Tempo di gioco:
2034 minuti
As a devoted fan of Bloodborne and Blasphemous, I had incredibly high expectations for Last Faith.
This might be why my opinion feels overly harsh, but it is what it is, Last Faith was enjoyable, but it’s clear that it’s a cousin to the two games I mentioned in terms of inspiration and structure.
I won’t even debate that the artistic style is incredibly beautiful, though it feels rougher and more hastily put together compared to Blasphemous. The inspirations for the story and narrative universe are obvious, and at times, they feel almost 1:1, which made me cringe a bit. It sometimes bordered on being too inspired.
Among the things I appreciated the most are the music and the art design of the areas.
However, I didn’t enjoy the pacing of the questlines, which often ended anticlimactically, and sometimes I didn’t even know who I had just spoken to after the conversation. Especially towards the end, it felt like everyone just disappeared, and I couldn’t understand why.
The voice acting and dialogue brought the score down for me. Some dialogues were unnecessarily long and convoluted.
I’m a Souls player, I can handle lore and details hidden in seemingly useless item descriptions that turn out to be crucial. But in Last Faith, I struggled to keep up with the lore and dialogues since every character seemed to be telling me something incredibly important, yet by the end, I felt like I hadn’t understood anything more.
A shoutout to the spells, though there weren’t many, they were well-organized.
On the other hand, the bosses kinda felt like a letdown more often than I would've imagined. They felt overly repetitive, there were too many bosses that were essentially the same, just with a different coat of paint.
For example, there was a skeleton wolf/monster that appeared as a shadow version, an ice version, and so on. It got tiresome quickly. Shoutout to Laddak for being the best boss in the entire game considering the "arena", build up to him and more details I won't share, the last part of the game is actually truly enjoyable considering the enemies and the bosses.
I also wasn’t impressed with the weapon variety. After watching some walkthroughs, I realized the weapon I chose to use (the whip) wasn’t as well-balanced as others I saw. This imbalance made the experience feel less satisfying, especially since I didn’t feel like experimenting with other weapons on a second playthrough.
Overall, Last Faith is a decent game with clear inspirations from its predecessors, but it falls short in several areas, including dialogue clarity, boss variety, and weapon balance.
It’s worth a playthrough for fans of the genre, but it’s not a game I’d willingly revisit.
👍 : 1 |
😃 : 0