
276
Players in Game
46 665 😀
3 884 😒
90,69%
Rating
$14.99
Call of Duty: World at War Reviews
Call of Duty is back, redefining war like you've never experienced before. Building on the Call of Duty 4®: Modern Warfare engine, Call of Duty: World at War immerses players into the most gritty and chaotic WWII combat ever experienced.
App ID | 10090 |
App Type | GAME |
Developers | Treyarch |
Publishers | Activision |
Categories | Single-player, Multi-player, Co-op |
Genres | Action |
Release Date | 18 Nov, 2008 |
Platforms | Windows |
Supported Languages | English, French, Italian, German, Spanish - Spain |

50 549 Total Reviews
46 665 Positive Reviews
3 884 Negative Reviews
Very Positive Score
Call of Duty: World at War has garnered a total of 50 549 reviews, with 46 665 positive reviews and 3 884 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Call of Duty: World at War over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
2140 minutes
best game best zombies best maps best everything even the weapons BUY NOW!!!!!
👍 : 0 |
😃 : 0
Positive
Playtime:
4609 minutes
The most underrated COD title. Gore is gritty and surreal, one of the last good co-op campaigns to come out of the late 2000's, and the very start of the zombies we know today, and the beginning of the Black Ops storyline with Viktor Reznov, played by the very handsome and great Gary Oldman. GOAT'ed game, some historical inaccuracies, but overall a 10/10. Would annoy friends to buy and play with all over again.
👍 : 1 |
😃 : 0
Positive
Playtime:
889 minutes
One of the most historically authentic games I've had the pleasure of playing. Played this over a multitude of times and absolutley reccomend to anyone wanting to get into COD
👍 : 1 |
😃 : 0
Positive
Playtime:
5885 minutes
DO NOT BUY - THE ONLINE CREATOR HAS BEEN DISCONTINUED AND YOU WILL NOT BE ABLE TO PLAY ONLINE IF NOT BEFORE THE SHUTDOWN.
👍 : 12 |
😃 : 2
Negative
Playtime:
620 minutes
After so much delaying in playing this game,I finally got around and finished World At War.And,as expected,it's just as good if not better than people say it is.Its horrifying and brutal portrayal of war fully captures the gloominess and darkness that surrounded mankind in the most devastating conflict the world has ever seen.The essence of what makes war hell is ever-present here,with war crimes,screams of burning soldiers and echoes of crying women and children in what truly seems like hell on earth.There's nothing heroic or noble about it and when comrades and soldiers alike perish,there's no sad music playing or dramatic theatricality.It's just war and people die.
The atmosphere alone is a high point in my book.Often, if not all the time I felt depressed and hopeless during the countless desperate attempts of my fellow teammates to capture an enemy stronghold or push forward to victory.The sheer scale of the conflict is shown all around,with burning houses,collapsed buildings and an endless number of corpses littering the battlefield.It's an ugly sight,but the game forces you to confront these things and embrace the reality of warfare in what feels like an authentic WW2 setting.
If you don't know,I don't belive in perfection and I don't think there's such a thing as "a perfect game".Therefore,I believe the game's primarily weakness lies within the gameplay.Now don't get me wrong,I love the guns,the sounds they make and the overall gunplay.But the level design...not so much.It's way too linear and often feels repetitive and slightly boring seeing the same enviorements over and over
again.There's not a whole lot of diversity regarding the missions.They're all mostly "clear 3 mortar holes" or "push forward with continously respawning enemies".It gets old pretty fast and it's honestly pretty sad that there are only two unique missions,one with a tank and one with a bomber,which are both DREADFUL to control and get through.And that brings me to my next point:how janky it really feels.Like I know it's a game from 2008 but goddamn I don't even want to remember how many times I didn't know where to go or what to do because the game didn't tell me a damn thing.Not to mention how many times I died/got shot and didn't even know what happened or who did it.It's a little frustrating not going to lie,particularly when you're really close to a checkpoint.And don't even get me started on how chaotic this whole experience feels.With explosions and stuff blowing up every 2 seconds,it's hard to keep track of what's going on half the time or even catch a break.It's really one of those games which will definitely keep those with a short attention span entertained.
My last complaint is the story,but I won't go too much into detail and just say that it doesn't feel fleshed out enough,there's so few cutscenes (even if I loved that they used real-life footage,making it feel much more real than it should be) and dialogue and not enough character development or time spent with these people to care about them,but I guess that was the point all along.My favorite parts were without a doubt those with the Soviets and Reznov and to know his story is somewhat continued in BO1,it makes it even better.
As for the multiplayer and zombies,I'm rather cautious with playing online with all the security issues I've heard these older COD titles have,but from what little I have played Zombies,it's honestly pretty great (and surprisingly easy might I add),even if it's literally the start of the mode and does feel barebones and simplistic to say the least.
Overall,this was a blast and it's hard to imagine how big the balls of Activision and Treyarch were to include so many controversial and despicable acts of violence and murder back in 08',but that's exactly what made the Golden Era of COD so great:the grounded and somewhat believable stories and a focus on military and tactical realism,along with strong characters to back it all up.This is truly what people mean when they say "back when Call of Duty was great". 8/10
👍 : 2 |
😃 : 0
Positive
Playtime:
388 minutes
i remember playing the original xbox 360 version of this back in the day, i've played throught the campaign hundreds of times, this game is extremely nostalgic to me.
