Enshrouded
Charts
11 987

Players in Game

67 486 😀     10 594 😒
85,21%

Rating

$23.99
$29.99

Enshrouded Reviews

You are Flameborn, last ember of hope of a dying race. Awaken, survive the terror of a corrupting fog, and reclaim the lost beauty of your kingdom. Venture into a vast world, vanquish punishing bosses, build grand halls and forge your path in this co-op survival action RPG for up to 16 players.
App ID1203620
App TypeGAME
Developers
Publishers Keen Games GmbH
Categories Single-player, Steam Achievements, Multi-player, Co-op, Online Co-op, Full controller support
Genres Action, RPG, Adventure, Early Access
Release Date24 Jan, 2024
Platforms Windows
Supported Languages English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, Korean, Turkish, Ukrainian, Polish

Enshrouded
78 080 Total Reviews
67 486 Positive Reviews
10 594 Negative Reviews
Very Positive Score

Enshrouded has garnered a total of 78 080 reviews, with 67 486 positive reviews and 10 594 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Enshrouded over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 5868 minutes
the mechanic of the shroud goes from a cool thing to be planned for, to severe tedium so quickly it'll make your head spin. All your terraforming outside the altar areas are undone, so you cant get clever with going around hazards. Also, some enemies are blatantly impossible to kill without ranged attacks. forcing you to either go magic wamds/staves or Bows, which forces a certain playstyle on you. Is a puzzle really a puzzle if you just wander around looking for 1-4 buttons to open a door?
👍 : 4 | 😃 : 0
Negative
Playtime: 1229 minutes
This game is awful for solo players. The pacing is bad, unlocking things through finding survivors feels bad, and mage and range combat feel clunky and un-rewarding compared to melee. Eternal frost arrow does less damage then a sharped twig, Eternal spells are meh. The skill tree looks impressive, until you realize that there is no hybrid builds, so you just fill out the majority of your class tree and then are done. Like why even have it there if your not gonna give cross class synergy's. The base building in this game is interesting, but its held back by needing to play through like 50% of the game to get interesting blocks to build with. Ive played thousands of hours in survival games, and there is nothing here that stands out.
👍 : 6 | 😃 : 1
Negative
Playtime: 16237 minutes
Love the game, except for the character creation. I sucks the balls.
👍 : 9 | 😃 : 11
Positive
Playtime: 2426 minutes
I kept away from this game long time and eventually bought it to give it a try. I must say that I'm very surprised how good it actually is. Handcrafted world full of beautiful vistas and behind every corner there is something to discover. Also, I don't see misplaced items or foliage like in other games, maybe few but it's acceptable. This game is super underrated, not enough people play it for some reason. I guess I had same reasons before. Damn, this game is good.
👍 : 3 | 😃 : 0
Positive
Playtime: 3265 minutes
Pros: Best combat I've found in this sort of game. Always plenty of things to do/explore. Interesting biomes. Gliding is fun. Shroud is a cool mechanic. Mid: Building doesn't have some of the QOL features found in The Forest / Grounded or the complexity of Valheim, but it's still passable. Cons: Crafting progression isn't always clear. Overabundance of NPCs/animals are hard to find or get in the way when moving around base. The number of quests get overwhelming and hard to determine what is important. Bugs: Game randomly deleted my legendary bow mid-fight ;-;
👍 : 9 | 😃 : 0
Positive
Playtime: 4477 minutes
I've tried to like this game twice. Both times it starts fairly fun, but it's gotten repetitive very quickly. So, far the 4 bosses I've fought have identical movesets and essentially the same boss arena. It's the bad version of open world: lots of empty space requiring you to traverse on foot. There whole villages which just have either rats or wolves as the enemies (yawn). As I explore between major landmarks, I just encounter level 3 wolves, level 5 wolves, level 7 wolves, level 9 wolves, level 11 wolves. Get the picture? Too much of the game is just the same exact stuff with higher stats/levels (e.g. the same rusty sword I just got that's now level 9).
👍 : 20 | 😃 : 0
Negative
Playtime: 12589 minutes
I don't write reviews. I'm writing one for this game because it's incredible. Even early access, the devs put so much thought into all possible aspects. It's hard to find any instances of a gotcha with beating the dev teams to an idea. It's dope a.f. 10/10
👍 : 22 | 😃 : 2
Positive
Playtime: 55728 minutes
