Suzerain
395

Players in Game

452 😀     37 😒
85,86%

Rating

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$5.99
$19.99

Suzerain Reviews

Assume the role of President Anton Rayne and guide the nation of Sordland. Amidst brewing international conflicts, need for reform, deep-seated corruption, and economic recession, you must make the decisions in this political drama. How will you lead?
App ID1207650
App TypeGAME
Developers
Publishers Fellow Traveller, Torpor Games
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support
Genres Indie, RPG, Adventure
Release Date4 Dec, 2020
Platforms Windows, Mac
Supported Languages English

Suzerain
489 Total Reviews
452 Positive Reviews
37 Negative Reviews
Very Positive Score

Suzerain has garnered a total of 489 reviews, with 452 positive reviews and 37 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Suzerain over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 4452 minutes
>> Good, even exciting game. Your decisions are important. .In the base story,the featured women have been sickly violent, Woke-brainwashed monsters.
👍 : 0 | 😃 : 0
Positive
Playtime: 2336 minutes
There are plenty of positive reviews, so I would write a negative one. I understand that this is a story-driven game, rather than gameplay, but Jesus Christ, what a MORONIC government we have. Why the F*CK economic decisions, their consequences and synergies are not presented in a well documented, 50 list PDF format? Like can you imagine being a leader of a country(well-developed) and make economic decisions not backed up by any kind of complicated analysis pre, ongoing and post. Just take a russian roulette or trust what dude(or newspaper) "without" ulterior motives said to you. Proofs? Trust me bro. You know your country is f*cked up when your president, to solve a depression, look for a solution in news paper. In terms of a videogame, we should've had a dedicated economic tab with all our made economic decisions, with what consequences it has brought and synergies it created so I wouldn't need to go to some shady dark web forums presenting me a PDF guide(that my minister of Economics coudln't) so I could have all region in green in terms of economic situations. One could argue, well those times are kind of backwards so for sake of realism, taking into consideration historical context, it is quite possible that such analysis are not even invented! What a well-made point, here is a thing: What is the difference between a game having it presented to a player in dedicated tab(allowing them to immerse into gameplay and management of economy) and a player making a google sheet and tracking down everything by themselves? Wasted time and immersion. I would rather enjoy my next playthroughs trying to make a best economy using game's tools(and be immersed) then google it on the internet(and not be immersed). + satisfaction from making everything good by your own power, rather than following someone else guide. And the point doesn't sound so much powerful when we have a save option which can be easily explained as time traveling/seer abilities. And with such ability, who wouldn't want to try to have a perfect run? And what is better than a perfect run? An in-game tools allowing for you to reach your perfect ending by your powers alone.
👍 : 3 | 😃 : 3
Negative
Playtime: 1466 minutes
The best president simulator/administration game that I played, taking a different approach than a dynamic game featuring instead a set more similar to a visual novel with many choices and possibilities for the future of your country on the cold war, making so a very immersive, interesting and captivating experience.
👍 : 4 | 😃 : 0
Positive
Playtime: 2337 minutes
Suzerain is a visual novel where you take on the role of Anton Rayne, the newly elected president of the fictional nation of Sordland. Fraught with challenges, you have to deal with internal and external threats as you navigate your way through a world that parallels the Cold War era. Sordland is not a superpower and has to worry about its neighbors as well as influence from the superpowers of the world. The story is engrossing and it draws you in, getting you eager to know what will happen and leave you in suspense as to what will happen in the highly tense world of Sordland politics. You have to manage the economy, the national budget, and the big personalities of Sordland, including its former dictator and the last president. While you do have a lot of freedom to shape the nation, the game runs into a problem where if you want to run it a certain way, the game decides to run on some rails and lead you down a path that sometimes contradicts the information you're being presented by the game. For example, the projected growth was as high as I had seen it, but all of my ministers were talking about how dire the economic situation was. The only statistic that was negative was the national budget. The game often talks about situations that don't match the reality in the information that's displayed throughout the country. For example, I did a lot of investment