Siralim Ultimate Reviews
Siralim Ultimate is a monster catching, dungeon crawling RPG with a ridiculous amount of depth. Summon over 1200 different creatures and travel through randomly generated dungeons to acquire resources, new creatures, and loot.
App ID | 1289810 |
App Type | GAME |
Developers | Thylacine Studios |
Publishers | Thylacine Studios LLC |
Categories | Single-player, Full controller support |
Genres | Indie, Strategy, RPG |
Release Date | 3 Dec, 2021 |
Platforms | Windows, Mac, Linux |
Supported Languages | English |

2 021 Total Reviews
1 908 Positive Reviews
113 Negative Reviews
Very Positive Score
Siralim Ultimate has garnered a total of 2 021 reviews, with 1 908 positive reviews and 113 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Siralim Ultimate over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
6461 minutes
Great game!
👍 : 0 |
😃 : 0
Positive
Playtime:
1870 minutes
Creature collecting, grinding, theory crafting. 9 hours in and im already addicted. Pray for me.
EDIT bought the game on switch and mobile. its so over for me.
👍 : 1 |
😃 : 0
Positive
Playtime:
3001 minutes
Lots of fun. I'm at Depth 169 at the time of reviewing. Main game ends at Depth [spoiler]64[/spoiler]. From what I've read, I'm [b]barely[/b] into the postgame.
• The amount of customization and choices can be overwhelming until you get a grasp on it and [b]pace yourself[/b]. I only had one fused creature for the main game. I grinded for a few maps to match the final boss of the main game. No grinding otherwise so far. Otherwise, keeping up with equipment and spell gems was enough to occupy my time until postgame. Trying to do everything for everyone before you settle into the game feels like it'd burn you out quickly.
• Postgame is a party building sim first and foremost. Level grinding isn't really viable. Slowly build party synergies.
• Postgame has so much stuff it can feel kinda spread-sheety. Keeping track of so much isn't for everyone, but it is fun once you get it. Again, if I had to give 1 piece of advice, [b]pace yourself[/b].
👍 : 1 |
😃 : 0
Positive
Playtime:
1186 minutes
I also have 125+ hours on switch as well, well past past the end of game's story.
Pros:
- content is solid
- gameplay is hooking
- lots of depth if you care to dig
- also easy to just play casually
- amazing for passing time, delivers on the cost.
Cons:
- presentation is umm... well takes getting over. That said, it makes sense, as there's no way to have a game of this scale without making assets fairly fast
- grindy af if you wanna craft the *perfect* team to break the game wide open and don't plan/save resources for it. Hardly a con for me personally as I love mindlessly grinding
Actual review ig:
If you get past presentation, the game is amazing. You can definitely get full value playing through the story and that doesn't require much grinding IMO. Post story game content is virtually endless, and I see myself putting in many more hours - and with the new game options I see myself putting in even more. It's an amazingly fun time sink to fall asleep to while playing.
I'm primarily a casual player who dabble in theory/teambuilding aspects of similar games. This was great for that, I played through the main story very casually and have learned some fun strats, and post game I can experiment whenever I am in the mood. It's a bit slow to build up the perfect team for given strategies, but this is honestly a plus, gives me more time in the game and I have fun grinding. It's a very easy game to break and it lets you challenge far higher level enemies to test just how much you *really* broke the game.
2.0 update is great - I'm very excited for it to release everywhere. I'm the goofy gal who uses proton on linux just to play it despite having a native build x)
👍 : 1 |
😃 : 0
Positive
Playtime:
2074 minutes
love the customization of monsters to fit different playstyles
👍 : 0 |
😃 : 0
Positive
Playtime:
4529 minutes
this game is the spaghetti of creature collectors
👍 : 0 |
😃 : 2
Positive
Playtime:
9993 minutes
No matter how powerful you make your team and perks, there is always the possibility of a bad combination of modifiers/traits from the enemy team that could sink you faster than you can defeat them. Plus the in-game has 5k achievements (down to 320 Steam), so there is always the fun boost of a new thing achieved!
👍 : 0 |
😃 : 0
Positive
Playtime:
619 minutes
Basically a blend of Pokemon and very early JRPG mechanisms. Story is fairly bare bones, but it's more about the battles and setting up combos of abilities. Have not yet finished it, but I'm sure it gets more complex as it goes.
👍 : 1 |
😃 : 0
Positive
Playtime:
1399 minutes
Lot's of fun for new players. So much depth. This idle-adjacent game will keep me busy for a few hundred hours I'm sure.
👍 : 0 |
😃 : 0
Positive
Playtime:
4970 minutes
I pirated this YEARS ago. Played it a bit and got super addicted for a few days. I got the sudden urge to replay it the other day and realized the Dev(s) absolutely deserve my support. Endless amounts of knob tweaking. From the biggest sloppiest crunchiest knob. To the smallest finest most intricate details.
Plus I found a tree guy that looks like my friend kyle. I stuck a pirate hat on Kyle, which he said made him feel "invigorated"
Kyle/10
👍 : 6 |
😃 : 0
Positive