This is the best game I’ve ever played, full stop. Almost 1000 hours in, and I still log in “just to do one thing” and end up six objectives deep, forgetting what I even came for. From the moment you step into its massive, detailed world, Enshrouded gives you endless reasons to keep exploring. The Shroud zones are dangerous in the best way — not just because of the enemies, but because they pull you in with the promise of loot, hidden areas, and challenges that turn a quick trip into a long adventure. Every journey seems to create new goals on the fly, whether it’s uncovering a chest tucked deep in a dungeon, unlocking a new recipe, or stumbling onto the perfect spot for a future build. And building in Enshrouded isn’t just a side activity — it’s one of the game’s greatest strengths. The system is incredibly flexible, letting you shape anything from a simple shelter to a sprawling fortress without fighting the controls. Voxel-based terrain shaping means the land itself becomes part of your design, allowing you to carve cliffs, level ground, or embed structures into mountainsides. With plenty of materials to gather and a wide variety of blocks, furniture, and decorations, every base feels unique and personal. When I’m not building, I’m chasing something — scouring for loot, hunting bosses, or fine-tuning my gear to squeeze out just a little more performance. The game constantly tempts me forward: one more upgrade, one more dungeon, one more reason to push deeper into the mist. Some players say there’s “nothing to do” here. Maybe at some point. In nearly 1000 hours, I’ve never run out of goals. The freedom to follow whatever catches my attention — whether it’s combat, crafting, exploration, or construction — has kept me hooked longer than almost any other game I’ve played. - Final Verdict: 1000/10. This isn’t just a game you finish — it’s a world you live in, and one you’ll keep coming back to.
👍 : 74 | 😃 : 0
Positive
Playtime: 7422 minutes
I don't think I've ever come across another survival/crafting game that has hooked me for as long as Enshrouded has so far. As of this review, I'm sitting at 70 hours in my current MP playthrough, and we're not even half way through all the current content; and yet I'm not feeling remotely any burnout at all, still. The game's building system might genuinely be the best of any game out there, and the tech behind how blocks merge their models along with the great lighting system are truly unique and mind-blowing at times. Tie that with the NPC system that gives you a reason to build multiple houses for all your bases' NPCs (if you want!), and you've got what I find to be the best base building in any game. On the combat and progression side of things, every biome feels extremely unique, along with the sheer amount of new resources you'll discover in each. Armour sets and gear equally feel progressively more visually intriguing and beneficial. While I usually hate comparing games to others, this is pretty much just Terraria but in 3D (though a fair bit more grounded and consistent with its' themes). Highly recommend it for absolutely anyone that enjoys the survival/crafting genre, and can't wait to see what 1.0 looks like!
👍 : 26 | 😃 : 0
Positive
Playtime: 5923 minutes
Enshrouded is a game that took me by surprise in the best of ways. It took me a while to finally decide to play this, but it was so worth it. The game itself already has a lot of content, with the developers adding more frequently. Combat: Combat in Enshrouded isn't necessarily easy, but, mechanically, it's pretty simple. You can choose between a variety of styles that pretty much cover all of the classic RPG bases. You can mix magic, stealth, and strength to fine-tune your build to match your preferred experience. High level areas do punish you pretty hard for wandering into them unprepared, but you are also awarded the same strength against lower level areas. Enemies are also varied enough. There isn't a HUGE selection of enemies, but there's enough that it doesn't feel stale. Exploring/Questing: This game has a lot of quests (maybe too many for specific things), and this truly lets you explore a good portion of the world without any extra exploring. The level differences between areas are just steep enough to keep you in one area long enough to get some questing and experience there before moving onto the next. The map itself is pretty large and takes a good amount of time to cross. The biomes are varied and fun, giving players a lot to see in each place. Building: The buildcraft part of this game is by far one of my favorites. I absolutely love the building system and the freedom it allows for. It's certainly not without its learning curve (like most base-building games), but I don't think it's anywhere close to the most difficult. The addition of NPCs that need homes is lovely because it gives a great reason to build actual settlements. The player is allowed to build multiple bases after a point, so they can all be in different places with different goals, if you so desire. The building zone for bases is also larger than I anticipated (at the highest level of flame altar). It's more than big enough for my village twice over. Honestly, this game is easily worth the money. Enshrouded is, in my opinion, one of the best survival buildcraft games on the market right now.
👍 : 77 | 😃 : 1
Positive
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