Spielzeit:
1878 Minuten
I'm going ahead and recommend this game. It was fun, considering the very low cost. The story was good, though clichee, and I got to meet all the characters from Forever Home again. Consider having Forever Home first, even though it came later, I knew right away who the good and bad guy were. Either way. Instead of praising all the "good" things, I'm just going to go ahead and write down everything I didn't like:
- Encounters on world map. So many encounters on the world map.
- Running away must be calculated by a coin toss. No matter early area or later game areas, you will fail running away. I'm not going to say there is no item, that helps with encounters, but I will go ahead and say I didn't find one. It has to be somewhat mandatory. Encounters are very bad.
- No way of safe travel to avoid the very annoying encounters on the world map
- Much backtracking (without a mean to easy travel) and oh so many encounters
- Only one blacksmith for your rare monster drops in the entire world
- Terrible direction giving, as per usual
- Worst stealth mini game ever happening in any RPGM game
- Bosses become obsolete a few hours in. Random encounters (oh god, there are so many) pose a higher threat, considering you will fail running away and eat a lot of damage.
- Unescapable dungeons with no support, gives the opportunity to be stuck. Even though there were some heal all hp/mp in the early dungeons, you'll never find one in the later dungeons. You will have tons of MP and MP regen items as you play, even though that is no excuse for the design.
- Towns are so far apart, having many, many, many encounters between them, making it hard to find a save haven when you have taken a hard hit (from failing to run away)
- Bosses spam heals. So so many heals. Imagine this most you can tolerate, and take that times 5. Most bosses get 2 turns, some 3. And they will use them all to heal. I still remember the cat solo battle, where you kinda had to sap his mana and then laugh at him as he hit you very lightly.
- No new game+
- A far cry from the 35+ hours from the store page. I have 30 on record. My final save state gave less than 20 hours. Next point probably kinda explains the difference for some parts
- Crashes. So, so, so many crashes. I slowly start getting the impression this game goes quantity. Not quite over quality, since everything I don't list here is good or ok, but still quantity. So. much. quantity
- No world map. Like how? Why? There has to be a world map. Especially in this vast, mostly empty map
- Digging points for the shovel were hard to find. By the end I had the expression there was only ever one point. But there is an archievement that implies otherwise. Game says it is hinted at by sound, which is a terrible idea. I never noticed anything, and I am one to look in the corners of most places. Unless there are encounters. And oh god, there were so many!
- Petra. I'd like to let this stand, but I'd also like to elaborate: Petra gets "growth" throughout the game. She leaves for training throughout the game many, many, many times. Like the encounters but that remove five and that's how often she will leave you. For her efforts, and your struggles for not having her, she gets 6MP and one skill. Will she be useful? At times. But I tell you: At the final boss she did 200 damage a turn. With criticals. And the boss had 15k hp. Thank god he was the only one not spamming heals.
- Dead ends. I don't want to hint at wasted potential, since this was still quite enjoyable, but after what I wasted my time with before (I won't tell you that Shattered Hourglass is super bad and a waste of time right here), this was quite the step up from the not mentioned game.
👍 : 2 |
😃 : 0