Resident Evil Village
Charts
1 362

Players in Game

114 131 😀     5 219 😒
94,28%

Rating

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$39.99

Resident Evil Village Reviews

Experience survival horror like never before in the 8th major installment in the Resident Evil franchise - Resident Evil Village. With detailed graphics, intense first-person action and masterful storytelling, the terror has never felt more realistic.
App ID1196590
App TypeGAME
Developers
Publishers CAPCOM Co., Ltd.
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Trading Cards, HDR available
Genres Action
Release Date6 May, 2021
Platforms Windows
Supported Languages Traditional Chinese, Arabic, English, Korean, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Thai

Resident Evil Village
119 350 Total Reviews
114 131 Positive Reviews
5 219 Negative Reviews
Score

Resident Evil Village has garnered a total of 119 350 reviews, with 114 131 positive reviews and 5 219 negative reviews, resulting in a ‘’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Resident Evil Village over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 637 minutes
I haven't finished the game yet, but in the few hours I've played it, I've fallen in love with it. This game is amazing in many ways. The graphics and gameplay are great, the cutscenes and scenes will keep you glued to your seat, and the stress that the crazy atmosphere of the game gives you is amazing. The in-game store is designed perfectly and its design is similar to version 4 of this series and is very enjoyable. The progress in graphics and sound can be felt well compared to the previous version, and the elements and attention to detail and interesting and clever puzzles make the game even more enjoyable. Overall, I recommend this game to anyone who wants a good horror game.
👍 : 1 | 😃 : 0
Positive
Playtime: 763 minutes
I bought this game for Lady Dimitrescu and her daughters Bela, Cassandra, and Daniela. I was not disappointed. Joking aside this was a great game with a fleshed out story, good graphics, and the typical horror elements expected out of a resident evil game. I would definitely recommend for fans of horror games or resident evil in general.
👍 : 1 | 😃 : 1
Positive
Playtime: 187 minutes
this game taugtht me one thing be a mashroom and became a living stock for monsters 10/10
👍 : 1 | 😃 : 0
Positive
Playtime: 1970 minutes
the mechanics are better then re7, the story is almost as good as re7, but its not quite as scary and misses many horror elements. if you want to fully understand the story, play resident evil biohazard first. 9.9/10 game glad i played PC version while already having console version because its worth playing again
👍 : 2 | 😃 : 0
Positive
Playtime: 3674 minutes
[h1]Pâine de Țară[/h1] Romania isn't what Hollywood portrays it to mean. It's true that folklore in many corners of the world jealously protects its horror stories and fables. Examples include the mysterious Hoia Baciu forest or the baffling stories of immortal personages, whose truth stays whispered in the treacherous mist of the unspoken. Hollywood isn't paradise, even though it fantasises about offering it by altering original stories into thrillers or pulp fictions for morbid horror fans. Romania hosts a lush culture. And it isn't a dismal location but rather a rousing one due to its landscapes and atmospheres. This sequel to [i]Resident Evil[/i], also marketed as [i]Village[/i], is set in the atmosphere of the mountainous landscapes of Romania. The story takes root after the incident at the Bakers' manor. For some puzzling reason, the family opts to settle somewhere in Romania. Soon, the family receives a blessing, because their daughter Rosemary is born. One day, Mia was telling a dark fable to her baby. The little one felt weary, so Ethan, her father, carried her to the crib. The mother began to cook a delicious local dish, Ciorbă de legume. They both sat down at the table. The Sanguis Virginis was served. At once, a bullet wounded Mia. Then Chris Redfield came in and killed Mia. He knocked Ethan unconscious and held his baby. While riding somewhere in a convoy, something hacked and left them crippled. Ethan escaped unharmed and followed a path cleared of snow and through the branches on a sinister night. He arrived at a village. This is how the story begins, wiping away the fog and twigs of his story, the end of the father's story. [h1]Vârcolac mititei[/h1] This innovative episode of the Resident Evil saga means to recount a dim drama in the shape of a folk tale (Basm). The second chapter symbolises, as the end credits show, the final page for Ethan Winters, the end of the father's story. It also emphasises the persuasive connotation of Eastern religion, although Mother Miranda signifies here the mother-deity for the villagers. The narrative composition embraces selected true elements of Romanian folklore and culture, opting for the path of lycanthropy and megamycete (the Black God). If we decide to interpret the narrative substance, Ethan would represent the father who, with his daughter, Rose, both emanate from the Black God as a hypostasis. An original idea springs from the black substance to create a fresh and hypnotising world for Resident Evil. The story revolves around giving the culmination for the hero who was created unintentionally, almost like a tragic mishap. Ill-advisedly, he's a silly and naive protagonist, a homunculus who can get by. But it's mesmerising how he fortuitously subdues everything. We'll witness the nature of Ethan's recovery from injury despite all kinds of floggings and torture that foes inflict on his body. The goal is to safeguard his baby; Ethan will carry out whatever it takes. Shouldn't we harbour sympathy for his great endeavour? However, the manner of presenting the story, if it weren't for the fable form, the plot would be a misadventure. From the outset, Mia (Miranda) exposes what the adventure will be like. Without the fable, the game considers the player like a dupe, someone unfit to realise the narrative thread. And other times it falters, seeking to circumvent tropes in the outline of the plot for a different kind of epiphany for Ethan in the face of almost predictable incidents. It is then that the game has been presented as an interactive book. But what will befall is obvious from the outset. Why was there no attempt to veil the story and unravel it piece by piece to stir up terror irrespective of suspense-action? Indeed, the manner in which it manifests its story, story-driven cinematic, embodies something similar to a TV series. Resident Evil can't renounce its reliance