👍 : 2 |
😃 : 0
Positive
Playtime:
350 minutes
Call of Duty: World at War is brutal, visceral, and cinematic. The campaign barely stops to breathe, it’s light on exposition, and just keeps pushing forward at this relentless, high pace that grabs you from the very first mission. The World War II setting is phenomenal here. It’s gritty and horrifying in a way that feels more honest than most games even attempt. Reznov and Roebuck are such a great characters too, adding so much personality to the chaos around you. They really feel like a friend you’d want in a war. Gary Oldman as Sergeant Reznov and Kiefer Sutherland as Sergeant Roebuck deliver believable people you could imagine finding in World War II. The game is dark, gory, and horrifying. It’s a game that will put you in the dead of night, crouched in overgrown bushes with rain pouring down, lightning flashing across the ground, and then out of nowhere the Viet Cong come flying out of the trees and the undergrowth, ambushing you and your squad before you even know what hit you. Moments like that are burned into my memory. The game never hides how brutal war really was. This Call of Duty doesn’t feel like what the series is today. It’s so much more. World at War is integral to my upbringing as a player. The campaign alone is unbelievable. This grim, cinematic experience that still stands out in the series. The credits roll, and instead of just fading to black, you wake up in a bunker, armed with nothing but a pistol, and are forced to survive wave after wave of Nazi zombies. Yes, actual Nazi zombies that Nazi march forward toward the player. Zombies became countless nights for me, playing with friends, yelling into headsets, trying to survive one more round. It’s crazy what this side mode spawned. In the campaign you can see what assets they used to made the zombie maps and sound effects. I found that being able to witness where this assets original came from to be super interesting. This game is dark, fast, relentless, and unforgettable. A high point of the entire Call of Duty franchise and a perfect example of what the series is capable of when it leans into atmosphere and creativity instead of just spectacle. It’s no secret Call of Duty was better when it pushed limits, was controversial, but especially here. The opening scene has an extremely graphic torture scene that sets the tone for the rest of the campaign. Call of Duty used to really give special experiences, and it’s now unfortunately too big now to ever care about anything other than growing in scale.
👍 : 2 |
😃 : 2
Positive
Playtime:
329 minutes
Probably best Second World war FPS ever made.
It is not even a game, it is a movie about horrors of war.
worst part is.. monsters look like person you see in the mirror.
👍 : 2 |
😃 : 0
Positive
Playtime:
1869 minutes
Call of Duty: World at War marks a significant return to the gritty, brutal combat of World War II, delivering a raw and intense first-person shooter experience that stands out in the franchise for its darker tone and more mature storytelling. Unlike some of its predecessors that focused on heroic, polished portrayals of war, World at War embraces the harsh realities of conflict, presenting players with visceral battlefields filled with desperate struggles and moral ambiguity. This approach gives the game a heavier emotional weight and a sense of authenticity that resonates throughout its campaign.
The single-player campaign is a highlight, unfolding across multiple theaters of war including the Pacific and Eastern Fronts. Players experience the war from the perspectives of American Marines and Soviet soldiers, offering diverse viewpoints and missions that range from intense infantry assaults to stealthy infiltration operations. The narrative doesn’t shy away from the brutal nature of the fighting, incorporating graphic and unsettling moments that underscore the human cost of the conflict. Missions are varied and well-paced, combining large-scale battles with tighter, suspenseful encounters that keep players engaged and invested in the story.
Gameplay-wise, Call of Duty: World at War builds on the solid mechanics established in previous entries, featuring fluid movement, responsive shooting, and a satisfying arsenal of period-appropriate weapons. The addition of new features like flamethrowers and nail guns enhances the tactical variety, allowing players to approach combat scenarios in different ways. The game also introduces the "Feats" system, rewarding players for accomplishing specific objectives during missions, which encourages more strategic and skillful play rather than straightforward run-and-gun tactics. Enemy AI presents a credible challenge, using cover and coordinated attacks that make encounters feel dynamic and intense.
Multiplayer is another major pillar of World at War, praised for its fast-paced and chaotic matches that capture the brutality of WWII skirmishes. The variety of modes, from classic team deathmatch to objective-based games, keeps the experience fresh, while the customization options for weapons and perks allow players to tailor their loadouts to their preferred playstyle. The inclusion of the iconic Zombies mode is a standout addition, offering a cooperative survival experience that quickly became a beloved staple of the series. This mode adds a fun, replayable twist to the game’s otherwise serious tone and has been expanded in numerous sequels and spin-offs.
Visually, the game effectively captures the grim atmosphere of WWII battlefields with detailed environments, weather effects, and realistic animations. While the graphics may not match modern standards today, at the time of release, the visuals were impressive and contributed significantly to immersion. The sound design is equally noteworthy, with authentic weapon sounds, ambient battlefield noise, and a haunting musical score that heightens the emotional impact of the campaign and the adrenaline rush of multiplayer combat.
In conclusion, Call of Duty: World at War is a memorable and impactful entry in the Call of Duty series that combines a hard-hitting single-player campaign with robust multiplayer and an innovative co-op Zombies mode. Its commitment to portraying the brutal realities of World War II sets it apart from more sanitized interpretations of the era, offering players a gripping and challenging experience. While it may feel dated compared to newer shooters, its gameplay fundamentals and the emotional weight of its narrative ensure it remains a beloved classic for fans of the franchise and WWII shooters alike.
Rating: 9/10
👍 : 6 |
😃 : 1
Positive
Playtime:
3806 minutes
game is good. used to play this as a kid as i wanted to play modded zombies but didn't have a beefy enough computer to play black ops 3 zombies.
👍 : 6 |
😃 : 0
Positive