Remnant II
Charts
1 323

Players in Game

50 249 😀     10 114 😒
82,04%

Rating

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$49.99

Remnant II Reviews

Remnant II pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself.
App ID1282100
App TypeGAME
Developers
Publishers Gearbox Publishing
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Online Co-op, Full controller support
Genres Action, RPG, Adventure
Release Date25 Jul, 2023
Platforms Windows
Supported Languages Portuguese - Brazil, Japanese, English, Korean, French, Italian, German, Spanish - Spain, Russian

Remnant II
60 363 Total Reviews
50 249 Positive Reviews
10 114 Negative Reviews
Very Positive Score

Remnant II has garnered a total of 60 363 reviews, with 50 249 positive reviews and 10 114 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Remnant II over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 391 minutes
Navigation and level design kinda suck. Also a lot of the systems for gaining power felt unnecessarily complicated. Really hated all the npc's and dialogue too.
👍 : 6 | 😃 : 0
Negative
Playtime: 1883 minutes
“Took a warrior’s break after two great games… then Remnant 2 pulled me back in — with vengeance 🦇.” Played it after Expedition 33 and Dune Awakening — both top-tier. But this one? Design, audio, combat — just different. Best gaming streak I’ve ever had. 🔥 🔥 🔥 Gunfire Games didn’t drop a sequel — they dropped a monster. 💀
👍 : 8 | 😃 : 0
Positive
Playtime: 1823 minutes
What a stupid fucking game. Waited so long to play this, bought it on special. Had to force myself to finish it. Convoluted AF, the side characters doesn't matter, the ending is trash. Started the game with a shotgun finished it with my shotgun same mod, had the enigma, finished it with the enigma. There is "customisation" but it doesn't matter Jack shit. I haven't played and finished a game like this and be disappointing in a loooong time. What a fucking waste of time.
👍 : 5 | 😃 : 1
Negative
Playtime: 7163 minutes
I was looking for something similar to Remnant: From the Ashes after finishing it — and Remnant II arrived at the perfect time. Same developer, but everything is much more polished, and it honestly lived up to my expectations. Story: The story is generally on the same level as the first game. It mostly exists to set up the gameplay — don’t expect deep characters or dramatic moments. That said, the lore behind the worlds is fantastic. Some are surprisingly emotional, and others dive deep into myths and old-world belief systems — how ancient people followed unproven ideas as if they were fact. Even though there are only a few worlds, each one has its own unique narrative and mystery if you take the time to explore it. Archetypes (Classes): The new Archetype system is a massive improvement. Every class has its own playstyle and flavor, and the best part? You can equip a second Archetype later in the game, allowing you to create crazy hybrid builds. That system alone justifies the sequel. Also — solo play is finally viable. In the first game, solo was brutally difficult compared to co-op, where your teammates could revive you repeatedly. Now you have 12 Archetypes, two of which are designed specifically for solo players: - One gives you a loyal dog companion that can revive you - The other plays like a tank with self-revive and reduced damage taken There’s a ton of build variety, whether you want to be a high-DPS glass cannon, a tank, a support/healer, or a full-on explorer that sees loot through walls and buffs the whole squad. Worlds & Exploration: World variety is where Remnant II falls a bit short. There are only 3 main worlds, and even the DLC doesn’t introduce new biomes — just more content layered into the existing ones. It’s a shame, because the worlds are beautiful and packed with lore, but you can definitely feel the repetition when grinding. Visually, Remnant I had more vibrant and striking environments overall, though Losomn in Remnant II stands out as an exception — it looks amazing. The zones are larger and more open now, which is great, but a few of them feel a little too empty or run out of action too quickly. Bosses: Boss fights are still a major highlight of the series. They’re diverse, challenging, and force you to adapt — from burst-DPS phases, to precision mechanics, to timed encounters that punish slow damage. Mini-bosses can repeat a bit too much, especially in Adventure Mode, but each one has multiple modifiers that change how they behave. One might pull you into a void, another might constantly spawn mobs — it keeps things interesting even if you're fighting a familiar enemy. Weapons & Mods: The weapon system is phenomenal. You’re free to stick with what you like, and there’s no pressure to constantly switch unless you're up against a specific boss. Mods feel more impactful than ever, and with the new Mutator system, you can attach perks to your weapons that synergize with rings or amulets — making for some really creative build possibilities. The firing range is an excellent addition. It lets you test your build’s damage numbers and overall effectiveness before jumping into the action, which saves a ton of time and effort. Rings, Amulets & Fragments: There’s a massive number of rings — more than you’ll know what to do with. While this gives you a ton of creative freedom to shape your build, many of them feel underwhelming or redundant. Progression can also feel a bit slow, especially when hunting for rings that actually improve your core stats or strategy. Fragments are a new feature — small, passive boosts like faster mod recovery or bonus elemental damage. They’re simple, clean, and