Tunnel of Doom Reviews
Tunnel of Doom is an action rogue-lite hybrid that mixes tower defense with melee and ranged combat gameplay. Randomly generated, every run is different as you guide Angel on a quest to rescue her husband. Gather resources, discover perks, and use what you find to battle waves of monsters.
App ID | 1361840 |
App Type | GAME |
Developers | Antti Vaihia |
Publishers | Doyoyo Games, Digerati |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Leaderboards |
Genres | Indie, Action, Adventure |
Release Date | 23 Nov, 2021 |
Platforms | Windows |
Supported Languages | English, Simplified Chinese |

58 Total Reviews
37 Positive Reviews
21 Negative Reviews
Mixed Score
Tunnel of Doom has garnered a total of 58 reviews, with 37 positive reviews and 21 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Tunnel of Doom over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
368 minutes
Nice vibe with fun little combats. I liked the suspenseful atmosphere in the game.
👍 : 1 |
😃 : 0
Positive
Playtime:
46 minutes
Do you like resource collecting simulator that contributes to unnecessary run prolongation? (Hello Last Stand Aftermath)
I dont.
Oh and this tower rebuilding routine feels like a chore, plus constant resource management. Hell, how can you manage when you dont event know the waves approaching, more like a gamble.Poorly slaped together mechanics with no features made to alleviate the downsides.
👍 : 9 |
😃 : 5
Negative
Playtime:
123 minutes
Tunnel of Doom does a very good job of introducing the game even to players who are not very familiar with the genre. It starts with a quick but informative tutorial that explains basic stuff very well and gives a taste of things to come before leaving the player to explore on his own.
I had a lot of fun navigating randomly generated mines and dying to everything over and over again. Usually I get discouraged by repetitive gameplay but here it was not a problem. Every time the adventure started with a different perk that changed the way I approached the challenges ahead. I found caves full of hidden riches, defeated some massive bats (or whatever that thing was lol) and built a fortress of barricades, though the horde of zombies made quick work of that :D
Only one little thing that I found weird was how most monsters seem to run around randomly half the time instead of attacking me, but I guess it would be way too hard if all of them just charged at me :)
👍 : 0 |
😃 : 0
Positive
Playtime:
1075 minutes
It's on it's way to be a solid NES Zelda cover game. It is hard with perma death with is exactly what I like. Maybe what till late Febrary or March in hopes of different updates but yeah, I'm digging it.
👍 : 0 |
😃 : 0
Positive
Playtime:
129 minutes
Not the typical roguelite/like, but def fun! You go in there, its kinda creepy, you have no idea what to expect.
Really great mix with the cannons you can put up for defense. Good fun! If you like dungeon crawlers and roguelite,
grab it!
👍 : 1 |
😃 : 0
Positive
Playtime:
78 minutes
A little Slow going at first, but all in all the game is fun. The tower defense aspect + the crafting and main Po tag being able to fight as well is a nice blend. I would say that this game is not a must have but it is a nice to have kinda game. I'd say get this game ether at full price or on sale ( if your lucky ) but at ether price the game is worth it.
👍 : 1 |
😃 : 0
Positive
Playtime:
330 minutes
I really tried to like this game but it just unfair. It has some mechanics that just make the game unbearable.
1) Most of the traits are useless,
2) the same materials you use to build are the ammo on your turrets, so the more you shoot the less you can build,
3) when you get hit the mobs lose agro and go hit something else, that means they will break your barricades, turrets and such, and when these get destroyed you lose the materials spent on them, so basicaly getting hit once means you will lose most of the material you spent building in that room and now you are in a downwards spiral
4) sometimes enemies will spawn from holes on the ground. You can put traps on top of them to prevent enemies from spawning and these traps break when steped on. BUT the ground enemies see them as walkable terrain, so basically they are useless because as soon as the first enemy spawns it will rush you position, break the ground trap and allow the enemies to spawn anyways,
5) you have 3 lifes, but when you die and you respawn IN THE SAME ROOM YOU JUST DIED LOCKED IN COMBAT, so you cant choose another path and come back later, if it was a super hard room that you just can`t win due to the lack of materials respawning is useless, you will just keep dying
6) the game starts you with no materials which makes it IMPOSSIBLE TO WIN, so you have to play the tutorial EVERY RUN because the materials roll over from there,
7) the rock cannon doesn`t work
IF the devs made some simple changes to this game it could be such a great game, but in the current situation i would never recomend it
👍 : 3 |
😃 : 0
Negative
Playtime:
53 minutes
I was intrigued after playing the demo a while back but unfortunately after a couple hours I feel like I have seen just about all this game has to offer.
👍 : 13 |
😃 : 6
Negative
Playtime:
126 minutes
This game doesn't really need any tutorial, since it's pretty intuitive how it works and descriptions of items are clear. The game works pretty much how you would expect it to work, which is nice.
It's a tower-defense like game, but every room is cleared pretty quickly, so you don't have to spend a lot of time in any single room.
Because it's easy to understand how everything works and you clear rooms pretty quickly, you can be creative and experiment with different setups in each new room.
During my first run I was a bit low on the resources, but on my second run I got plenty of resources and the game was really enjoyable.
Usually I get bored and frustrated with games pretty quickly, but on my first playthrough I played for little over two hours on one go, which is a great sign.
👍 : 8 |
😃 : 0
Positive
Playtime:
135 minutes
It's got some interesting ideas, but the game does a poor job at valuing the players time. Too much of the game feels like a chore and there's too much focus on clunky combat instead of tower defense stuff.
👍 : 10 |
😃 : 4
Negative