
9
Giocatori in game
Gratuito
Applicazione gratuita sullo Steam Store
Recensioni di Clatter
ID applicazione | 602770 |
Tipo di applicazione | GAME |
Sviluppatori | Facepunch Studios |
Publisher | Facepunch Studios |
Categorie | Giocatore singolo, Obiettivi di Steam, Steam Cloud, Multigiocatore, PvP, PvP online, Acquisti In-App, Carte collezionabili di Steam |
Generi | Indie, Strategia |
Data di uscita | 10 Dic, 2018 |
Piattaforme | Windows |
Lingue supportate | English |

2 Recensioni totali
2 Recensioni positive
0 Recensioni negative
Negativo Punteggio
Clatter ha ricevuto un totale di 2 recensioni, con 2 recensioni positive e 0 recensioni negative, ottenendo un punteggio complessivo di "Negativo".
Recensioni recenti di Steam
Questa sezione mostra le 10 recensioni più recenti di Steam per il gioco, evidenziando una varietà di esperienze e opinioni dei giocatori. Ogni recensione include il tempo totale di gioco, insieme al numero di valutazioni positive e negative, offrendo una chiara indicazione del feedback della community.
Tempo di gioco:
96 minuti
hud made without the 104 assistence
👍 : 0 |
😃 : 0
Positivo
Tempo di gioco:
22075 minuti
Clatter: a game by facepunch studios, you might’ve heard of them they made Gmod and Rust, now have this new title called Clatter. Clatter is chess like game with a wide selection of pieces to pick from; although these pieces shoot instead. The Question is have they accomplished this new format or should you avoid this game?
Pros:
✅ Fun and easy to get started
✅ Gameplay is easy to understand
✅ Easily identifiable colour scheme
✅ Even the A.I. poses a challenge
Cons:
❌ Steep learning curve (easy to get started but it’s like a 10 meter race to a brick wall)
While easy to pick up the A.I. is quite extreme and the online playerbase is well
trained which means that it's hard to find comparable competition
❌ Pieces can sometimes be hard to identify, while the colours are nice they're done
too abundantly
❌ In game customization microtransactions
The idea is simple: Use all your Pieces to blow up all the enemy pieces to win. Luckily this has been made a bit more difficult because all the units do something special and units being repeated doesn’t happen often. The standard board size is 11x11. Often with indentations in the sides so it’s almost never the full 121 squares. After a while though, the edge is marked in red after which in the next round all those squares just fall off the board completely, including any units on them. This is similar to many battle royale games as the play area gets smaller; however sadly this event only occurs thrice. This sometimes results in scenarios where an opponent and I are chasing around each other in circles forever.
The unit selection is quite nicely done, they are quite varied. There are no two units that perform the same task which is great. However as I stated in the summary it can sometimes be hard to keep some units apart; not because they all look exactly the same but because the team colour is practically plastered all over them. While it wasn’t often an issue I have had moments where I was surprised to see a piece performing an action which I didn’t think it was able to do because it turned out to be a completely different unit. I’m hoping that in the future there could be more colour patterns on the pieces so that it would be easier to see their full 3D model more clearly.
As I also stated the difficulty curve is quite extreme, even when fighting against the lowest level A.I. I was still annihilated for the first few rounds as it took me a while to get used to its unique playstyle. This curve is a lot like how you learn to play chess: At first you lose absolutely everything and after a while when you get a hang of it you can start experimenting again. I like this model because if you put a lot of time and effort in you can actually see results of that as you start winning more and more. I’m not saying that this curve is a bad thing but that it could scare away some first time players as you won’t win the first couple of rounds.
It is quite in depth as well: Not only do you manage your pieces on the field but also behind the scenes, you keep them maintained and buy new units which you can of course all name. You set up your own team with its own colours and pick your own selection of units. Of course you can always set up a quick game without any of that stuff but it’s very nice to see it implemented much like how it’s possible in a game like FIFA where you manage your players; it’s quite the same here. Apart from single player you can of course compete online with a relatively standard ranking system with separate tiers, even if it’s basic it serves its purpose well and I didn’t find anything missing from it.
Is it worth your money?
Currently Clatter costs a bit over 8€ which I find an acceptable price, this is however if you are into these kinds of online board games. If you want to pick this up because of its visuals you probably shouldn’t as you will not be having any fun while looking at those visuals because you hate board games. In its current state I find 8€ on the high side but still acceptable for what you get with its online support and building your own team.
Technicalities
I’ve personally never had any issues with Clatter on my machine(i5-7600K,GTX1050ti4GB-OC,8GB RAM) and with it’s very low minimum specs I assume it will run on almost any computer you can find excluding MacBook’s. And even if your pc struggles with a game as this it really doesn’t matter as you can play a turn based game at any FPS you desire as long as it’s higher than 5.
Summary
Clatter is a fun but challenging board game with many hours of gameplay in it for its 8€ price tag. If you are a fan of these types of games you should go and pick it up right now as you won’t regret it. With its many possibilities for team building and maintenance or just simple multiplayer there’s something here for everyone loving a bit of strategy.
Score: 75/100
This game was provided for free by the developers, however my opinion has not been influenced by it.
👍 : 0 |
😃 : 0
Positivo