AeternoBlade Reviews
AeternoBlade is a Time-Manipulation Hack-and-Slash Action-Puzzle Game. Join Freyja to take revenge on Beladim, the Lord of the Mist who destroyed her hometown and unravel the mysteries of AeternoBlade.
App ID | 1234120 |
App Type | GAME |
Developers | Corecell Technology Co.,Ltd |
Publishers | Corecell Technology Co.,Ltd |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Leaderboards |
Genres | Indie, Action, RPG |
Release Date | 7 Sep, 2020 |
Platforms | Windows |
Supported Languages | English, Simplified Chinese, Traditional Chinese, Japanese, Thai |

34 Total Reviews
21 Positive Reviews
13 Negative Reviews
Mixed Score
AeternoBlade has garnered a total of 34 reviews, with 21 positive reviews and 13 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for AeternoBlade over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
965 minutes
i7-4770K GTX-1080
1440p 60+ fps
Looks like a port, because it is a port. Graphics are really stiff, but that's nothing compared to the bad game. It needs grinding to upgrade stats and acquire moves which I just cheated the points because there's no way I would think wasting my time is actually fun.
It's a bad game because there are a lot of moves to acquire, but there's only two that carried me through the game; which again, thankfully I didn't wasted time grinding for the points. Also, the game doesn't lead the player on where to go next. Potentially, the player would go through the map hunting for the next story trigger.
👍 : 0 |
😃 : 0
Negative
Playtime:
24 minutes
- Only 720p and 1080p resolution? seriously?
- The Profile Selection menu + Submenu?(Story/option/statistic etc.). Why rotate? Just jump instead or using an analog stick to be a gimmick but d-pad SO NO!
- The Cutscene cannot be skipped.
- The good artwork only the Japanese language? Seriously?
- I saw some screenshot that using the PS4 controller in the Steam store. But i used in game it doesn't shown ?
- The Combat system is quite easy. No unusual pattern at all.
+ The only good thing is the protagonist (Freya) design.
My recommendation? Dev fixes these things, please. I will buy this again if these things will be fixed.
👍 : 15 |
😃 : 10
Negative
Playtime:
20 minutes
Missing texture in the first section of the game makes the game impossible to play. You do not know where the platforms are to jump. I will give this some time to resolve their issues before re-installing and trying it again. Maybe I can have a better review then.
👍 : 5 |
😃 : 0
Negative
Playtime:
1493 minutes
A fun game with a very interesting twist near the end of the game
👍 : 0 |
😃 : 0
Positive
Playtime:
1670 minutes
[h1]A fun time[/h1]
AeternoBlade is an enjoyable mashup of both classic and modern Castlevania, with some Megaman X throw in for good measure. And also puzzles that involve turning back time, and teleportation!
Our heroine, Freyja sets out to seek revenge on the baddie that burned her village, and along the way she meets people that help her out. The plot eventually diverges in a way I didn't expect, and while it's nothing groundbreaking, it did surprise me and it's enjoyable, if a little campy.
The game focuses more on combat than your regular metroidvanias. At first the combat starts off slow and button mash-y, with only a single combo available to you. This tends to make most players stick to this one combo, even most professional reviews did not try to explore their other options.
As you finish stages, more moves become available to purchase. Your up attack is great against single foes and lifts enemies off the ground, your forward attacks are good for a high combo count, and your down attacks deal high damage. You also gain the ability to do a charged attack late in the game, and this is an addition that makes the game a lot more fun. Unfortunately you get this ability very late, and at first it appears weak and useless. It only becomes useful when you can charge it multiple levels. The game does a really bad job of teaching you to try out your moves. Locking this and many other abilities away from the player for so long is one of its bigger flaws.
Some of your movement upgrades are also locked away to equip-able relics, making you waste valuable equipment slots just to be able to jump a little higher or for the ability to break open walls. The game does have passive upgrades like the double jump, so I'm not sure why these aren't used this way. These equipment slots can grant you lots of useful enhancements like added explosion effects, reduced mana costs, or self-healing. It's disappointing to always have some slots lost to mandatory movement options.
While you find most of these relics in the open, some are dropped by enemies. The drops have a fairly low chance, if you're collecting them it can be a pain. You do get an item that increases drop chance, but only at the very end of the game. Most of these will be useless by then, barring the few exceptionally good ones.
Another issue is that you need to beat the game twice to unlock every area, with your second time offering some different enemies along the way, and a very slightly different story, along with one expanded stage. But the rest of the stages, puzzles, and platforming just stay the same. Luckily you can get to the expanded area very quickly, and can simply choose to ignore the rest of the 2nd playthrough. Not if you want full completion though.
