UNSIGHTED Reviews
EXPLORE YOUR WAY. Awoken to a world ruined by war, Alma must traverse the vast city of Arcadia before the life force of her friends and herself withers away. Time is ticking, and every moment matters. Who will you save, and who will you leave to turn UNSIGHTED?
App ID | 1062110 |
App Type | GAME |
Developers | Studio Pixel Punk |
Publishers | Humble Games |
Categories | Single-player, Steam Achievements, Multi-player, Co-op, Full controller support, Shared/Split Screen Co-op, Shared/Split Screen, Remote Play Together, Remote Play on TV, Remote Play on Phone, Remote Play on Tablet |
Genres | Indie, Action, RPG, Adventure |
Release Date | 30 Sep, 2021 |
Platforms | Windows |
Supported Languages | English, Portuguese - Brazil, French, German, Simplified Chinese, Japanese, Korean, Spanish - Latin America |

1 899 Total Reviews
1 767 Positive Reviews
132 Negative Reviews
Very Positive Score
UNSIGHTED has garnered a total of 1 899 reviews, with 1 767 positive reviews and 132 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for UNSIGHTED over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
279 minutes
i guess this is what the feeling of playing zelda (idk i never have a nintendo console)
👍 : 0 |
😃 : 0
Positive
Playtime:
1013 minutes
Great Zelda-like. I urge you to play with the timers on.
👍 : 1 |
😃 : 0
Positive
Playtime:
783 minutes
Really fun metroidvania where you can explore and go in literally any order! Very cleverly done! Had a blast with this! Cool story and mechanics! Fun and exciting parry-based combat! There is an in-game time limit on you and NPCs but you can turn it off it makes you uncomfortable (I played with it on and never felt like I didn't have enough time especially since they give you ways to get more time for both you and the NPCs).
[spoiler] FUCK THE WALL JUMPS THOUGH!! HOW IS NO ONE ELSE TALKING ABOUT THIS?? -_- LOL [/spoiler]
Overall, a definite recommend for sure! Get it! On sale for $8, it's a steal!
👍 : 0 |
😃 : 0
Positive
Playtime:
1076 minutes
This is a metroidvania that does not waste your time.
The story is really very simple, but inspired, in the same vein as Another Crab's Treasure. Also cool gay robots. Very naturalistic message for a cyberpunk theme, it's interesting and fun to imagine where future installments or our own fan stories could take this particular setting.
Time is the real pressure here. My first run on Action Girl difficulty took around 5 hours and I was only confused about my next priority or path a couple times. It gives you new things to do constantly, immediately presents fun challenges with those mechanics, and many more secrets hide behind the required routes through these areas than you could ever muster the ingenuity to find in your first time in each room. It's very reminiscent of Animal Well in that way. Knowledge is your real power as a player here. Once you know get the blueprints to craft your key items and more powerful weapons the first time around, you will know how to do it in every subsequent playthrough - since you can craft anything even without blueprints a la Minecraft - directly increasing your chances of saving everyone you can.
Although the pressure of time keeps you moving forward, the level design keeps you on track even if you do spend time exploring for secrets. I never felt like I absolutely needed to disable the timer, the characters are simple enough caricatures that while they are sad to lose, the experience isn't too overwhelming, and losing access to them will not completely hinder your forward progress. The most important timer is your own, and there is way more than enough time-restoring dust in the world to truly take your time if you have to or want to. The stress of the timed experience definitely greatly enhanced the story and made the gameplay's sometimes frantic sekiro-HLD mashup feel much more significant despite its simple appearance.
[spoiler] There are many dogs in this game. I only found one dog. I am quite upset about this. [/spoiler]
Overall this was a very enjoyable experience that I wish I learned about a very long time ago.
👍 : 0 |
😃 : 0
Positive
Playtime:
716 minutes
I enjoyed this rather well, even if I failed my goal by 48-ish in-game hours. It was nice to feel really good with using the tools available in combat, and be rewarded for learning basic mechanics fairly early.
My only major qualm was the tedious layout of the last crystal area, but I think it made up for it at least a little bit.
I imagine I'll play this again soon with NG+ to tie it all up nicer.
👍 : 0 |
😃 : 0
Positive
Playtime:
544 minutes
Amazing game! Fun places to explore, charming characters, and a great work with scenarios, monsters, and bosses. I'm having a blast playing it!
👍 : 0 |
😃 : 0
Positive
Playtime:
702 minutes
This will definitely be on my list of favourite games of all time.
I’ve not quite completed the game yet but I’m about 80% of the way through from what I can gather. At this point quite a few of the NPCs have died and I’m thinking of starting the game again with the timers turned off.
Personally I think the resource management, combat, and puzzles are challenging enough to not need the timer mechanic as well. Although I think its great that the option is there for the people who enjoy it.
Speaking of difficulty, on the default settings they’ve hit a good balance - it’s not that hard of a game but it’s not easy either. Most of the bosses I died once but then beat them on the second attempt. The puzzles are hard enough that they take me a while to figure out but it’s not frustrating either.
There are more difficulty settings as well such as invincibility. They can be turned on and off at any time.
👍 : 0 |
😃 : 0
Positive
Playtime:
801 minutes
Great platforming, combat and metroidvania-like design. Really enjoyed my time with the game.
The story could be just a tad bit better, the ending felt a bit like it is missing an extra beat or two, but overall it's an amazing game. I recommend to turn on explorer mode (turn off the timers) if you are someone that likes exploring and looking thoroughly through the map.
👍 : 0 |
😃 : 0
Positive
Playtime:
3034 minutes
Great game. Beautiful artwork and delightful music.
👍 : 1 |
😃 : 0
Positive
Playtime:
1919 minutes
This game is incredibly fun, I bought in on sale on a whim and it was more than worth it. The combat is really smooth, and it offers a surprising amount of options. On my first playthrough I stuck with just using a sword for most of the run, but in the side modes there's a ton of different options that you're forced to use because of their random nature. The movement is simple, but it feels good to run and spin around the world. The timer on every npc is stressful, and it also really helped me get immersed and invested in the game, seeing "____ has gone UNSIGHTED" on the bottom of the screen is toughh. Also it's worth mentioning the achievements are really fun to get, the speedrunning related ones are at like the perfect time to make them fun to try for and not impossible. Banger game, just play it tbh you won't regret it unless you don't like metroidvanias or gay robots or fun
👍 : 3 |
😃 : 0
Positive