Heartbound
Diagramme
3

Spieler im Spiel

2 257 😀     400 😒
81,69%

Bewertung

Heartbound mit anderen Spielen vergleichen
$9.99

Heartbound Bewertungen

Heartbound ist ein nicht-traditionelles Rollenspiel über einen Jungen, seinen Hund, Geheimnisse und Vernunft.
App-ID567380
App-TypGAME
Entwickler
Herausgeber Pirate Software
Kategorien Einzelspieler, Volle Controller-Unterstützung, Steam-Sammelkarten
Genres Indie, Action, Rollenspiel, Abenteuer, Early Access
Datum der Veröffentlichung24 Dez, 2018
Plattformen Windows, Linux
Unterstützte Sprachen English, Portuguese - Brazil, French, Japanese, Russian, Spanish - Latin America

Heartbound
2 657 Gesamtbewertungen
2 257 Positive Bewertungen
400 Negative Bewertungen
Sehr positiv Bewertung

Heartbound hat insgesamt 2 657 Bewertungen erhalten, davon 2 257 positive und 400 negative Bewertungen, was zu einer Gesamtbewertung von „Sehr positiv“ führt.

Bewertungsdiagramm


Das obige Diagramm zeigt den Trend der Spielermeinungen zu Heartbound im Laufe der Zeit und hebt dynamische Änderungen hervor, die durch neue Updates und Features beeinflusst wurden. Diese visuelle Darstellung hilft, die Akzeptanz des Spiels und seine Entwicklung nachzuvollziehen.


Neueste Steam-Bewertungen

Dieser Abschnitt zeigt die 10 neuesten Steam-Bewertungen für das Spiel und präsentiert eine Mischung aus Spielerfahrungen und Meinungen. Jede Bewertungsübersicht enthält die gesamte Spielzeit sowie die Anzahl der positiven und negativen Reaktionen, wodurch das Feedback der Community klar dargestellt wird.

Spielzeit: 34 Minuten
A masterclass in how to waste years of your life on a lie. This game is not a passion project. It’s not a misunderstood gem. It’s not even a game it’s a marketing funnel for a streamer-turned-"developer" who has weaponized game dev as performance art. I bought this in 2021 when it looked like a promising early-access RPG. It is now 2025, and what exists today is almost identical to what existed four years ago. Roughly 90 minutes of shallow content, followed by areas labeled “under development,” cutscenes over static backgrounds, and mechanics that go nowhere. If you played the demo, congratulations you’ve already experienced 80% of the game. The developer repeatedly claims that the game features wildly branching paths, thousands of different outcomes, and unique experiences for every player. None of that is true. I’ve replayed it, I’ve tested the choices, and the results are either cosmetic or non-existent. There are no meaningful branches. There is no deep narrative web. It’s smoke and mirrors. The puzzles all three of them are insultingly simple, tedious, and completely devoid of originality. They feel less like challenges and more like filler content designed to kill time. The minigames are equally dull, and none of it ever evolves beyond the most basic, surface-level mechanics. And don’t get me started on the programming. The way this game is built screams "first year programming student finally figured out what a variable is." From performance to basic system design, it’s a patchwork of awkward implementation and shallow scripting. Nothing under the hood feels stable, scalable, or thoughtfully engineered. It’s amateur-hour and not in the charming way. The characters all speak in the same tired voice a one-note attempt at quirk that imitates Undertale’s Sans so hard it borders on parody. Whether it’s a book, a boss, a demon, or a muffin, they all talk like the same D-tier improv comic. Dialogue lacks soul, pacing, or originality. As for development? It’s frozen in time. SteamDB shows almost no meaningful updates. Patch notes are fluff. The much-promised monthly updates? Fiction. The only thing that has been updated is the illusion that work is happening through developer livestreams that focus more on personal brand-building, YouTube content creation, or side projects than actual game progress. This is not a victimless project run by a struggling indie. This is a cynical play to convert Kickstarter money and community goodwill into a lifelong content pipeline. The developer doesn’t want to finish the game. He wants the idea of the game to keep people watching. At this point, the only reason to download this is if you’re researching failed indie projects or teaching a course in digital mess. And for context? The developer is 37 years old, constantly claims to have over 20 years of programming experience "AT BLIZZARD" — yet writes and structures code like someone who just discovered what a loop is. It’s not just disappointing. It’s embarrassing. Avoid it. Avoid him. This is a dead product kept on life support for views.
👍 : 12 | 😃 : 0
Negativ
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