don’t overcomplicate anything. Vendors & Hub Area: The hub is vastly improved over the first game. Vendors now offer more useful gear, and the layout better supports build experimentation. There’s also a stronger sense of life in the hub. More NPCs, more side quests, and plenty of hidden lore if you explore. Definitely talk to everyone — many NPCs sell powerful or unique items that can completely change your build. And again — the firing range deserves another mention. It’s that good. Armor: In this sequel, armor has become just a defense number, unlike the first game where armor was very important and gave you set bonuses for each piece. Performance: Performance was rough in the first few hours — inconsistent FPS, occasional stutters, and some visual glitches. However, after adjusting settings and optimizing the game via the NVIDIA Control Panel, it now runs buttery smooth — a consistent 60+ FPS in 2K resolution most of the time. (My setup: RTX 3070, 5800 Ryzen) ✅ Pros - Gunplay is sharp, satisfying, and doesn’t get old - Dual Archetype system adds serious depth - 12 Archetypes offer tons of freedom in build creation - Excellent weapon variety and customization - Gorgeous world design with strong atmosphere and lore - Puzzle design is a major step up - Boss fights are well-designed and varied - Firing range, Mutators, and Fragments are smart additions - Music is a big step up from the first game — ambient tracks and certain boss themes are beautifully composed and emotionally memorable ❌ Cons - Limited number of main worlds - Mini-bosses repeat too much - Many rings feel underwhelming or redundant - Performance issues during the early hours - UI needs quality-of-life updates — like showing your friend’s name clearly in co-op - Some worlds feel too empty or lack action density - Visual style in some areas isn’t as colorful or striking as the first game - Enemy variety and density are lower compared to certain areas in Remnant 1, which makes some regions feel repetitive The Bottom Line: If you enjoyed Remnant: From the Ashes, then Remnant II is a no-brainer. It expands and improves on almost every core system while introducing smart, game-changing features like Dual Archetypes. If you’re new to the series, definitely consider playing the first game — it’ll help you appreciate just how much better this sequel is. Despite a few shortcomings, Remnant II is one of the best looter-shooters on the market. From its satisfying gunplay and deep build customization to the epic boss fights and haunting world design — it’s an experience worth every hour.
👍 : 1 | 😃 : 0
Positive
Playtime: 18071 minutes
The Ancient Gamer here;, I started building Pcs and playing games at 72, Now at 78, having more fun than ever! Love this game, it meets me where I am at. thank goodness, for players who post their videos on the game, so helpful to an old man. there is so much to do in R.2 so many trinkets and secrets, Wow! I play solo, so always have a handler as one of my two characters. Love this game! Loved the first on too.
👍 : 1 | 😃 : 0
Positive
Playtime: 914 minutes
The combat is top tier but I could not care less about the story. Final boss is one of the coolest boss fights in ANY video game and I will die on that hill. Better than its predecessor in just about every facet besides how many weird upgrades there are. Too much going on in that aspect for a campaign that is barely over 10 hours.
👍 : 1 | 😃 : 0
Positive
Playtime: 29624 minutes
I Say get this game! it'll be worth the hours you put into it. Even with SO many hours in, i still find myself discovering new things and secrets! Though It's not a revolutionary new approach to a 'souls-like' game it doesn't have to be. It’s well made, great artistically, and confident in its design. Worth the purchase for the world building alone in my humble opinion. Combat is where Remnant 2 separates itself from the "Souls-like" comparisons people lazily throw at it. The difficulty is not arbitrary or punishing—it scales with the player. You grow stronger, the world responds in kind. The more you level the more the challenge escalates. If you're really running into challenging roadblocks then you can either run it in co-op with others (having a healer changes a lot) or you can re-roll campaigns. Weapon systems have more depth than they first appear. At a glance, it’s a third-person shooter with some loot mechanics. But once you begin switching weapons and mods, you realize that every choice subtly reshapes your approach to fights. Some guns have pretty wild game-changing mods. Procedural map generation often means “bland and forgettable” in most games. Here, it means variance in a way that matters. Bosses rotate slightly just in a way to make a memorized map feel fresh. Layouts reconfigure. There’s just enough familiarity to orient you, but not enough to make replaying feel redundant. The puzzles are well-placed—some clever, some opaque. No one playthough is the same and its definitely worth the Experience,
👍 : 1 | 😃 : 0
Positive
Playtime: 6269 minutes
Great game(play), looks beautiful, generating a new story when you re-enter a world is amazing, so many secrets to uncover, fun to play together but also nice solo.
👍 : 2 | 😃 : 0
Positive
Playtime: 3337 minutes
Cool game, who the fuck adds this much platforming in unreal engine, I assure you even the most radical fans don't enjoy that.
👍 : 1 | 😃 : 0
Positive
Playtime: 14211 minutes
Grab a couple friends, and enjoy the next two hundred hours. It's just one of those games that's amazing with friends to play, but pretty average without.
👍 : 6 | 😃 : 0
Positive
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