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1
Players in Game
183 😀
46 😒
74,09%
Rating
$29.99
Deathbound Reviews
Deathbound is an Action RPG set in a world where Faith and Science clash. Absorb the essences of fallen warriors to harness their powers and abilities. Survive in a brutal reality where Life and Death were never more conflicted.
App ID | 1277130 |
App Type | GAME |
Developers | Trialforge Studio |
Publishers | Tate Multimedia |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support |
Genres | Action, RPG |
Release Date | 8 Aug, 2024 |
Platforms | Windows |
Supported Languages | Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, English, Spanish - Latin America |
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229 Total Reviews
183 Positive Reviews
46 Negative Reviews
Mostly Positive Score
Deathbound has garnered a total of 229 reviews, with 183 positive reviews and 46 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Deathbound over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
79 minutes
I really liked it!
👍 : 0 |
😃 : 0
Positive
Playtime:
1394 minutes
Here's a spoiler-less review of the game
Good:
- Original gameplay
- An interesting way of telling the story
- Some interesting characters (both in terms of writing and gameplay)
- The upgrade system for your character and items is different from what we're used to
- The game has a Brazilian touch, which becomes more apparent as you play
- The game is in great shape now (or I was lucky), as I didn’t encounter any bugs during either playthrough
OK:
- Hard on the beginning then easy when you understand the mechanic
- The main story is OK
Bad:
- It’s short for a Souls-like (~10 hours for a first playthrough)
- It could benefit from some graphical improvements (for example, there are no facial animations, which makes some of the cinematics a little weird)
- The level design is basic in terms of its mechanics (this door cannot be opened from this side)
- The price is a little high
To sum up, don't expect a AAA game (whatever that means now).
This game is a good example of an AA game: big passion, small budget.
If you can forgive the flaws, you'll likely enjoy the experience
👍 : 1 |
😃 : 0
Positive
Playtime:
360 minutes
Well, it's not bad, but it's complicated. the mechanic of changing between characters at all times, even during combos, it's really fun and interesting, especially because there are a good amount of choices and variety of fighting styles, and adding up the affiliation for synergies is great in every way. The exploration is... good I guess, rewards are mostly consumables but there are a lot of paths to take with shortcuts and points of interest. Equipments and upgrades are really big in options, each ring and artifact can be upgraded in two ways, and the modifiers by finding memories can greatly change the way to use the character.
Sadly, it's janky, the combat feels slippery and some decisions are more annoying than engaging. The biggest problem is that our attacks don't feel heavy and/or the enemies don't usually react to them, while also the collisions of theirs are hard to understand. Also, except for 1 or maybe 2, most members don't really have an interesting moveset, being their combos of just one or two different attacks, and the whole system of "life = max stamina" limits a lot the possibility of more exciting fights.
It's fine, short and entertaining souls-like, the inconveniences sour a bit the experience but it's okay overall.
Esp: Bueno, no está mal, pero es complicado. La mecánica de cambiar entre personajes en todo momento, incluso durante los combos, es bastante divertida e interesante, sobre todo porque hay una buena cantidad de opciones y variedad de estilos de pelea, y sumando las afinidades para las sinergias es genial. La exploración es... ok supongo, las recompensas son por lo general consumibles pero hay un montón de caminos que tomar con atajos y puntos de interés. Los equipamientos y mejoras tienen un montón de opciones, cada anillo y artefacto se puede mejorar de dos formas, y los modificadores por encontrar recuerdos pueden cambiar mucho la forma de usar al personaje.
Tristemente, es un poco tosco, el combate se siente resbaladizo y algunas decisiones son más molestas que llamativas. El mayor problema es que nuestros ataques no se sienten pesados y/o los enemigos no suelen reaccionar a ellos, mientras que las colisiones de los suyos son difíciles de entender. Además, salvo 1 o 2, la mayoría de los miembros no tienen realmente un moveset interesante, siendo sus combos de sólo uno o dos ataques diferentes, y todo el sistema de "vida = estamina máxima" limita mucho la posibilidad de combates más emocionantes.
Está bien, es corto y entretenido siendo un souls-like, los inconvenientes amargan un poco la experiencia pero en general está pasable.
👍 : 23 |
😃 : 0
Positive