in Bergia, one of the regions in Sordland. Late in the game, the region suffered from "Lack of Investment". Just not sure how much the game takes into account your choices and just runs off of certain triggers or numbers. The game also has a disturbing lack of revenue generation ideas. Most of the opportunities for generating revenue for the government come from NOT investing in things, rather than generating actual revenue. It felt more like an austerity simulator more than a government simulator. Overall, Suzerain is a lot of fun and I'm looking forward to doing other playthroughs. It will be nicer to do the non-Torpor mode, which allows you to manually save so you can more easily go back when decisions go wrong. In "Torpor Mode", you are restricted to autosaves and if you want to try to redo something, or just see a different immediate outcome, you have to go back a long way. I guess it's a way to keep you from "cheating" by trying to create the best outcome possible. If you like visual novels, this game is certainly one of the better ones I've played, despite its limitations and shortcomings. Worth at full price, but if you're still on the fence about it, getting it on sale would 100% be worth it.
👍 : 4 | 😃 : 0
Positive
Playtime: 4698 minutes
Great game. I have never played a better political game. The level of depth in character interaction and narrative is exceptional. If you like politics, government, and drama, play this game.
👍 : 4 | 😃 : 0
Positive
Playtime: 2356 minutes
Best game about politics there is. Very interesting world.
👍 : 0 | 😃 : 0
Positive
Playtime: 1716 minutes
The text is often dry, though can be quite humorous if you pay attention to what is being said. The game is superbly written and I felt extremely invested in the people and nation of Sordland the entirety of the way through. Each choice has consequences and nothing comes for free, this is politics, after all. The entirety of the game is built around reading, and if that scares you off, don't feel bad, I know it can be a lot. That is because most of the substance of the game are situation meetings with your cabinet, diplomatic meetings, and various other events. You need to consider how each choice you make effects the world you're trying to build, and even when acting with the utmost conviction you'll probably have a few moments during your first play through where the ideals behind where you want Sordland to go and the realities of managing an administration conflict, and pragmatism wins. I wholeheartedly recommend this game. It will be tense, you will be glancing between the government ministries with worry while fretting over an economy it sometimes feels you can barely steer. If you get invested like I did, it might even be a little stressful. This is good. This is what you're signing up for. It might suck if you mismanage things, that's rad. Suffer with the rest of us. Join us.
👍 : 0 | 😃 : 0
Positive
Playtime: 943 minutes
Less of a game, more of an amazing novel, in an intricate, detailed world of corruption, politics and real life dilemmas. Brilliant.
👍 : 0 | 😃 : 0
Positive
Playtime: 10989 minutes
Really love Suzerain. Extremely fun and engaging CYOA/Visual Novel that can be really rewarding on replays, but will definitely be disappointing if you're looking for traditional country management mechanics.
👍 : 11 | 😃 : 0
Positive
Playtime: 3691 minutes
Suzerain has the potential to be a great game, but the level of frustration I've felt playing it, I simply cannot recommend it. Good narrative games do not leave you wondering why things ended out the way they did. I have tried over and over again to like Suzerain. But as much text as the game throws at you, it tells you very little to help you understand the ramifications of your decisions or why events are taking place. I have done everything to keep my nation peaceful just to end up at war in the end. I have chosen to run a planned economy and not privatise any of our services, just to be told that I failed and ran a mixed economy. The game throws events at you and possibilities without giving you a timeline to understand what you may need to consider in future. You'll see my hours dedicated to the game, but this is just repeated playthroughs trying to understand what I was doing wrong, to fix things I felt must have been mistakes I made in individual turns. But it takes hours upon hours to see things go wrong, and a single decision can be the reason that everything broke down. I love the idea of a political game where your decisions matter, but how do you know your decisions matter if the game does not explain to you why it ended up the way it ended up? This is all made all the more frustrating by the overly verbose writing and often repeating dialogue options where you find yourself having to repeatedly state your decision before the game will move on. And then on the flip side, critical decisions that can send your country to its doom are skipped over. It's absolutely frustratingly inconsistent.
👍 : 32 | 😃 : 4
Negative
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