Pecaminosa - A Pixel Noir Game
37 😀     7 😒
73,25%

Rating

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$9.99

Pecaminosa - A Pixel Noir Game Reviews

Pecaminosa is a Police Action RPG, in which you embody a disgraced detective on the strangest case of his career: helping the ghost of a dead mobster in his aim to wash away his sins and reach for Heaven. Grab your gun, hit the streets and do what you do best: investigate and interact with the scum
App ID1366770
App TypeGAME
Developers
Publishers Cereal Games
Categories Single-player, Steam Achievements, Partial Controller Support
Genres Indie, Action, RPG
Release Date27 May, 2021
Platforms Windows, Mac, Linux
Supported Languages English, Portuguese - Portugal

Pecaminosa - A Pixel Noir Game
44 Total Reviews
37 Positive Reviews
7 Negative Reviews
Mostly Positive Score

Pecaminosa - A Pixel Noir Game has garnered a total of 44 reviews, with 37 positive reviews and 7 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Pecaminosa - A Pixel Noir Game over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 140 minutes
Pecaminosa is a game that’ll keep you coming back for more. I love the theme, music and art direction because they work so well together to create this amazing world. The story of Pecaminosa will grab your attention from start-to-finish with its deep narrative and pixel graphics are pretty detailed as well making it enjoyable all around!
👍 : 1 | 😃 : 0
Positive
Playtime: 165 minutes
A gritty pixel story with top down combat. RPG elements change the gameplay in a couple of key parts and the detective work that makes you have to actually think makes for a fun indie game.
👍 : 2 | 😃 : 0
Positive
Playtime: 70 minutes
My current minutes of play does not reflect the hour I invested in this game. 0 to 100 real fast when it comes to the undead elements of the game - but, the bosses are simple. The level designs and atmosphere is what really makes this GOOD! Warning, you will find yourself lost on what you have to do if you do not pay attention like this drunken monkey here, KEK!!!
👍 : 2 | 😃 : 0
Positive
Playtime: 204 minutes
Really wanted to like this game, but it just isn't fun. Movement is slow and gets even slower if you let your stamina drop below 75%, so you can't even use the dash for mobility (I dumped all my points in to END because of this, barely helped). Combat is a majority of the game and is just a basic twinstick shooter. God forbid you try to use the dash to dodge an attack, or you'll slow to a crawl while your stamina regens. LIFE is just a shoddy rendition of SPECIAL. Game is not quite linear but it does not feel as though any of your choices matter. If you're looking for a 2D, Noir-flavored, Fallout: New Vegas, keep looking because this ain't it
👍 : 14 | 😃 : 0
Negative
Playtime: 498 minutes
I am on the edge, but I'm leaning towards a negative review. The game has great pixel art design, well thought small details and is fun to play until you have to solve some rather ambiguous riddles. The hints can be extremely hidden and sometimes reach back up to a few quests. The problem is, that you have no way to go back and look at the hints so that you remotely have a chance to solve them. As an example there is a golden elevator, where there are 2 people talking. One mentions that the door code starts with 36. Great, you've had that entered in another quest however that can be days ago and you can't remember. There is also no way to go back without loading a previous game - which might not be existing. If anybody is searching, the code to that door is 3626. The boss fights begin very nice, however towards the end they get ridiculously hard. Not like "oh my character is weak" type hard but more like "lets spoil the game for the player exactly at this point" type hard. The game has very good music, an entertaining cliche storyline, some very nice small details, however all in all, the ridiculously hard boss fights and stupidly ambiguous hints can spoil the game very quickly. With a broken heart, I give this game a thumbs down.
👍 : 7 | 😃 : 0
Negative
Playtime: 184 minutes
I also wanted to like this game. Loved the first episode, with all of the missions, story, etc... Episode 2 just doesn´t work for me. Too unforgiving. No way to save. It got rather tedious there. Will be trying to play in the future, but the desert level sucks hard. Can´t pass that fn level!
👍 : 7 | 😃 : 0
Negative
Playtime: 244 minutes
a decent game that gives you whiplash at about the halfway mark and has one of the most terrible final bosses I've ever personally scene. Or I should say, almost saw. The screen shake was so atrocious during the final boss I could barely see what was happening and there is no way to disable it.
👍 : 8 | 😃 : 1
Negative
Playtime: 324 minutes
The first ~2 hours of this game are really, really good. Good atmosphere, great pixel art, animations are well done, music's smooth and fitting for the setting, and the characters (while a little awkwardly written) are kind of fitting for a noir-esque mystery. And then around the 2 hour mark it chucks everything but the pixel art and music out the window and turns it into a fantasy ARPG. Throw in two absolutely terribly designed boss fights (they're so badly designed that I think it's possible to softlock the game depending on your build) and a final boss which is possibly the worst boss fight I have ever seen in a video game. I'm not exaggerating, I'm struggling to think of one worse. I really didn't want to dislike this game, but I feel like the game I was shown and sold on was just a cover for the game I played.
👍 : 15 | 😃 : 0
Negative
Playtime: 422 minutes
Feel bad about writing this, as I love supporting small studios, but the game just lacks the depth and detail that other cheaper, longer games have. Advertised with stunning pixel art, the game itself is far more low-key, with low detail and extremely blurred character portraits. There is, it seems, only a single quest - go to A, go to B, go to C - with no deviation or branching, no puzzle - you're simply moving left and right and flipping a switch to 'true'. NPCs give a single stock phrase. A game-crashing bug marred the opening scene. Dialogue doesn't seem to matter. The noir-style speech begins to wear thin when very little overall story or plot appears. Inventory management is ill thought-out - I gained an outfit and had to drop a number of things to the floor. The music is good.
👍 : 28 | 😃 : 0
Negative
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