Spielzeit:
590 Minuten
On my journey to playing non-linear investigative games, I was bound to come across Return of the Obra Dinn sooner or later - a game that throws you onto a ghost ship alongside the corpses of its 60 crew members and passengers, challenging you to uncover what happened to each of them.
I liked the mix of realism and fantasy. On the one hand, you play as a simple insurance inspector, but on the other, you have a magical compass that lets you witness the final moments of a deceased person’s life. Perhaps it was the art style that made me accept this unusual mix, and rather than being irritated by the supernatural elements that appear later in the game, I found them fascinating.
Besides its unique gameplay, the 1-bit art style is the second thing that makes Return of the Obra Dinn really stand out. Like the supernatural elements in the story, the art style is undeniably strange, yet it is implemented so well that it rarely interferes with the experience. Only in the beginning did I struggle a little with reading the pixelated text.
It was really interesting when the game suggested I could already identify a certain person, even though I had no idea how to reach that conclusion. Over time, I realized just how many clues the game provides for deducing identities - such as clothing, location on the ship, and the sketches in the book you're handed - and I’m sure I still missed many possible hints.
The game is concerned to prevent players from simply guessing identities and fates by only confirming them when three are correct at a time. However, there were moments when the game validated three people simply because I had half-guessed a lot of identities just to fill in the blanks. Even so, that still felt highly rewarding, so it didn’t bother me much.
It was great that the game always offered two ways to progress. When I was stuck trying to deduce the fates of already discovered bodies, I could instead focus on finding new ones, and vice versa. As far as I can tell, finding all the bodies didn’t require figuring out even a single fate. Of course, to finish the game and unlock the last chapter, you had to determine a significant number of fates nevertheless.
However, the last chapter felt a bit disappointing to me. While it ties up the story well, it lacks the kind of big plot twist that suddenly explains everything - I had expected something like that, as the game certainly seemed to tease it.
But apart from the ending, which was still good, I enjoyed Return of the Obra Dinn a lot. Finding new bodies, identifying people, and having more and more fates confirmed felt amazing, and there were very few moments where I didn’t know how to proceed - which is rare for a game that lets you investigate so freely.
👍 : 0 |
😃 : 0