SYNDUALITY: Echo of Ada
269

Players in Game

979 😀     1 511 😒
40,33%

Rating

$39.99

SYNDUALITY: Echo of Ada Steam Charts & Stats

In SYNDUALITY: Echo of Ada, players take on the role as Drifters and face off against xenomorphic creatures known as Enders, as well as other players' Drifters, while counting on their AI partners, Magus, to guide them through their journey.
App ID1245480
App TypeGAME
Developers
Publishers Bandai Namco Entertainment
Categories Single-player, Multi-player
Genres Action
Release DateComing soon
Platforms Windows
Supported Languages French, Italian, German, Spanish - Spain, Simplified Chinese, English, Korean, Japanese, Thai

SYNDUALITY: Echo of Ada
269 Players in Game
3 622 All-Time Peak
40,33 Rating

Steam Charts

SYNDUALITY: Echo of Ada
269 Players in Game
3 622 All-Time Peak
40,33 Rating

At the moment, SYNDUALITY: Echo of Ada has 269 players actively in-game. This is 79.57% lower than its all-time peak of 940.


SYNDUALITY: Echo of Ada Player Count

SYNDUALITY: Echo of Ada monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-07 208 -11.63%
2025-06 236 -1.91%
2025-05 241 +29.39%
2025-04 186 +14.98%
2025-03 162 0%

SYNDUALITY: Echo of Ada
2 490 Total Reviews
979 Positive Reviews
1 511 Negative Reviews
Mixed Score

