Temps de jeu:
3314 minutes
Deltarune is REALLY amazing on a lot of point as you would expect from Toby Fox's second big game. Don't let my negative evaluation tell you it's not a good game, it's an AMAZING game. But since Steam's evaluation system is crap, I felt like putting a negative one, which will be subsumed and drowned in the (deserved) plethoras of positive ratings anyway. At least like that, if you're specifically looking for negative reviews to understand what is BAD about the game, you've got a chance to understand what there is in this game that is bad. All the positive evalutation will cover you on what is AMAZING in the game anyway.
PROS :
Game lenght: This is one of the best
Graphics : Pixellated like Undertale, but still quite better, more detailed with much more variations in styles, diversity, designs, ambiances, etc.
Music : Incredible as you would expect from
Scenario : Most elements of the scenario are good to very good. The characters are generally likable like in Undertale. Some things are a bit shabby, like some characters not being very much developed despite them being recurrent and ending up not much more than comic reliefs, which didn't really happen in Undertale because all important characters with at least a substantial amount of "screen"time had something touching about them. Here, Toby tried to do the same, but I feel like it's not necessarily as good, and the main reason for that is the absence of a full evil path. The genius in Undertale is that characters which you may not like and may be barely more than annoying in Neutral or Pacifist, would turn up completely differently in Genocide. However here, since the "genocide" route is much more sporadic, it doesn't help as much (though it still does)
Replayability : In Undertale, you would have to do the game three times to get all three main ends. And each one had the potential to be quite the different experience depending on how you proceeded for your neutral run. You had a pacifist run, a neutral run and a genocide run. Each with their own branchings, bosses, and general strategy that changed the way you played without the gameplay itself changing.
In Deltarune it really feels like your action don't matter until you get to Snowgrave Route. And even then, there Snowgrave route is not always present like in Chapter 3 where it disappears completely... or Chapter 1 where its branching has not yet appeared...
Scenario : Not enough Snowgrave... Imagine if Genocide in Undertale simply disappeared during a whole chapter...? WHAT THE ♥♥♥♥? Snowgrave is IN-CRE-DI-BLE. It is justified by several means that it does not appear in the first chapter (though it still sucks, but at least this serves several other aspects of the scenario) The problem is that after chapter 2, it disappear completely in chapter 3... Which is part of why chapter 3 is much more "meh" than chapter 2, so chapters already goes up and down in quality like this, which is not very good at all... Four gives a good bit of Snowgrave at its beginning, but then it disappears again.
Gameplay : ♥♥♥♥ YOU, TOBY! OKAY?!
In Undertale, Genocide was the only path with hard bosses, and there were only two of them. AND WAY MORE IMPORTANTLY: there was this incredible tie between the gameplay and the scenario where the former was totally justified by the latter. In Genocide, most bosses you didn't have to even fight because you were just way too strong being the ultimate violent being racking a lot of XP. But as Vision says in Avengers, a more powerful evil also brings out more powerful heroes and vice-versa, and thus Undyne and Sans block your way by being incredibly powerful, and it's justified! And you're not frustrated when it happens even if you fail, because thanks to the incredible several-layered meta scenario: it makes sense!
And they are only two! In Deltarune, every chapter has at least one secret boss who is INSANELY DIFFICULT! And sometimes there is MORE THAN ONE!!! WHAT THE ♥♥♥♥ TOBY?!!?
This is another game that I will simply to have to cheat to see in its entirety, like ♥♥♥♥♥♥♥ Silksong (it's far from being as worse as Silksong since in Deltarune it is at least optional).
Even if you manage to beat one or even several of the secret bosses, you just KNOW you'll have to suffer against the next, and the next one, and the next one...
Also Snowgrave IS blocked by a superpowerful boss, so ♥♥♥♥ you for that too.
Ah... So now with our friend Flowery we also have difficult REGULAR boss... Superb...
Chapter 5's Weird Route starts very interesting with an incredible scene with Noelle. Then it stops, and it's finished... And it's says that Weird Route will continue on chapter 7... I can't really judge this since it will make more sense with the whole game I suppose. But the scene was really great at least.
Note that in order to pursue said route you need to make extremely fast dialogue choice at the end. I was pretty miff because I failed it first time as I did not know what to do and if there are no save in the whole chapter 5 weird route so you have to restart the entire chapter which is very annoying. But I managed to do it on my second try, it's actually totally feasible as long as you know what you're supposed to do.
(Review not finished)
👍 : 2 |
😃 : 0