Source of Madness
7

Players in Game

742 😀     279 😒
69,86%

Rating

Compare Source of Madness with other games
$3.99
$19.99

Source of Madness Reviews

Source of Madness is a side-scrolling dark action roguelite set in a twisted Lovecraftian inspired world powered by procedural generation and AI machine learning. Take on the role of a new Acolyte as they embark on a nightmarish odyssey.
App ID1315610
App TypeGAME
Developers
Publishers Thunderful Publishing
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Full controller support, Shared/Split Screen, Remote Play Together, Shared/Split Screen PvP
Genres Action
Release Date11 May, 2022
Platforms Windows
Supported Languages Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, English, Korean, Thai, Turkish

Source of Madness
1 021 Total Reviews
742 Positive Reviews
279 Negative Reviews
Score

Source of Madness has garnered a total of 1 021 reviews, with 742 positive reviews and 279 negative reviews, resulting in a ‘’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Source of Madness over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 16 minutes
trasgh
👍 : 0 | 😃 : 0
Negative
Playtime: 149 minutes
5-10 passable
👍 : 0 | 😃 : 0
Positive
Playtime: 28 minutes
While its a good idea, this game is the inverse of SCP: Containment Breach, "An experiment gone wrong" the use of AI ultimately brings the whole thing down, the procedural generated enemies stumble clumsily, not even enemies in the traditional sense.
👍 : 2 | 😃 : 0
Negative
Playtime: 1523 minutes
excellent game on all levels...congratulation to the team behind this gem...for someone who loves randomness, slower paced combat...otherworldliness...unpredictability and lovecraftian vistas i`ve got all i wanted...thank you ...excited to see if there is more in store....
👍 : 0 | 😃 : 0
Positive
Playtime: 162 minutes
The gameplay is pretty fun, though sometimes mildly clunky. The art is from generative AI, for those concerned with that.
👍 : 0 | 😃 : 0
Positive
Playtime: 180 minutes
Reminds me of some the binding of Isaac , amazing visuals and game play. Recommend game.
👍 : 0 | 😃 : 0
Positive
Playtime: 392 minutes
I'd buy it on sale. Beat it after 6 hours and only died 3 times. Balancing can be a bit off as 100% of my runs eventually ended with OP arcane spells. Maybe that's user error, but either way, it's enjoyable for a while. Some games you buy for their mechanics, but this is not one of them. Other games are bought for their feel/atmosphere, and this has it in spades.
👍 : 2 | 😃 : 0
Positive
Playtime: 114 minutes
the game is pretty fun. I haven't beat it so i can't quite say if 20 is completely valid. Also people are terrified of the term "AI" and think the whole game has no thought. idk why the game advertised with so much emphasis on the AI because now I feel like i have to explain how that impacts the game for me. As much as I've seen. its not bad and the game looks good the main AI people seem to dislike is the enemy design and movement patterns. here's the way that goes in game play. basically, there are enemy types you can categorize in limbs, color, or abilities. but the REAL random part is the various extra limbs and appendages they'll have. enemies can feel like a gore mess of limbs and bodies that just lunge at you. honestly. with the spastic movement of everything along with the visual effects of me dashing around and shooting spells for my life. i really don't look too hard at the details of the enemies. the game looks fine, great even. the AI enemy design does not make the combat hard to read or play. the spells and unlocks for the wizard are nice and fun with item building and two different spells at a time. the enemies may have a bunch of legs. but its pretty clear what limb will be used to swing at you, the limbs that will be used will literally glow before they swing, and as wizards. all you have to do with your range spells is back away from the enemy as you fight and dash around. As someone that has only gotten to the worm boss with a 26% achievement of simply reaching the boss. the game is fine. a bit overpriced. I'm not gonna larp about AI morality. people can just be scared of the term "AI" while the dev might have used a micro-amount in the game. or maybe it was obscene. I'll never know. I just care about the game play. and its fine. also the game feels lacking story. I'm not a story person tbh.
👍 : 6 | 😃 : 1
Positive
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