Playtime:
1198 minutes
I have played the game. It took 20 hours and was trying to strangle my computer the entire time. I experienced a ridiculous amount of lag and video stuttering. If I opened the map or entered a new room it took between 3 and 30 seconds to load. Warping usually took a full minute. The movement was mostly fine but if I moved too fast it would become clear the game had not loaded far enough to match my speed. I would get stuck in midair offscreen for seconds at a time. Twice I clipped inside the walls while trying to play normally, and had to die to get out. The first time I tried to quit the game crashed. Cutscenes would not play at any reasonable speed, were completely desynced from audio, and menuing was so slow as to be extremely irritating. Oh, and even though I went back to get 100% despite all this, due to an unaddressed glitch that apparently a bunch of people have, I am still marked as 86% complete on the last area and have not gotten the achievement. (Apparently this can be fixed by fighting the final boss again, which is good to know in case you're also experiencing it. I am not going to do that because I already have fought this boss.) For context, I am not attempting to play this on a brick; this is the first time I've encountered optimization anywhere close to as poor as this while playing a game.
If it wasn't broken, it would be fine. The insane amount of detail in the art is respectable, but sacrifices gameplay, which is an issue. The platforming and puzzles are actually pretty good; they're what kept me engaged, which is saying something. There are a lot of different abilities, about half of which will ever be relevant, but that half is cool. I particularly liked the spirit races and combat shrines, which were fun and unique challenges. The music, as with the first Ori, is about 15 different arrangements of the same ten-second melody (from the first game), so get ready to get real sick of it.
The story could be interesting, and certainly there are more characters to get invested in than the absolute NPC-drought of the first game, but for some reason I didn't. The only part of this game where I felt emotional was at the end of the Family Reunion quest. At least to me, it seems like the game wants me to take the story a lot more seriously than I am, while also giving me a lot less relevant information than I want (what is decay?? why is light different from tree?? why are things bad??)... and, as I might expect given the entire plot of the first game, it expects me to get invested in characters solely because they're presented as childlike. Ori, Ku, and most of the Moki have no distinct personalities apart from being cute and protectable.
Ah well. I played this game because I hoped it would rise above the first one. I suppose it did, but that didn't save it. If you don't mind my criticisms (and you're playing it on a Seriously Macho Computer)... have fun.
👍 : 1 |
😃 : 0