of loving attention, but does little to keep me interested as the combat, movement. mission structure, and the story are all excruciatingly dull. Wish I could like it, but it's just way too bare bones to be considered "fun" in any way, really.
👍 : 1 | 😃 : 0
Negative
Playtime: 680 minutes
So close to being great. My type of a B+ an a admirable is somewhat unsuccessful BioShock successor. The gorgeous art style, monsters designs and crunchy combat/traversal mechanics are the real highlights here. Story is also pretty good; even if it overuses cutscenes and has some odd narrative pacing to get to its thematic thesis. As a superhero game is stellar at points; which I think alleviates some of its more rote design elements that make it feel dated. It does have some of the Arkham knight’s problem where side quests feel haphazardly placed that strait up nukes the narrative tension of the main quest. It also inherits bioshock Infinite’s problem of having quality combat; but running out of interesting scenarios uses the combat to the fullest. I did enjoy this; but get it cheap. 7/10
👍 : 1 | 😃 : 0
Positive
Playtime: 1461 minutes
Ghostwire: Tokyo, though an intriguing endeavor, often succumbs to the weight of its own repetition, with open-world mechanics that feel more like burdens than bridges. Yet, amidst this tangle of familiar echoes, the side missions gleam with a certain charm, and the controls, fluid and responsive, coax the player onward through the spectral sprawl. The main storyline, fragmented and loosely stitched, drifts like scattered pages caught in an urban breeze—disconnected, but not without their own property. Still, for those drawn to an atmosphere thick with melancholic allure, or in search of a shooter that asks little of strategy but offers a story with just enough gravity to matter, it is a journey worth taking. Not for triumph, perhaps, but for the resonance of its haunted streets.
👍 : 3 | 😃 : 0
Positive
Playtime: 2359 minutes
Ghostwire: Tokyo is a game that I've finished multiple times on different devices, and that being the case it's time to write a review for it. In order to keep this review short, I'll just mention a quick list of the goods and the bads according to my experience. [h3]The Pros:[/h3] [b]1. Setting[/b] - I have to mention this at #1 because it was the main thing which made me interested in Ghostwire: Tokyo. - Just love the use of Japanese Urban Legends and the overall theme of the game. [b]2. Collectibles[/b] - I know it's weird to praise collectibles, but the way it has been implemented here is really good. - Being able to directly or indirectly track all collectibles in the game is a completionist's dream come true. [b]3. Combat[/b] - Ghostwire: Tokyo's take on combat is pretty interesting, and I loved the flexibility offered through it. - During mid-to-late game, I actually had to use all elemental weaving skills to effectively tackle fights. - This means that devs actually gave thought to the system, and there's no "one size fits all" scenario. [b]4. Visuals[/b] - While Ghostwire: Tokyo doesn't boast hyper-realistic UE5 graphics some new games boast today, the overall art style and graphics worked highly in favor of its immersive experience [h3]The Cons:[/h3] [b]1. Enemy Diversity[/b] - While the new DLC has added a handful of extra mobs to the base game, overall there's not much variety - Fighting the same few enemies became a bit boring, and I ended up skipping most fights if I didn't need XP [b]2. Voice Acting[/b] - While the story overall was pretty neat, I can't say the same for voice acting, especially the MC Akito's - Instead of giving a natural vibe to the narratives, they felt either bland or had exaggerated emotions [h3]Summary:[/h3] Overall I loved both the story and the gameplay of Ghostwire: Tokyo, and would highly recommend it to other users. The main selling point of the game for me would be the setting, just loved that and the overall theme.
👍 : 6 | 😃 : 0
Positive
Playtime: 3878 minutes
[b]Ghostwire: Tokyo[/b] is a cool-looking game, and while I want to recommend it, I personally didn’t vibe with it. As much as I hate leaving a negative review, I went ahead and did everything the game had to offer, even getting 100% achievements. I really enjoyed the side quests—a few were exceptionally fun, like the haunted school quest. The main story, on the other hand, was just [b]okay[/b]. It wasn’t a bad experience, but it didn’t leave much of an impact. If you’re into [b]Japanese occult themes[/b], this game might be right up your alley. The world itself is a densely packed version of Tokyo, and it’s clear a lot of effort went into making it look good. But because of the way the story is set up (with no living NPCs), it often feels empty. At no point did I feel a real sense of awe or a strong desire to explore and immerse myself in the world. [h3] [b]Gameplay[/b] [/h3] This is where the game lost me. [b]I just didn’t enjoy it.[/b] It’s repetitive, and while some might vibe with it, I found it to be a [b]chore[/b]. Even going for 100% completion felt so genuinely unfun that I had to force myself to finish it, hoping I’d eventually start liking it. The [b]combat[/b] also didn’t click with me. There’s not much depth, and it just doesn’t feel good to fight. Enemies are basic and repetitive, making the whole experience feel lackluster. I constantly found myself just wanting to end fights quickly rather than actually enjoying them. [h3] [b]Spider’s Thread DLC[/b] [/h3] This free DLC is basically a [b]roguelike mode[/b], but I found it just as bad. You’re forced to regrind the same skills you already unlocked in the main game, and the final boss is just a repeat of the main game’s boss. It felt so unpolished, like a low-effort [b]Roblox game[/b] (which, honestly, might be better). The only cool addition was some new beads that give buffs, but that’s about it. [h2] [b]Some Issues I Had[/b] [/h2] [h3]Stuttering[/h3] - The game is mostly optimized, but I experienced stutters every 5-10 minutes, with FPS randomly dropping by 40-50% for a few seconds, restarting the game usually fixes it. [h3]Blurry Graphics (Chromatic Aberration Issue) [/h3] - Even if you turn off Chromatic Aberration in the settings, the game still looks blurry. - The only way to fix this is by changing DPI settings manually. How to Fix the Blurry Graphics (DPI Scaling Fix): 1. Find the game’s .exe → C:\Program Files (x86)\Steam\steamapps\common\Ghostwire Tokyo 2. Right-click → Properties 3. Go to Compatibility → Click "Change high DPI settings" 4. Check "Override high DPI scaling behavior", then set it to Application 5. Click OK and apply changes. [h3] [b]Final Thoughts[/b] [/h3] Ghostwire: Tokyo looks awesome, but it lacks the fun factor. Some people might enjoy it, but for me, it just wasn’t fun. If you can get it for cheap, it might be worth checking out, although I definitely feel like I overpaid when I bought it at 50% off.
👍 : 12 | 😃 : 1
Negative
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