The game is also prone to freeze, so save often! Mostly when enemies spawn or when going to a new area. Had several freezes and lost game time, but the PC version is still more stable than the PS4 release. PS4 freezed on me once an hour, PC version freezed 5 times total in 28 hours.
Controller input is also slightly broken in the PC version, you cannot charge your attack and jump at the same time, because for some strange reason the Xbox A and Playstation X confirm buttons - which normally functions as the jump button - will always make you do an attack while the attack button is held down. This is not intentional, and can be fixed by changing the jump button to any other one, but it's quite annoying. Console and 3DS versions don't have this issue.
...so with all these flaws, why do I still recommend the game? Because despite these setbacks [b]it's so much fun[/b]! The low poly art is pleasing, the music is banger, the combat is very fun once you have all your moves, and the relics add a ton of customization and build options.
Want to constantly freeze time and become immune to damage? You can do it!
Want to teleport around while creating explosions everywhere? That's also possible!
Want the charge attack to charge instantly and deal massive amounts of damage? Yep, that's a good one!
The puzzles range from brain dead simple to mind bending. Most of the harder ones being locked to the extra area at the 2nd run. Most of them have many ways to solve them, always felt like I'm not doing them the "intended" way, relic customization allows you to be creative!
The game took me nearly 28 hours to fully complete, it's a long adventure. If you can look past its flaws, it's definitely one I'd recommend, especially at the low sale price it goes for quite often.
It has a ton of charm and you can really tell the developers poured their heart and soul into it.
👍 : 2 |
😃 : 0
Positive
Playtime:
529 minutes
This games gives a terrible first impression and honestly i would have dropped it after stage 1, but i wanted to give it a fair chance. It did get better and it was fun for a while, but near the end i felt like i was losing the motivation to keep playing. I was planning on beating it anyways since i'm close to the end, but after dying thanks to an oversight during a boss two times in a row i decided to drop it (i kill the boss, the game takes the control away from me not letting me move my character causing her to fall into some spikes and die while a cutscene plays).
This was not the first time i was killed by an oversight, in stage 3 i got to a part where the game freezes and wants you to activate the time rewind, but i got to that part without MP so i couldn't activate it and since the game was frozen i couldn't get my MP back either so i decided to press reset, and then the reset BROKE the cutscene that played before the freeze and i had to close the game and do the whole section again.
That aside the game is okay, it's not very pretty, the gamplay is decent, the music is not bad, but the story is awful, a bunch of things that happen can be easily stopped with time manipulation wich is the main mechanic of the game but the MC just goes "oh no" and let's thing happen.
If it was a bit more polished it could be worth it, i see it being a decent game to play on your 3DS, but on PC with so many better options? Nah.
👍 : 0 |
😃 : 0
Negative
Playtime:
112 minutes
Don't get this game.
The very first area is lacking textures in key places, like THE GROUND. It is a guessing game as to where you can stand or walk safely, especially when spikes that kill you in two touches are more common as the first level goes on. The time ability can only save you so many times. Once it rewound me back into the spikes, basically wasting the mana the ability required.
If you can't get the VERY FIRST AREA in your game right, why would anyone bother getting past it? It has been years since the community brought this issue up, and the developers haven't done anything to fix it.
Absolutely awful.
👍 : 6 |
😃 : 3
Negative
Playtime:
66 minutes
I am not a fan of Metroidvania games, but still picked this one up and it looks interesting for me, the gameplay is similar to Bloodstained Ritual of the Night, but this one it's not big or better like that one, but still offers an enjoyable game.
Story is simple it's Freyjas journey to take revenge against Beladim, the Lord of the Mist who destroyed her hometown.
It's divided into different stages and while writing this review I cleared stage 2, the player will have to fight enemies as well as solve puzzles and use Time manipulation powers to solve puzzles, as well as fight enemies or escape danger etc.
Will update review as I progress more, current review is just for those interested in the game and want to know what to expect from this game.
👍 : 14 |
😃 : 1
Positive
Playtime:
2552 minutes
This game does not give off a great first impression, but it's actually a bit more complex and interesting than it at first may seem, both thematically and in terms of game play. I can see how this could be considered a niche title, since it's only somewhat a Metroidvania, and more of an action puzzle game.
