Siralim Ultimate Reviews

App ID1289810
App TypeGAME
Developers
Publishers Thylacine Studios LLC
Categories Single-player, Full controller support
Genres Indie, Strategy, RPG
Release Date3 Dec, 2021
Platforms Windows, Mac, Linux
Supported Languages English

Siralim Ultimate
1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score

Siralim Ultimate has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2964 minutes
If you like Builds, Combos, Collections and RPGs, then you should give this a try!
👍 : 0 | 😃 : 0
Positive
Playtime: 1647 minutes
If you played Siralim 3, no point playing this one as it is almost the same game.
👍 : 1 | 😃 : 1
Negative
Playtime: 1361 minutes
I have beaten Factorio: Space Age, so I know what an aggressive addiction looks like. I'll see everyone in 2000 hours.
👍 : 2 | 😃 : 1
Positive
Playtime: 31891 minutes
If you want a game about collecting and fighting with monsters, this game will definitely scratch that itch. PROS: - LOTS of monsters, each with a unique Trait that affects what happens during battle. - Monsters are grouped into Races, whose Traits typically synergize well with each other. - You can further customize monsters by fusing 2 monsters together. - Monsters can equip different Artifacts and a selection of Spell Gems. - Plenty of specializations to play as, each with a different playstyle. - Just lots of ways to customize several different aspects. - A fairly well fleshed-out main story with lots to do afterwards. CONS - A very basic interface, using only 7 buttons (4 directions, confirm, cancel, and other) - It gets very repetitive after the main story completes. This is not too bad while you are still unlocking new features, but once all the features are unlocked and new items added, it is quite grindy. - While you can fuse monsters, it is a one and done affair. You can't further fuse them nor unfuse them. So if you regret making a certain fusion, you have to start with fresh monsters. - Customizing the inside of your castle is very awkward (due to the simple interface) and excessive placement of items has a noticeable effect on load times. - The in-game databases (bestiary, codex, etc.) are in list form with only a simple search function. This makes it very annoying to search for specific things or something like comparing 2 monsters. This is not really an issue at the start of the game, but in the endgame when you are trying to theorycraft a team for a new specialization (for instance). Ultimately I did have a lot of fun and I didn't start getting bored until nearly 500 hours. Strongly Recommend
👍 : 0 | 😃 : 0
Positive
Playtime: 4522 minutes
This game is really fun. It's easy to pick up and play while at the same time, it has too many to count (probably someone has done the math) permutations of character + party. It's easy to run around, loot, and fight without requiring tedious management. If you like automation then this is your game. The only downside that I see is the save-game importing and exporting. It's tedious and IMO should just be handled on SteamCloud.
👍 : 0 | 😃 : 0
Positive
Playtime: 1099 minutes
Haven't really seen monster fusion done this fun since I played maybe Shin Megami Tensei 4/Strange Journey. Anyone interested in deep creature collection and automation style games would love this
👍 : 0 | 😃 : 0
Positive
Playtime: 3772 minutes
10/10 I have never before needed a game to allow me to be such a dubious little creature. Just absolutly devoid of any limits or conventions. I may be tumescent, I may have lightly damp pants. BUT I AM DEFINITELY HAVING FUN!
👍 : 0 | 😃 : 0
Positive
Playtime: 1213 minutes
This is an incredible game full of theory crafting, literal infinite content, infinite level caps and scaling, and all of the game breaking fun that comes with that. In most games, things that seem fun or busted are nerfed but this game actively pushes you to break it. There is also a mechanic in the game where, for a small amount of one of the currencies, you can insta-lvl any monster you create to the highest lvl monster you own. So if you find something new that looks cool or has a cool sounding passive, you're only 3 button presses away from having it leveled. Of course you can catch it up through the battles, too if that's your thing. Disgaea plus Pokemon in many, many ways. I first discovered this game on iOS and then realized saves are cross device compatible via a free in-game cloud save system so I picked it up again on PC to support the Dev. My actual save file has closer to 70 hours on it and I am nowhere near the real end game with LVL 980 monsters.
👍 : 0 | 😃 : 0
Positive
Playtime: 446 minutes
Absolutely polished deep but understandable rpg. Yeah there is creatures that you collect and improve and there's tons of them and they all have passive viable traits and builds, and that's befor you get to fusing them, there's so much more with SiralimU with regards to side quests, improving your relationships with gods to get more out of quests in their levels, customizing your home base tile by tile, including creatable chatting npcs, furniture that's found or aquired from gods. You can customize your looks, change your class, change your monsters colors etc. If you can buy this game, buy it.
👍 : 0 | 😃 : 0
Positive
Playtime: 1328 minutes
Very fun, fast, interesting battle system. Can be quite overwhelming at the start with the sheet number of options but much of the fun is finding ways to "Cheat" and make an invincible team. The monster visual designs are excellent.
👍 : 1 | 😃 : 0
Positive
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