on thriller-style action despite vowing to be a survival horror game. And as remains customary in these games, when they explore foreign lands, their interpretation translates and converts everything Americanized to be swallowed as fast-food action. There are literary cultural allusions to Romania. Although the game taps on it superficially. Ultimately, the spectator ends up stunned by the visual quality of the settings. Fine-looking and petrifying scenarios. As a painting, it becomes interactive, highly detailed, atmospheric, romantic, and baroque. Its visual impact proves impeccable to mask the narrative flimsiness and the barely palpable Romanian essence without ending up Hollywood-like. [h1]Ciorbă de fasole cu afumătură[/h1] Resident Evil Village marks the second part of Ethan Winters' adventure. We will behold a trained character, capable of surviving in foreign lands. Hence, combat movements and actions are versatile and dynamic. He doesn't embody the typical heavy or clumsy movement; Ethan is quite adroit. As the game continues to pour the bloody drink of action over survival, we won't be unfamiliar with the fluctuating rhythms of combat. Note the return of Chris Redfield. This gets substantial even for the combat tools that comprise the gameplay style (first-person shooter). Generous ammo and resources to craft. At no time will our pockets be depleted. We get money, the leu (plural: lei), which we use to upgrade, sell, and buy from the hospitable merchant known as Duke. And as an additional feature, something delicious, although poorly implemented, is Duke's kitchen. Romanian cuisine that, when the merchant grabs our ingredients, provides dishes for the character to be improved upon. As Duke states, “Eating is living.” Overall, this feature ranks as the most realistic in the game. The village map layout looks identical to Resident Evil 7. It adopts that “open map” look. The endpoint seeks to maintain backtracking by obtaining a key that allows us to open new areas. Although the path of the plot continues to be linear. This spurs the prospector to find treasures, mini-games, ingredients, weapons, or resources. However, this design of the village also stands arranged in obedience to the fable of adventure. If it worked in the previous game, it'll be a success here. The village represents the heart of the adventure. From it, other neighbourhoods of the village branch off or converge, where the antagonists or characters of the story reside. Castle, dam, house, and factory each symbolise the mode of being of its inhabitant (its antagonist). And these characters deemed bosses became originals, with their distinctive traits and meticulous mannerisms. The photorealism of the world, it's a glee to stroll through each landmark. It's a shame it neglects a better venue to compose a poignant ending, the end of Miranda and Ethan Winters. Some sites are better constructed than others. Each nook contains a personalised pace and gameplay. Nonetheless, the puzzles are simple to deal with. This is due to the anxious itch for action, to not pause. The mission is very intuitive to perform. Nothing seems too thorny to be sorted out. [h1]Pește alb cu sos mara și hrean[/h1] Realism in the game? It behaves like an “immersive” baroque-romantic composition. I'd have considered paintings by Corneliu Baba, Nicolae Vermon, or Nicolae Grigorescu. Or Cristian Mungiu's films. The game conveys that visual impact due to its linearity and photorealism. The originality of this Resident Evil employs lycanthropy as a central theme for the stage of its plot context. Hence, it confines a black magic omnipresent in the atmospheric village. And the means of relating it, the fable could have been better told without the priority of the image and the action. The image hovers above the symbols. Let's hope no DLC comes out and dilutes the closure for Ethan Winters. [h1]Recommendation: 8/10[/h1]
👍 : 7 | 😃 : 1
Positive
Playtime: 1718 minutes
Bought this back in mid 2024 and only just got around to playing it and glad I finally did. I enjoyed it a fair bit. The map is really well designed with a lot of detail and atmosphere, and the characters were super memorable The gameplay loop felt rewarding, with fun upgrades and exploration, but even on the hardest difficulty, it didn’t really feel like much of a challenge. Still, it was a great experience overall and definitely worth playing.
👍 : 6 | 😃 : 0
Positive
Playtime: 652 minutes
Unlike its prequel, RE8 focuses more on action than survival. It feels like Resident Evil 4 in first person. The story is great, and Ethan's story finishes with this game. I’d give the story a 10/10. The standard difficulty is a bit easier compared to RE7, but that’s okay. The boss fights were amazing, especially the Heisenberg boss fight.
👍 : 6 | 😃 : 0
Positive
Playtime: 674 minutes
This game would probably be a 9/10, the story was alright nothing to write home about but the characters had a lot of life in them, the bosses all had this urban legend to them. All the locations were great, sometimes i find in games a place that just isn't finished or a texture just breaks the immersion but not in this game. One one hand i liked shooting things in this game on the other it felt petty to shoot things with the pistol. I also didn't like that the machine-pistol was so late game i think only used it on the two last bosses and maybe a few enemies. On normal the game was pretty easy, i rarely died and i didn't even use the guard and push back mechanic that often. i assume its more punishing on hard. It's a great game that blends old re and new re the secrets were cool and everything was really high quality. You should play it if you can
👍 : 7 | 😃 : 0
Positive
Playtime: 1020 minutes
That was amazing. Finished at 15 hours steam time and about 10 counted in game (I guess they don't count the pause screen etc) Not as scary as 7 was, and a lot of that has to do with the overall setting and fact that in this game you simply move faster and have more firepower. The previous game felt much more oppressive, but thats okay. This game had its moments of intensity and bone chilling horror. Don't even get me started on House Benviento lol Overall an extremely memorable game with an engaging story continued from the first. Interesting villains and characters in general. Buy the game, but play 7 first. It's a literal direct story continuation.
👍 : 20 | 😃 : 2
Positive
Playtime: 2191 minutes
bugs, cunty vampires, dolls, zombies, cults and monstrous amalgamations best white girl summer of all time
👍 : 65 | 😃 : 14
Positive
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