Grid Slayer
1 😀     2 😒
44,31%

Clasificación

Compara Grid Slayer con otros juegos
$11.99

Reseñas de Grid Slayer

Un constructor de mazos de carácter único basado en cuadrículas. Extrema libertad estratégica. Usa magia elemental para manipular el ambiente que te rodea y triunfar en las peores circunstancias. Pon a prueba tu astucia y tu determinación para derrotar el caos.
ID de la aplicacióon1604210
Tipo de aplicaciónGAME
Desarrolladores
Editores Fire Cycle Games
Categorías Un jugador, Logros de Steam
Géneros Estrategia, Rol
Fecha de lanzamiento2 Feb, 2022
Plataformas Windows, Linux
Idiomas compatibles English, German, Spanish - Spain, Russian

Grid Slayer
3 Reseñas totales
1 Reseñas positivas
2 Reseñas negativas
Mixto Puntuación

Grid Slayer ha acumulado un total de 3 reseñas, con 1 reseñas positivas y 2 reseñas negativas, resultando en una puntuación general de ‘Mixto’.

Gráfico de reseñas


El gráfico anterior ilustra la tendencia de opiniones sobre Grid Slayer a lo largo del tiempo, mostrando los cambios dinámicos en las percepciones de los jugadores a medida que se introducen nuevas actualizaciones y características. Esta representación visual ayuda a comprender la recepción del juego y cómo ha evolucionado.


Reseñas recientes de Steam

Esta sección muestra las 10 reseñas más recientes de Steam para el juego, reflejando una variedad de experiencias y opiniones de los jugadores. Cada resumen de reseña incluye el tiempo total de juego junto con la cantidad de reacciones positivas y negativas, indicando claramente la retroalimentación de la comunidad.

Tiempo de juego: 1546 minutos
First, excuse my bad English, this review is made with google translate. I'm going to talk about the aspects that I liked, the ones that I didn't, and what I think would be good to implement. 1st -The gameplay is really the essence of this game, curious mechanics that can be intermingled to form completely different games, if you enjoy rogue like games and synergy building games, this is one of the most complete I have found --The way abilities and modifiers work, when it comes to looking for new ways to be able to play in very different ways, and looking for certain strategies against certain types of enemies, I really like how it encourages the creation of various synergies. 2º A game is something more than just mechanical, it is also something that is eaten with the eyes... and it must be said that the current graphic section, both in designs and in interface, are quite in minor cloths. If in the future they replace the current art with a better one and adapt the interface so that it wasn't so crude... I'm sure this game would reach more people. --Currently there are a variety of bugs and errors, in addition to problems or sections that must be corrected or defined. Some spells stop working with certain modifiers, you can restart a run from before the last encounter (although this can be done in other types of games, such as slay of spire) and many times this causes the game to stay in a state where you can cast abilities and how some modifiers work with certain abilities -Somewhat monotonous development of land, the rooms simply come to have a few barrels of water, oil or poison (or all 3) and some water or fire tiles, it would be nice to put unevenness, moats, thorns, barricades, walls, doors... ., that could also give more use to the speed, like opening or closing a door. 3º -redesign of interface and characters -Variety of elements in the rooms -Add events or situations in addition to combat --------------------------------------------------------------------------------------------------------------- As final words, thank you very much for the development of this title and no matter how they update it, I will be playing it, really, highly recomended
👍 : 1 | 😃 : 0
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