The Life and Suffering of Sir Brante
92

Players in Game

7 541 😀     786 😒
87,88%

Rating

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$7.99
$19.99

The Life and Suffering of Sir Brante Reviews

A narrative-driven hardcore RPG set in a gritty world ruled by real but unrelenting gods. Set out on a challenging lifetime journey, where every choice has a price and entails consequences. Will you become an inquisitor, a judge, or conspire against the old order? Dare to decide!
App ID1272160
App TypeGAME
Developers
Publishers 101XP
Categories Single-player, Steam Achievements, Steam Trading Cards
Genres Indie, Strategy, Simulation, RPG, Adventure
Release Date4 Mar, 2021
Platforms Windows
Supported Languages English, Russian, Korean

The Life and Suffering of Sir Brante
8 327 Total Reviews
7 541 Positive Reviews
786 Negative Reviews
Very Positive Score

The Life and Suffering of Sir Brante has garnered a total of 8 327 reviews, with 7 541 positive reviews and 786 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for The Life and Suffering of Sir Brante over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 792 minutes
The French Revolution on (well-written) steroids, If you enjoy choices matter, history, or replay value - this is a good one for you.
👍 : 1 | 😃 : 0
Positive
Playtime: 3745 minutes
Very good game, frustrating at times due to the fact that you have a live out a destiny but overall amazing storytelling with enough choices to call it your own.
👍 : 0 | 😃 : 0
Positive
Playtime: 1223 minutes
非常好的叙事文字AVG。 1.家庭线比较清晰,以母亲为团结家庭的核心;想要家庭和睦,就得学会妥协,不要触及各方的底线,也不要去点火药桶,即使对方的世界观确实是错的;而是在恰当的时机,促成真正的和解; 2. 家庭其实是社会的缩影,家人们不同的价值观,正是这个冲突社会的投影;但是血缘的纽带是真实的,在家里,没必要像社会上斗得你死我活; 3.贵族线:从上到下的改革太难了,阻力重重,得死个好几次; 4.牧师线:意料之外的,宗教反而是改革的一大借力;而且这一路线可以解锁很多lore; 5.平民线:一不小心就容易bad ending,血流成河。这是因为自古以来,下克上大多数时候就是以流血千里作结,黄巢和法国大革命就是最好的例子;想要达成和平解决,步步谨慎,一不小心就引爆起义的炸药桶。
👍 : 0 | 😃 : 1
Positive
Playtime: 1658 minutes
The Life and Suffering of Sir Brante sets the bar very high for Visual novels to come. The game is crafted well and choises really do matter! You can't please everyone, and you'll have to juggle different people needs - yours included. I finished every ending on the PS4 Version, but had to play it again so I brought the steam version. Replaying it has only underlined why this game is a masterpiece, and something that's hard to find i the visual novel genre. The visuals works very well for the game, and I'm really fond of the soundtrack, which is the unsong hero of the athmosphere of this game! Worth the 20$!
👍 : 2 | 😃 : 0
Positive
Playtime: 708 minutes
[h1]Great choice driven story game[/h1] This is a relatively linear text story game with some branching and an ability to end it prematurely. The story itself is great - the world setting, characters and events are entertaining. A player can chose his actions through the story development. But the way it works is quite flawed: Every choice is affecting some stats - so this eventually collapses to a stat management game, unfortunately. You will be forced to pick a very narrow role to adhere, otherwise game kills your character. Most of the time it is a natural choice but further into the game it might be quite frustrating feeling of having no choice at all (and being unable to play a role you've chosen). Still, this is a good story-driven game with some replay-ability.
👍 : 0 | 😃 : 0
Positive
Playtime: 687 minutes
Реально крутая игра, интересная история, хорошая вариативность прохождения. Но при перепрохождении не хватает пропуска того, что уже читал,
👍 : 0 | 😃 : 0
Positive
Playtime: 902 minutes
The Life and Suffering of Sir Brante is a superb visual novel. Its presentation style, world building, and overall use of theme all blend together seamlessly. However, as a game, I feel it does a few things that really irk me. The way the main character's stat points influence your choices as a player was quite frustrating through my first play-through. Being locked out of major decisions because I was a point or two shy of the threshold just sucked. I would have vastly preferred the stats to influence a base chance of success/failure for major narrative choices instead of just gating you off completely. It is what it is though and despite my tone I still really did enjoy my time with this game; so much so that I played through it twice. The setting and story are just that good.
👍 : 3 | 😃 : 0
Positive
Playtime: 789 minutes
