Living in the Ending World Reviews
"Living in the Ending World" is a simple text-based adventure game. Make do with meager rations, establish a base of operation, travel through a crumbling world, build tools to protect yourself, preserve your sanity and somehow survive. It's that kind of game.
App ID | 1424310 |
App Type | GAME |
Developers | illuCalab |
Publishers | Sekai Project |
Categories | Single-player |
Genres | Casual, Indie, Simulation, Adventure |
Release Date | 22 Sep, 2020 |
Platforms | Windows |
Supported Languages | English, Simplified Chinese, Japanese |

21 Total Reviews
8 Positive Reviews
13 Negative Reviews
Mixed Score
Living in the Ending World has garnered a total of 21 reviews, with 8 positive reviews and 13 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Living in the Ending World over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
62 minutes
This is like Oregon Trail.
👍 : 0 |
😃 : 0
Positive
Playtime:
325 minutes
Bullshit right there.
Don't touch it.
👍 : 9 |
😃 : 3
Negative
Playtime:
562 minutes
I like games with some trial and error, stuff like "The Oregon Trail" or "Death Road to Canada." I was initially attracted to "Living in the Ending World" because of the anime style, the creepy apocalyptic theme, and my personal love of the aforementioned games.
However, even after struggling to play this game for 6 hours (at the time of this review), I cannot, in good faith, recommend this game. Why? It is an infuriating experience because not only do the many items you obtain and events that occur are almost completely RNG, it doesn't give you any feedback on what you're doing right, or any real hints to guide you in a better direction. Hints appear on the Game Over screen like "With any misfortune, there are options to minimize the damage," after I've survived 57 days with full health and I just happened to pick the instant death option (with no return save point available). With these totally vague hints, the game is forcing you to learn what benefits you by experiencing death again and again, but instead of making it fun or engaging, it becomes infuriating because of the RNG.
To try and obtain what I've learned, I've started taking extensive notes for each playthrough, and the amount of knowledge I've obtained is absurd for a game that appears so simple on the surface. I don't think the average player would be so engaged to try and learn a game's trial and error like this so extensively; if anything, I think they would just look up a guide. At least a guide would give them some core knowledge of what events to avoid, or how to strategically plan for enduring with no food (but of course, also not too much food because the game punishes you for that too). Certain items can be crafted to make even more useful items for your journey, but if you have a multiple of each item, you will craft them ALL. For example, seaweed can be crafted to make food, but if you have 3 seaweed? You will craft them ALL at the same time.
So if I find the game frustrating, why am I still playing it? I've taken so many notes and I've been too stubborn to quit. I find the mystery behind what exactly caused the catastrophic event interesting, even if it feels a little predictable. If there is anything this game gets right, it's revealing the mystery story elements piece by piece. The way the characters' sanity breaks down to the point it affects their speech and actions is also entertaining, but if you know how the daily routine choices go, it gets old after a couple playthroughs.
So basically, unless you want to spend a while doing trial and error, I can't recommend this game. At least in "Death Road to Canada" you can make your own characters and have fun with the writing; this one feels robotic by comparison. At least in "The Oregon Trail," you can have someone in your party die and you can continue forward without them. I think the core of a strong game is here; it's just an extremely challenging journey.
👍 : 67 |
😃 : 2
Negative