SYNDUALITY: Echo of Ada has garnered a total of 2 490 reviews, with 979 positive reviews and 1 511 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for SYNDUALITY: Echo of Ada over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2354 minutes
Let me just preface the review by saying whatever this game was on launch it's not how it is now. I was lead to believe PKers are everywhere and now if you do stumble across the occasional player you just wave at each other and go along...unless you want to try picking a fight yourself, in which case, good luck. It seems a lot of negative reviews were left by people who either don't know what pvpve is or wanted a more casual game. The gameplay is pretty simple: farm mats, upgrade things, slowly progress the story, and repeat. Every sortie to farm mats is a risk and should be treated as such. The more items you farm the more weight your mech takes on and the harder it is to move across the map. Combat is fun once you get the hang of it, it's not Armored Core, you're battling it out with glorified construction mechs here. The story is mid and you're probably better off just watching the sequel anime instead but it's there if you want it. The only downsides are the netcode isn't great. Depending on when and where you play you'll have pockets of stuttering but it's open world and not an MMO with a subscription fee so it's to be expected. And sometimes enemies spawn out of nowhere and swarm you with no warning. Conversely, sometimes enemy creatures will just aggro and get stuck on a tree or clip into a building and it's a free kill. If you can get the game on sale it's definitely worth a pickup
👍 : 3 | 😃 : 0
Positive
Playtime: 3420 minutes
The mech combat the way it should be! This is not Tarkov in robots, this is not open world Armored Core 6. Headshots vs players are very unlikely since the head is the backpack, so what matters most is not how well you aim at the head but when, from and how you shoot. Down want to get hunted down by players or bandits? drive onto a bush and stand very still to hid the sound of your engine, or travel during the toxic rain to mask it. Meeting players is quite unlikely so game is mostly chill, but you almost always have to pay attention to the surroundings to not get jumped by both robots and monsters. And most importantly insurance fraud is valid playstyle.
👍 : 3 | 😃 : 1
Positive
Playtime: 2073 minutes
Syn EoA had a lot going for it but it was massively fumbled right out the door. The world is great. There is a lot going on with that and the bits of story lore you pick up on and are shown. The VAs all did a great job. The characters and mechs look very good. The environment also looks great. Watching the base slowly change as you progress is amazing. The player base is so low at this point that worrying about PvP is an afterthought. Ive ran into maybe 7 or 8 players and all of them where friendly... untill i finally meet my first PvP player.... and they where just cheating. They just walked through all my gunfire to get in melee range and insta kill me with melee. Then the second time i meet a PvP player... they where also cheating. Much the same. took no damage, grenades, mines, and multiple magazines from a purple assault rifle and they just got in close range and shot once... So to me it seems all that is left of the PvP side are just cheaters. was told to not equip very many purple or higher gear so effectively if you want to avoid PvP you will be blocked at blue gear. The lack of a group system to join or launch onto a map with friends is a strange choice for a game that wants pple to work together. lots of co-op challenges but most of the random players you do find will say hello but go the opposite way fast. Very little mech customization. Progress at a point is just a tedious slog with very little rewards. Heavy monetization, more then 70-80% of the battle pass is pay walled and anything that looks good for your Magus is incredibly expensive in the ingame store. There was a announcement of a PvE only area being added but you have to slog it through most of the missions to get to it... and it seems no one is even sure it will even happen anymore.( released the day i did the review lol ) from what i understand though you need legendary sets to even get into it.... Unfortunately i must say this is a NOT recommended game.
👍 : 2 | 😃 : 0
Negative
Playtime: 9694 minutes
Got it at 20 bucks on sale and at this point why not? This game fumbled its launch due to a combo of a variety of issues and I wanna say mis-managed player expecations from people that don't enjoy PVP of the type where you drop stuff on getting killed. Coming into S2 it seems most or a good chunk of some of the complaints you can see in older reviews have been resolved? You now gain both PVE and PVP mech parts and guns which used to be locked by faction. The economy seems less messed up as gaining money feels alright, and the prices don't seem too horrible once you've advanced and are able to mine better quality crystals. Although I think prices could be made slightly cheaper, the game does want you to make use of the crafting system and those prices are there to incentivize crafting over buying. Furthermore, some of the higher end stuff you craft is expensive. But Idk, I've already lost a good amount of gear due to doing dumb stuff, and while I've felt annoyed and inconvenienced I have yet to feel like I'm entering a spiral where I'm super broke and need to grind in the poverty mech for enough cash to get something ok. As for complaints: The big one is player count at least in the US is kinda low. But it's also good too? I'd rather not have most of sessions feel like I booted into a Sea of Thieves server filled with the most aggressive sweatlords. You know the type, who beeline to sink you because you happened to have spawned near them. The other big complaint I have is regarding social stuff? It's very dumb and unfortunate your and your friends cannot party up together without having to find each other in the map. Like come on, every other extraction game I've played lets you party up before starting a session. The PVE side could be expanded more, since you got a very limited amount of enemies only expanded with color-coded tiers of stronger versions. There's definitely room for unique bosses/mini-bosses that demand skill and solid gear in exchange for some nice rewards. Progression could feel a little faster? Like I feel you unlock your arsenal of weapons a little too slowly. And you should be able to get to the maps faster. You want to get the unified map and the rainy season one cuz you get more stuff and they have better quality crystals for money making. At least when it comes to gaining mechs you're given an alright assortment for different archetypes such as fighting players/mechs, exploring, fighting the non-mech mobs, etc. The wishlisting for crafting could be changed to be less annoying to use. Currently you need to highlight a craftable item to get your robot pal to mark the components on your mini-map as well as highlighting POIs where you might find them. If you possess enough to make it, they won't mark it anymore. This is very annoying as you will need to get a bunch of stuff stuff to make multiple crafted items for gear and base upgrades. The UI was clearly designed for console players. I dunno why quiting the game and whatnot is locked behind the options submenu instead of being on the main menu. ___ Regarding the monetization, the angle here is waifus and dress up for them. You have more varied clothes in the cash shop and they're pricy which feels bad compared to the stuff you get in-game but eh. You can buy more robots especially the special ones based on the ones from the lore/show/comics. Their value is some clothes, a different voice, and the convenience of getting another magus ability earlier. However by completing quests you gain tickets to get all the base robots to allow you to gain all magus abilities. Now for the battlepass, it's got a standard basic price. The deluxe option IMO is overpriced. Some people say the paid battlepass is pay-to-win but they're wrong. Cuz the advantage is just having the convenience of having a stock of stuff to burn through, as you can and will lose those items. And none of the stuff feels uniquely powerful and must have. As for the coins it's the same industry standard tactic of imprecise amounts with a little left over to tempt you to buy more coins to be able to spend it on something. ___ As for why I like it? I'm enjoy the chill scavenging gameplay and setting goals for myself be it making money, trying to gank, or grabbing stuff to craft gear or base upgrades. And seeing your base getting less ratty is enjoyable, although I wish there's more functional base upgrades over like more fluff stuff like a adding a kitchen and bar. Overall it feels like extraction for babies as opposed to the self-inflicted harm that is playing something like Tarkov. The combat is also neat since you're fragile. Even if you're specced to being resistant to stuff you don't feel super tanky. A rain empowered high-tier mob or decent mech weapon firing bullets can chunk your health. So you need to play smart and use cover and stuff and not dive into a big fight in the open or you will die and lose your loot. Part of combat tactics is weight managing cuz you got a stamina sytem of sorts. The fatter you are the less you can boost, and the shorter your dodges are. So while it might be tempting to max your load, the hike back to an extract might be painful due to the lack of mobility if you get aggro'd by monsters or players. I came into the game not expecting to care for it and got it on sale. And now I have a surprising amount of playtime racked up. If you're curious about it and got the money for it on sale, why not give it a try? Just be mindful of the extraction element and what it implies so you don't get too salty when you lose some good stuff. Also pro-tip, insurance fruad is your friend. But be aware you need to get back into to map ASAP to recover your stuff. And your mech parts have a durability limit to them and your parts might end up turning into vendor trash. But if you can afford it, it feels nice to get a bump in cash after "accidentally" ejecting in an easily identifiable point of interest.
👍 : 4 | 😃 : 0
Positive
Playtime: 1216 minutes
I'll be honest I went in this game without any expectations at all. I was taken aback by the long startup time and the initial loading times and was about to say "Yeah... Figures. let's hope I have enough time left to refund after I'm done starting this game up" But really I was positively surprised. The Game is pretty good if you just wanna play a few hours after work or if you're bored and don't have anything else to play. Given I haven't played games like Tarkov (This game is compared with Tarkov genre wise) The gameplay loop is kinda same-y but in a relaxing way. You have your "Garage" to upgrade and several factions that want you to do their missions so you always look for certain materials or you just farm AO crystals for money. I'm currently more or less 12 hours in so I haven't played TOO much and haven't seen everything by far but as for now, I do like the game.
👍 : 2 | 😃 : 0
Positive
Playtime: 1644 minutes
As of now, the game is pretty good for casual player like me. They just need to add more/better cradle customization and find a better solution for co-op/party.
👍 : 1 | 😃 : 0
Positive
Playtime: 1911 minutes
Love the game. But I hope they optimize it further so it can be more playable on game consoles like steam deck. It's honestly feels glitchy at some point.
👍 : 3 | 😃 : 0
Positive
Playtime: 150 minutes
playing this game for 2 hours, i havent really met a lot of players, but the loop is very addictive. the game being pretty dead is actually a plus since i dont like pvp
👍 : 5 | 😃 : 0
Positive
Playtime: 3125 minutes
You can tell Bandai Namco genuinely tried to launch a solid IP with this. The world-building and settings are tremendously tight, the voice actors behind each character are expensive, and the core gameplay loop and its surrounding systems are well-engineered. Hell, there even was an animation series and the launch of plastic models. All of that went to hell with poor balancing, mismanagement, bad servers, and lazy anti-cheat measures. In-game lore-wise, it makes sense that PvP mains become a thing- It is an easy way out; Extremely lucrative, stunningly simple, and morbidly thrilling. However, there should have been two or more separate arenas that provide alternatives, such as: 1. An area that is strictly PvE under the control of the Union, where a player harming another player severely instantly pings the offender to the players across the map for bounty. The map is not as profitable, but just enough to keep the players going. 2. An arena that IS PvPvE. An even wider map, bountiful resources, and lots of mob threats about. Much like the current East Side arena we have right now, but "more". The most intense players will drop here for a much faster gameplay loop at their own risk. Lore-explanation: The area is too resourceful that an obscene amount of drifters, good and bad, flock here and make it impossible for the Union to govern the place. Bandai Namco keeps making the exact same mistake with their own games; They ruin the first impression and wonder why they keep failing. At least this one is much better than their latest Gundam games that blatantly try to leverage off of the old cashcow fanbase that will eat up anything under the brand and defend it to death, despite the clear issues as if they were a cult member. Ironically, with the severely decreased player count, the game feels great. The mobs can easily flank you once you get a little too comfortable, the environmental hazards keep you on edge, and the time limit you are given per exploration makes it even more tense. The game itself is great. However, the implementation of poorly thought-out PvPvE aspects and the punishment of failure is too harsh. I honestly would not recommend this game at its current state, especially for that asking price. I sincerely hope the game continues to improve so everyone can be satisfied with their playstyle.
👍 : 14 | 😃 : 0
Negative
Playtime: 31 minutes
This game's anti-cheat (Easy Anti-Cheat) currently does not support Linux or SteamOS devices.
👍 : 48 | 😃 : 3
Negative