Only for true masochists. The idea is quite radical: to reduce a RPG to the "choices that matter" only. In the (nice, a bit too barebone) presentation, you simple have to choose what you are doing since you are a toddler - whom to befriend or antagonize, what to learn, to fight, to ignore. I only had to two goals in my virtual life, to survive and keep my family intact. Both went to hell unceremoniously before even the last act, among the empire and basicly everything else, even while trying to act rationally and even strategically. The long term consequences of your decisions are never remotely clear and mostly come back to haunt you (reminded of the Witcher the Third). As in real life. Keep ample amounts of alcohol ready.
👍 : 4 | 😃 : 1
Positive
Playtime: 237 minutes
I wish i could choose neutral. As with a huge score of reviews on Steam these days. It's not that i necessarily "don't" recommended the game. It's that i offer up a thought for possible future players to make an informed decision of whether or not this game will be in their taste subjectively with a small slice of objectively formed information regarding the main game mechanic, which many may find fault or issue with. And alike many won't. I'd like to like it. It's a game after my taste... But it shares the same issue as most other games with belief/ alignment systems. If you don't specialize, lock in to a certain way(skill), you in turn get LOCKED out of choices in the majority of the game. No skill will ever be high enough to unlock any choices. And not even a vast surplus of willpower to overule pre-conditions can alleviate that. Which would have been a way to balance it out. (Sitting having 25 willpower, but being skill locked from not having specialized,) Or maybe have a creative/god mode to experience the game to it's fullest. A bunch of skill checks, or willpower requirements seems silly. While other requires none, which also seem silly. Clearly written and reiterated. If you play balanced/ generalistic... Then there will be barely any choices and the story will be mostly railroaded into vanilla forks with barely any flavour outside the then shoehorned main branch. This in turn kinda defeats the entire purpose of the game mechanic of shaping the story. I'd recommend the Roadwarden over this one.
👍 : 6 | 😃 : 0
Negative
Playtime: 1147 minutes
Let me start by stating that this is a very short game (each playthrough is around 3-4hrs long, depending on how fast you can read), so I've played through the story a good few times despite my short playtime. This game is pretty entertaining and has a lot of potential. Up to the first half of the 4th chapter the story is fun and pretty cohesive, and so is the gameplay. However, as the plot progresses and nears it's climax, it becomes VERY difficult to roleplay, as the requirements for significant choices become more and more contradictory and weirdly specific, especially during the final act: to even be allowed to do anything at all and not be just a bystander you have to pretty much cheat and follow a guide or roleplay as a severe schizophrenic with bipolar disorder. I'm not kidding - on my last playthrough, I made Brante into a wealthy and respected judge with a united family, yet at the climax I found myself locked out of literally EVERY choice that was not the default-always-available one because I failed to met a single plot requirement or relationship status for each. If you want to roleplay in this game, instead of min-maxing like a freak and following guides, you can, but go in knowing that you'll meet an early death or become powerless at the end, because you didn't play as the dev's intended. Now, for some praise: I really like how the game doesn't just throw lore at the player - to get what's really going on you will have to replay several times, as it's not afraid to lock lore and story bits behind life paths or decisions. You'll probably not even fully grasp or be aware of some things and events on your first playthrough, and that's intentional. It keeps things fresh and interesting. Getting to experience the same events from different perspectives, with varying amounts of information is also very fun. I remember, on my second playthrough, unraveling a plot line that, during my first time playing, was only mentioned in passing due to the life path I chose and going 'oooh, so that's what led to that!'. Very cool. It also makes you wonder how you could come to influence the events you see only in passing in future playthroughs. Anyways, I think it's a fun game, definitely worth a play if you like text-based games with a lot of replayability, but maybe wait for a sale, as the final chapters are pretty disappointing.
👍 : 11 | 😃 : 0
Positive
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