Basically, you play as a girl who can alter time with her constantly upgrading sword. This game makes a lot more sense if you consider the fact that was originally a DS game, which explains the overly simplistic combat and emphasis on completing each area section by section. Essentially, her town is burned down by a generic devil-looking villain and she has to seek revenge. That's pretty much it... or is it? The first playthrough of the game takes only about seven hours, as among the seven stages only about three of them take more than an hour to complete.
The combat in this game is very simplistic. You can do sword swings and she has one Final Fantasy-style meteor attack. But there is a little bit more to it, at least in terms of tweaking your character. You collect yellow orbs that you can use to power her up like in Devil May Cry, and even though she doesn't level up, you have a lot of options on how to set your character's stats. First off, you can use the orbs to by stat points. You can upgrade her sword swings, but this doesn't really matter that much since the game is so easy that you don't really need to both with any specialized attacks.
The relics are the best part of the combat. These can dramatically alter the game play , as you find these on the map and equip the ones you prefer. There's like 75 unique relics, and you can equip three at a time. By the end of the game I had tweaked it to where my character was almost invincible, as one relic was draining her health but another was allowing her to heal whenever she used the time altering ability. The relics are the best part of the combat and I'm glad they're in there because otherwise just mindlessly hacking away at enemies would get boring quick.
Then there's the puzzles. See, in this game you can reverse time, which is both game-breaking, at times hilarious, and mostly just a novelty that never really gets repetitive but never really gets very exciting either. For example, if you jump on a platform as it's moving toward you and reverse time, it will start moving in the other direction. You can also warp by placing an icon on the map. So, for example, if you see a switch you need to jump to that's over a pit of spikes you can set a warp point, jump and hit the switch, and warp to it at any time. It's simple and intuitive, yet I got stuck so many times not realizing I could just warp through a wall as it was moving past me or something to that effect. The puzzles in this game are great, they aren't hard by any means, the only difficult one is totally optional, but if you compare this to a game like Metroid or Castlevania, there's no comparison. The puzzles are just more complicated and interesting than breaking a suspicious looking wall for the 100th time, but they aren't something where you get instant satisfaction, so I can see how people would like this game less because of that.
The other really, really bad thing about this game is the repetition in the combat. The boss fights are cool, not too complex but when you consider this was a DS game they work fine. There's this huge plant with a human skull that looks so cool the first time you fight it, but gets extremely irritating the tenth time you fight it, especially since it's the exact same battle and you're just hacking away at it. It's funny that you can reverse and set time in motion while hacking away at enemies, it almost feels like the whole game is cheating, but you have a mana bar that drains so there is some limitation on this. Certain enemies and items will blink green, indicating that they are invulnerable to time manipulation.
Where I really came to like this game was in how much extra content is stuffed in by the time you reach the last level. The final level is a fairly large labyrinth of a castle with about 100 rooms. On top of this, another level in the game, the void is only half explored. Once you beat the game, depending on if you got a certain item earlier on, you can continue, otherwise you are set back at the beginning because the game is an endless time loop in purgatory. This is where the game really gets interesting and surreal, as you get about an extra ten hours of game play completing this 100%. The more complex and interesting areas of the game are in the New Game+, along with some new enemy types and reskinned bosses. It's really weird, since probably only about 5% of players would even play to this point, and since this game isn't that popular, it feels more surreal seeing all this extra content stuffed in a game that no one else is playing.
And there are some twists in the story, which, while simplistic and cliched, is honestly kind of cool. The music is also seriously mixed, with some excellent tunes, like this one rock track that sounds like a Buckethead guitar solo, and then some other horrible electronic songs. If you can get past the graphics, I think this game is probably an underrated gem, something that you can't really appreciate unless you play it all the way through.
👍 : 2 |
😃 : 0
Positive
Playtime:
578 minutes
Okay so this is gonna be a fair review. First i'm going to list a few things to keep in mind about this game that some of the reviewers fail to realize about this Aeternoblade game. keep in mind that this game came out 10 years ago in 2010 on Nintendo 3DS so graphics are aged and gameplay is kinda faulty as well. there are features that will make you think its a bug for instant death but not really because its a mechanic used to defeat a specific enemy that appears later in the game. Overall I think the game is decent for its time and i do recommend if you like metroidvania style games. just dont expect it to be like bloodstained or anything like that. sound track is pretty goof and the abilities you get really help you in the game since you don't have a difficult select option. exploration is key to becoming OP in the game. i found myself dying a lot since i didn't explore like how i was suppose to. I do advise that any new player explore the game before they fight the boss. i wont. say anymore just a heads up.
👍 : 7 |
😃 : 0
Positive