SYNDUALITY: Echo of Ada Steam Achievements

SYNDUALITY: Echo of Ada offers players a rich tapestry of challenges, with a total of 31 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

Amasia Investigation Intern
Proof of Life in Old Amasia
Treasure Hunter
Check This Out!
Magus Skills 101

Use a Magus Skill 100 times.

World's Best Magus

Use a Magus Skill 1000 times.

Amateur DIYer

Craft 1 type of item.

Crafting Apprentice

Craft 10 different items.

A True Artisan

Craft 20 different items.

House of Spores
Fixer-Upper
Extreme Renovator
Just Drifting Out

Complete 4 requests from your affiliated organization.

Professional Drifter

Complete 25 requests from your affiliated organization.

Master Drifter

Complete 50 requests from your affiliated organization.

Deadeye

Deal a total of 500000 damage.

Sitting Ducks

Deal a total of 5000000 damage.

Load It Up!

Return from the surface with a cargo weight of 6000 or higher.

Pocket Money
Big Bucks
Taking the Initiative

Defeat 500 Enders.

That's the Spirit!

Defeat 2500 Enders.

Certified Exterminator

Defeat 8000 Enders.

Welcome Home

Return from the surface.

Longing For Home

Return from the surface 100 times.

Home Sweet Home

Return from the surface 300 times.

Just In Case
Also Known As

Show off your new title.

Magus Fashionista
Splish Splash

Clean your Magus.

Legendary Drifter

Unlock all achievements.


SYNDUALITY: Echo of Ada Screenshots

View the gallery of screenshots from SYNDUALITY: Echo of Ada. These images showcase key moments and graphics of the game.


SYNDUALITY: Echo of Ada Minimum PC System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • Additional Notes: TBD

SYNDUALITY: Echo of Ada Recommended PC System Requirements

Recommended:
  • Requires a 64-bit processor and operating system

SYNDUALITY: Echo of Ada has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


SYNDUALITY: Echo of Ada Videos

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