
106
Players in Game
2 581 😀
393 😒
83,47%
Rating
$39.99
Crash Bandicoot™ 4: It’s About Time Reviews
It’s About Time - the critically-acclaimed Crash Bandicoot™ 4: It's About Time is now on Steam!
App ID | 1378990 |
App Type | GAME |
Developers | Beenox, Activision Shanghai, Toys for Bob, Iron Galaxy Studios, Hardsuit Labs |
Publishers | Activision |
Categories | Single-player, Steam Achievements, Full controller support |
Genres | Action |
Release Date | 18 Oct, 2022 |
Platforms | Windows |
Supported Languages | Russian, English, Japanese, French, Italian, German, Spanish - Spain, Arabic, Portuguese - Brazil, Polish |

2 974 Total Reviews
2 581 Positive Reviews
393 Negative Reviews
Very Positive Score
Crash Bandicoot™ 4: It’s About Time has garnered a total of 2 974 reviews, with 2 581 positive reviews and 393 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Crash Bandicoot™ 4: It’s About Time over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
412 minutes
As someone who has played almost all Crash games pretty much only excluding the Gameboy games I can confidently say this isn't worth it in any way. It looks really good and the OST is nice but that's about it. The physics of Crash are a bit wonky and the other characters feel very unnatural. Pretty much the entire game feels like it was meant to be as frustrating as possible even before we take into account the "break the boxes" gems that make the game trully insufferable. I bought this at a discount and I still regret it. Avoid.
👍 : 0 |
😃 : 0
Negative
Playtime:
4385 minutes
This quickly became one of my favorite platformers of all time. This game as a whole just feels like a game made for fans of the platformer genre.
If you want to just go through the campaign and complete all levels once: it's a somewhat challenging, fun adventure. Similar to old Crashes, but more polished and good with today's standards.
If you want to actually complete all of the optional content including hardest time trials, you're in for one of the hardest platformers you can find on the market.
👍 : 0 |
😃 : 0
Positive
Playtime:
62 minutes
just bought it when it's on sale
sheeshh no wonder people said crash 4 is hard
it's like the level design is made to be like mario maker level
for me....it's fun and hard platformer and....yes i already know basic crash moveset in the game before new mask power
but for new people trying this kind of platformers ??
just ....good luck hoping your controller not to be thrown
👍 : 2 |
😃 : 0
Positive
Playtime:
1608 minutes
It's a awesome game for casuals but one of the hardest most repetitive game ever made if you go for 106% completion.
👍 : 1 |
😃 : 0
Positive
Playtime:
826 minutes
Super fun platformer and one of my favorite series. Crash is back with a bunch of fun new mechanics. The level design is great with some levels that are meant for extra characters such as Dingodile. There's also a ton of skins to unlock by fully completing each stage. Tons of new challenges await and the graphics are great. Definitely worth picking up!
👍 : 7 |
😃 : 0
Positive
Playtime:
127 minutes
game is fun so far, takes me back when i used to play crash bandicoot the wrath of cortex as a kid on the ps2 back in 2007 which was the last time i played, ill never forget when doctor Neo cortex used to scare the f outta me lol and also the art style of this game is satisfying and vibrant always has been.
👍 : 4 |
😃 : 0
Positive
Playtime:
4138 minutes
As a Crash fan its AMAZING. Game has a LOT to it. For completion tho i wouldn't recommend it. Game is REALLY hard to 106% i only did it to say i did. As a crash fan i had to. I will say tho being able to play as all the characters is great. But Cortex. Man not gonna lie he IS ASS to play and not fun personally. Even if he is my favorite Crash character. But its a little bit much for what they require you to do for all the achievements and 106% taking you up to at least 60-80 hours to complete. Personally i think the Platinum Relics were easier than the Perfectly Insane Relics. I'm beat after this game. for casual players its fine still a bit challenging by default tho. Overall 9/10. Never 106% this game again.
👍 : 4 |
😃 : 0
Positive
Playtime:
6801 minutes
This is, by far, the hardest game I've ever fully completed. This made Sekiro feel easy.
After 113 hours, I finally 106%ed this game. Be warned, full completion unfortunately is as difficult as everyone says it is. There are two main reasons for the difficulty in obtaining 106%. The first is that there is a medal on each level you can only earn by beating that level without dying and getting all the boxes. That is insane, especially considering some of the very obtuse box placement in this game. The second reason is that you need Platinum Relics, not just Gold. However, while they are tough, they are generally a bit more forgiving than the Crash 1-3 Platinums.
Would I recommend the game regardless? Yes I would. As hard as it was, I loved it anyway. The actual platforming is the strongest its ever been with lots of fun, varied levels to play through. Crash has a double jump and slide jump by default! Rejoice! Additionally the circle beneath your character to help you orient yourself is a stroke of genius; all platformers should have this!
There are some levels where you get to play as other characters. While I applaud the developers for attempting to introduce further variety, unfortunately none of them are as fun to control as Crash. Not all of them are bad, but compared to the Crash levels, they are noticably weaker and more frustrating. The Tawna levels are the worst offenders here due to her limited moveset and irritating one-liners.
This is technically the biggest Crash game released, but the only reason it's so large is because half of the game is bloat. Each level has it's own "Nverted" mode. The Nverted mode levels are horizontally flipped with a random filter applied on top; everything else is the same. This effectively means you have to do another playthrough of the game to 106% it. Overall I didn't mind since I love the game and was happy to play it again, but I cannot ignore the fact that this is lazy & unnecessary bloat.
If it weren't for the punishing full completion difficulty, bloat and frustrating alternate character levels, this would probably be the best game in the series. However, I love this game in spite of its faults. There's a reason I spent so much time with it and overall I would say this is a very strong entry in the franchise. If TFB do ever make Crash 5, PLEASE don't get so carried away on the difficulty next time!
👍 : 5 |
😃 : 0
Positive
Playtime:
2994 minutes
Had to revisit this game a year after I first started playing, but I finally just 106%'d the game.
Crash 4 is a pretty good game in the series. It's not perfect, but it was an enjoyable platformer for me.
I can definitely understand the complaints against it though. There is A LOT of collection bloat. 228 normal gems, 228 inverse gems (beating the same levels again but they're mirrored) and time trials for all the levels. It's very daunting when starting the game.
The time trial relics were pretty difficult. When I was first starting them, I was initially annoyed at having to utilize the Triple Spin and the Slide Spin just to get a chance at the platinum relics. However, this mechanic grew on me, and as I get better at using them, the levels felt smoother and pretty fun to complete. Again, I do get why more casual players might not enjoy this aspect for completion, but if you're not going for 106% then you are probably not going to have to worry about this.
Another common complain with the game is the longer levels. Personally, I did enjoy having more level to play, but I do get the frustration of getting to the end of a longer level and dying, forcing you to restart if you were going for deathless completions But there were only 2-3 levels i think that may have needed trimmed down a little bit.
Regardless, it was a really fun game. A bit difficult for 106%, but I enjoyed the grind. If you like enjoyable but hard to master platforming, feel free to check it out.
👍 : 8 |
😃 : 0
Positive
Playtime:
562 minutes
For completionists, this game is an infuriating dumpster fire in many cases.
If you're just beating the game without finishing everything, it's fairly good.
This is also the best overall entry among Crash Bandicoot's platformers.
Yes, it is made to be very hard.
👍 : 7 |
😃 : 0
Positive