Vaporum: Lockdown Reviews
Vaporum: Lockdown, a prequel to Vaporum, is a grid-based dungeon crawler RPG in an original steampunk setting, inspired by old-school classics of the genre. Follow the story of Ellie Teller, a scientist struggling to survive disastrous events that happened in the tower of Arx Vaporum.
App ID | 1161880 |
App Type | GAME |
Developers | Fatbot Games, s. r. o. |
Publishers | Fatbot Games, s. r. o. |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support, Stats |
Genres | Indie, Action, RPG, Adventure |
Release Date | 15 Sep, 2020 |
Platforms | Windows, Mac, Linux |
Supported Languages | French, German, Spanish - Spain, Japanese, Russian, English, Polish |

273 Total Reviews
233 Positive Reviews
40 Negative Reviews
Mostly Positive Score
Vaporum: Lockdown has garnered a total of 273 reviews, with 233 positive reviews and 40 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Vaporum: Lockdown over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1481 minutes
The first Vaporum played imo like an homage to bioshock: Great story that pulled you in, a fantastic atmosphere and great gameplay, regarding both combat, exploration and puzzles.
In that regard, this prequel can be seen like the experience you have when playing Bioshock 2: Lockdown looks the same as the first Vaporum, it plays the same and is more of the same - but something is just not right.
The major thing in Lockdowns case which differs, apart from it being a prequel, is - again imo - the puzzles. Sometimes on certain levels it's like you play an endless string of trail and error with raising frustration as payoff, cause the flow of the game breaks when you have to pull or push this or that, or step on this or that, while you can hear something is happening, but the grid based first person view, makes it imposible to see where something is happening or what it is.
The puzzles it Vaporum where challenging, but logic. They didn't break the flow of the game, as in taking forevery to figure out and steadly becoming monoton and just more push and pull or steping on this or that...
Even though the above is a major negativ, I recommend the game if you either have played the first or just like dungeon crawlers. It's still entertaning to hunt for secrets, fight enemys and build up your character, but I recommend that you find either some maps or a walkthourgh, when you realize you have hit one of those puzzle levels, or you risk a lot of unessery frustration!
👍 : 0 |
😃 : 0
Positive